Nuclide SDK - an idTech based game development framework http://www.vera-visions.com/nuclide/
Go to file
Marco Cawthorne ff649187ee
env_sprite: Update QUAKED comment to mention 'material' key.
2024-03-24 20:12:10 -07:00
Documentation make_mapdef.sh/trigger_changetarget: Minor fixes. 2024-02-19 13:23:46 -08:00
base Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
platform infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
src env_sprite: Update QUAKED comment to mention 'material' key. 2024-03-24 20:12:10 -07:00
.dir.tiff Add Documentation/CodeOverview.md 2022-10-03 14:38:54 -07:00
.gitignore Platform: minor cleanup, updated fonts/ 2023-03-12 16:00:31 -07:00
Doxyfile Add Documentation/Bots/BotOverview.md 2024-01-26 19:10:16 -08:00
LICENSE Update README.md, suppress some warnings 2022-07-25 13:10:40 -07:00
README.md Documentation improvements, cleaning up of misc files. 2024-01-01 21:20:02 -08:00
build.cfg build_engine.sh: We're gonna migrate to git, whether some people want to or not. 2022-11-25 16:54:36 -08:00
build_all.sh Switch from iqmtool to vvmtool. 2021-08-10 12:07:09 +02:00
build_editor.sh Minor script changes to change from GH to our own VCS. 2023-01-18 21:30:04 -08:00
build_engine.sh Minor script changes to change from GH to our own VCS. 2023-01-18 21:30:04 -08:00
build_game.sh Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
build_tools.sh Clean up some misc building stuff. Based on input by BartoCH, many thanks! 2022-06-06 19:58:29 -07:00
default.fmf nuclide/nuclide-ds: Improvements to manifest loading. Read Documentation/Launching.md for details. 2022-12-28 12:11:13 -08:00
make_mapdef.sh make_mapdef.sh/trigger_changetarget: Minor fixes. 2024-02-19 13:23:46 -08:00
make_radiantshader.sh make_radiantshader.sh: mkdir if scripts doesn't exist 2024-03-10 16:47:19 -07:00
make_shadertags.sh Added make_shadertags.sh, which will prove useful for Radiant users 2021-08-16 10:48:01 +02:00
nuclide nuclide, nuclide-ds: set fs_game post setting sv_gamedir to ensure we save into sane locations. 2023-01-06 13:24:13 -08:00
nuclide-ds nuclide, nuclide-ds: set fs_game post setting sv_gamedir to ensure we save into sane locations. 2023-01-06 13:24:13 -08:00
vmap TraceAttack: check surfaceflags on world traces, m_iMaterial on anything 2021-10-15 09:37:51 +02:00
worldspawn Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00

README.md

FTE Logo Nuclide - Software Development Kit

Software Development Kit, built around id Technology with focus on advanced features and clean-room implementations of true-and-tested game-logic frameworks.

It's been used to ship a commercial product. So it's proven to some extent.

All of this is written in QuakeC, but there's also some GLSL and shell scripts in here. If you and your team are unfamilar with any of these, you may want something else.

Features

  • The missing SDK for engines like FTEQW
  • Support for client-side predicted movement, weaponry and vehicles
  • Documented APIs for everything you need to interface with the engine
  • APIs and Frameworks for managing updates, mods, servers, and platform specific features
  • Complete re-implementations of hundreds of entities, from GoldSrc/Source engine games
  • Entity communication via traditional one-way triggers, or our Source Engine I/O compatible system
  • Includes BotLib, a framework for multiplayer-AI that can receive game-specific overrides
  • Includes VGUILib, a re-imagining of Valve's GUI library, which can also be used for in-game surface based interfaces
  • Designed to be familar to developers coming from GoldSrc/Source
  • VR/XR aware codebase
  • All permissively licensed

Documentation

You can find up-to-date documentation over at https://developer.vera-visions.com/

This documentation is built entirely from this repository using doxygen. You do not need to be on-line to view the documentation.

You can build the HTML documentation by running doxygen inside the root of the repository. The output is located under Documentation/html/index.html

Support

You can get personal support for Nuclide by negotiating a support contract with us. Reach out to marco@vera-visions.com if you want to know about our rates.

Special Thanks

To id software and specifically John Carmack for having released the sources of various works of id Technology under free licenses, without which a project like this would be unfeasible.

David Walton for FTEQW and the FTEQCC compiler, which is the brain of this SDK.

Timothee Besset and the GtkRadiant contributors, as well as the NetRadiant team for giving us a base for our editor WorldSpawn.

idTech Logo

License

Copyright (c) 2016-2023 Vera Visions L.L.C.

Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.