nuclide/src/shared
Marco Cawthorne f8a3e227d4
NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot).
2023-05-08 11:17:03 -07:00
..
NSBrushTrigger.h trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSBrushTrigger.qc trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSClient.h Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand. 2023-01-02 18:10:20 -08:00
NSClient.qc NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client. 2022-12-30 13:54:28 -08:00
NSClientPlayer.h Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC) 2023-04-22 02:45:58 -07:00
NSClientPlayer.qc NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments() 2023-05-04 08:25:46 -07:00
NSClientSpectator.h Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand. 2023-01-02 18:10:20 -08:00
NSClientSpectator.qc Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand. 2023-01-02 18:10:20 -08:00
NSEntity.h NSEntity: DropToFloor() should return a boolean akin to the original builtin. 2023-04-22 01:05:56 -07:00
NSEntity.qc NSEntity: DropToFloor() should return a boolean akin to the original builtin. 2023-04-22 01:05:56 -07:00
NSIO.h NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
NSIO.qc NSRenderableEntity: respect the MF_ROTATE .modelflag field. 2023-04-15 16:58:25 -07:00
NSItem.h NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot). 2023-05-08 11:17:03 -07:00
NSItem.qc NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot). 2023-05-08 11:17:03 -07:00
NSMonster.h Fix various compiler warnings. 2023-02-14 12:54:06 -08:00
NSMonster.qc NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
NSMoverEntity.h NSMoverEntity: Improvements so transformation and rotation is easier at the same time. 2023-03-14 00:06:19 -07:00
NSMoverEntity.qc NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames. 2023-03-22 00:22:47 -07:00
NSNavAI.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSNavAI.qc NSNavAI: Hack to fix navigation for monster_barney in c1a0d 2023-03-24 14:19:36 -07:00
NSPhysicsEntity.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSPhysicsEntity.qc trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSPointTrigger.h trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSPointTrigger.qc Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSProjectile.h NSProjectile: some touchups in regards to the Spawned() method. 2023-01-18 17:33:09 -08:00
NSProjectile.qc NSProjectile: some touchups in regards to the Spawned() method. 2023-01-18 17:33:09 -08:00
NSRenderableEntity.h NSRenderableEntity: respect the MF_ROTATE .modelflag field. 2023-04-15 16:58:25 -07:00
NSRenderableEntity.qc NSRenderableEntity: respect render amount on glowshell intensity 2023-04-16 11:06:51 -07:00
NSSpraylogo.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSSpraylogo.qc Make games buildable again, caused by renaming Spraylogo and GameRules classes/files. 2022-10-14 15:49:59 -07:00
NSSurfacePropEntity.h Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC) 2023-04-22 02:45:58 -07:00
NSSurfacePropEntity.qc func_breakable: Fix entities not playing break sounds/models when no 'material' key is set. 2023-05-01 06:16:28 -07:00
NSTalkMonster.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSTalkMonster.qc Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
NSTimer.h NSTimer: add method StopTimer() and invalidate any thinks during OnRemoveEntity() 2023-01-22 20:00:36 -08:00
NSTimer.qc NSTimer: add method StopTimer() and invalidate any thinks during OnRemoveEntity() 2023-01-22 20:00:36 -08:00
NSTrigger.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSTrigger.qc NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client. 2022-12-30 13:54:28 -08:00
NSVehicle.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSVehicle.qc Clean up more and more warnings fteqcc yells about 2022-11-30 14:21:55 -08:00
NSWeapon.h NSTalkMonster: Don't greet non-friendly players. 2023-02-06 16:41:19 -08:00
NSWeapon.qc Fix various compiler warnings. 2023-02-14 12:54:06 -08:00
colors.h NSTalkMonster: Don't greet non-friendly players. 2023-02-06 16:41:19 -08:00
damage.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
decalgroups.h Kill src/client/player.qc. We now have overridable methods dedicated for updating player animations, attachments and more inside NSClientPlayer. 2022-11-01 19:12:40 -07:00
decalgroups.qc Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer. 2023-03-18 17:49:12 -07:00
defs.h NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot). 2023-05-08 11:17:03 -07:00
effects.h Documentation improvements to various headers, also g_developer prints. 2022-12-21 17:09:35 -08:00
entities.h GS-Entbase: Implementation of CS/DMC's env_fog entity. 2023-04-14 10:21:07 -07:00
events.h Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
flags.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
fteextensions.qc NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
global.h Implement helper function NSAssert from OPENSTEP 2023-03-24 13:21:16 -07:00
hitmesh.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
include.src NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot). 2023-05-08 11:17:03 -07:00
materials.h Clean up more and more warnings fteqcc yells about 2022-11-30 14:21:55 -08:00
materials.qc Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer. 2023-03-18 17:49:12 -07:00
math.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
math.qc Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
memory.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
motd.h Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`. 2023-03-25 17:32:58 -07:00
motd.qc Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`. 2023-03-25 17:32:58 -07:00
platform.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
player_pmove.qc Remove now unnecessary debug prints. 2023-04-16 01:03:00 -07:00
pmove.h NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
pmove.qc Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
pmove_custom.qc PMove: improvements to liquid/waterlevel testing 2023-04-16 01:01:29 -07:00
propdata.h PropData: Breakmodels now spawn fully client-side! This will remove a lot of network overhead. 2022-11-14 19:50:23 -08:00
propdata.qc GS-EntBase: Fix some more places where remove() was being called directly when it shouldn't be 2022-11-30 17:26:50 -08:00
sentences.h Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
sentences.qc Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
sound.h Minor documentation enhancements, QuakeEd entity comment color changes 2023-03-13 02:04:31 -07:00
sound.qc Minor documentation enhancements, QuakeEd entity comment color changes 2023-03-13 02:04:31 -07:00
surfaceproperties.h Impacts against models will now be tested against their materials. No more bitfield surfaceparm lookups in compiled models - simply set the surfaceprop inside the used material file. 2023-03-17 11:35:27 -07:00
surfaceproperties.qc func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time. 2023-05-01 05:52:20 -07:00
util.qc Client: Disable some expensive routines when paused. 2022-07-18 10:02:04 -07:00
weapons.h Add client-side stub for function Weapons_SwitchBest. 2023-04-15 17:24:49 -07:00
weapons.qc Unbreak base/src from not compiling. 2023-04-16 23:16:15 -07:00