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NSBrushTrigger.h
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSBrushTrigger.qc
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSClient.h
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Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
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2023-01-02 18:10:20 -08:00 |
NSClient.qc
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NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client.
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2022-12-30 13:54:28 -08:00 |
NSClientPlayer.h
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Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC)
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2023-04-22 02:45:58 -07:00 |
NSClientPlayer.qc
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NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments()
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2023-05-04 08:25:46 -07:00 |
NSClientSpectator.h
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Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
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2023-01-02 18:10:20 -08:00 |
NSClientSpectator.qc
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Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
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2023-01-02 18:10:20 -08:00 |
NSEntity.h
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NSEntity: DropToFloor() should return a boolean akin to the original builtin.
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2023-04-22 01:05:56 -07:00 |
NSEntity.qc
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NSEntity: DropToFloor() should return a boolean akin to the original builtin.
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2023-04-22 01:05:56 -07:00 |
NSIO.h
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NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns)
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2023-01-06 13:23:48 -08:00 |
NSIO.qc
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NSRenderableEntity: respect the MF_ROTATE .modelflag field.
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2023-04-15 16:58:25 -07:00 |
NSItem.h
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NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot).
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2023-05-08 11:17:03 -07:00 |
NSItem.qc
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NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot).
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2023-05-08 11:17:03 -07:00 |
NSMonster.h
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Fix various compiler warnings.
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2023-02-14 12:54:06 -08:00 |
NSMonster.qc
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NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
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2023-04-22 01:05:27 -07:00 |
NSMoverEntity.h
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NSMoverEntity: Improvements so transformation and rotation is easier at the same time.
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2023-03-14 00:06:19 -07:00 |
NSMoverEntity.qc
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NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames.
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2023-03-22 00:22:47 -07:00 |
NSNavAI.h
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
NSNavAI.qc
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NSNavAI: Hack to fix navigation for monster_barney in c1a0d
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2023-03-24 14:19:36 -07:00 |
NSPhysicsEntity.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSPhysicsEntity.qc
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSPointTrigger.h
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSPointTrigger.qc
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSProjectile.h
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NSProjectile: some touchups in regards to the Spawned() method.
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2023-01-18 17:33:09 -08:00 |
NSProjectile.qc
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NSProjectile: some touchups in regards to the Spawned() method.
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2023-01-18 17:33:09 -08:00 |
NSRenderableEntity.h
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NSRenderableEntity: respect the MF_ROTATE .modelflag field.
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2023-04-15 16:58:25 -07:00 |
NSRenderableEntity.qc
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NSRenderableEntity: respect render amount on glowshell intensity
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2023-04-16 11:06:51 -07:00 |
NSSpraylogo.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSSpraylogo.qc
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Make games buildable again, caused by renaming Spraylogo and GameRules classes/files.
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2022-10-14 15:49:59 -07:00 |
NSSurfacePropEntity.h
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Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC)
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2023-04-22 02:45:58 -07:00 |
NSSurfacePropEntity.qc
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func_breakable: Fix entities not playing break sounds/models when no 'material' key is set.
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2023-05-01 06:16:28 -07:00 |
NSTalkMonster.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSTalkMonster.qc
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Sentences: Speed up the word search using hashtables
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2023-03-24 10:48:04 -07:00 |
NSTimer.h
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NSTimer: add method StopTimer() and invalidate any thinks during OnRemoveEntity()
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2023-01-22 20:00:36 -08:00 |
NSTimer.qc
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NSTimer: add method StopTimer() and invalidate any thinks during OnRemoveEntity()
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2023-01-22 20:00:36 -08:00 |
NSTrigger.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSTrigger.qc
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NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client.
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2022-12-30 13:54:28 -08:00 |
NSVehicle.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSVehicle.qc
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Clean up more and more warnings fteqcc yells about
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2022-11-30 14:21:55 -08:00 |
NSWeapon.h
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
NSWeapon.qc
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Fix various compiler warnings.
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2023-02-14 12:54:06 -08:00 |
colors.h
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
damage.h
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Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
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2022-10-15 20:32:40 -07:00 |
decalgroups.h
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Kill src/client/player.qc. We now have overridable methods dedicated for updating player animations, attachments and more inside NSClientPlayer.
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2022-11-01 19:12:40 -07:00 |
decalgroups.qc
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Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.
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2023-03-18 17:49:12 -07:00 |
defs.h
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NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot).
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2023-05-08 11:17:03 -07:00 |
effects.h
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Documentation improvements to various headers, also g_developer prints.
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2022-12-21 17:09:35 -08:00 |
entities.h
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GS-Entbase: Implementation of CS/DMC's env_fog entity.
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2023-04-14 10:21:07 -07:00 |
events.h
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Sentences: Speed up the word search using hashtables
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2023-03-24 10:48:04 -07:00 |
flags.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
fteextensions.qc
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NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
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2022-06-27 08:31:41 -07:00 |
global.h
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Implement helper function NSAssert from OPENSTEP
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2023-03-24 13:21:16 -07:00 |
hitmesh.h
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Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
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2022-10-15 20:32:40 -07:00 |
include.src
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NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot).
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2023-05-08 11:17:03 -07:00 |
materials.h
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Clean up more and more warnings fteqcc yells about
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2022-11-30 14:21:55 -08:00 |
materials.qc
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Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.
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2023-03-18 17:49:12 -07:00 |
math.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
math.qc
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
memory.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
motd.h
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Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`.
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2023-03-25 17:32:58 -07:00 |
motd.qc
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Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`.
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2023-03-25 17:32:58 -07:00 |
platform.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
player_pmove.qc
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Remove now unnecessary debug prints.
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2023-04-16 01:03:00 -07:00 |
pmove.h
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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2022-08-10 16:51:26 -07:00 |
pmove.qc
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Client: add cvar net_debugUpdates, to show which entity updates.
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2023-01-08 13:18:57 -08:00 |
pmove_custom.qc
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PMove: improvements to liquid/waterlevel testing
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2023-04-16 01:01:29 -07:00 |
propdata.h
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PropData: Breakmodels now spawn fully client-side! This will remove a lot of network overhead.
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2022-11-14 19:50:23 -08:00 |
propdata.qc
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GS-EntBase: Fix some more places where remove() was being called directly when it shouldn't be
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2022-11-30 17:26:50 -08:00 |
sentences.h
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Sentences: Speed up the word search using hashtables
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2023-03-24 10:48:04 -07:00 |
sentences.qc
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Sentences: Speed up the word search using hashtables
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2023-03-24 10:48:04 -07:00 |
sound.h
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Minor documentation enhancements, QuakeEd entity comment color changes
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2023-03-13 02:04:31 -07:00 |
sound.qc
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Minor documentation enhancements, QuakeEd entity comment color changes
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2023-03-13 02:04:31 -07:00 |
surfaceproperties.h
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Impacts against models will now be tested against their materials. No more bitfield surfaceparm lookups in compiled models - simply set the surfaceprop inside the used material file.
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2023-03-17 11:35:27 -07:00 |
surfaceproperties.qc
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func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time.
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2023-05-01 05:52:20 -07:00 |
util.qc
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Client: Disable some expensive routines when paused.
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2022-07-18 10:02:04 -07:00 |
weapons.h
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Add client-side stub for function Weapons_SwitchBest.
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2023-04-15 17:24:49 -07:00 |
weapons.qc
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Unbreak base/src from not compiling.
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2023-04-16 23:16:15 -07:00 |