||2 weeks ago|
|Documentation||1 month ago|
|base||2 weeks ago|
|platform||2 weeks ago|
|src||2 weeks ago|
|.dir.tiff||1 year ago|
|.gitignore||9 months ago|
|Doxyfile||1 month ago|
|LICENSE||1 year ago|
|README.md||9 months ago|
|build.cfg||1 year ago|
|build_all.sh||2 years ago|
|build_editor.sh||11 months ago|
|build_engine.sh||11 months ago|
|build_game.sh||6 months ago|
|build_tools.sh||2 years ago|
|default.fmf||11 months ago|
|make_mapdef.sh||1 month ago|
|make_shadertags.sh||2 years ago|
|nuclide||11 months ago|
|nuclide-ds||11 months ago|
|vmap||2 years ago|
|worldspawn||2 years ago|
Software Development Kit, built around idTech with focus on advanced features and clean-room implementations of true-and-tested game-logic frameworks. It's been used to ship a commercial product. So it's proven to some extent.
All of this is written in QuakeC, but there's also some GLSL and shell scripts in here. If you and your team are unfamilar with any of these, you may want something else.
You can find up-to-date documentation over at https://developer.vera-visions.com/
This documentation is built entirely from this repository using doxygen. You do not need to be on-line to view the documentation.
To id software and specifically John Carmack for having released the sources of various pieces of id Technology under free licenses.
David Walton for FTEQW and the FTEQCC compiler, which is the brain of this SDK.
Timothee Besset and the GtkRadiant contributors, as well as the NetRadiant team for giving us a base for our editor WorldSpawn.
Copyright (c) 2016-2023 Vera Visions L.L.C.
Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.