nuclide/src/shared/NSItem.qc

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/*
* Copyright (c) 2023 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef SERVER
void NSItem::NSItem(void)
{
m_iClip = 0i;
m_iWasDropped = 0i;
m_iInvItem = 0i;
m_sndAcquire = __NULL__;
m_sndRespawn = __NULL__;
m_bFloating = false;
}
void
NSItem::Spawned(void)
{
super::Spawned();
Sound_Precache(m_sndAcquire);
Sound_Precache(m_sndRespawn);
}
void NSItem::Respawn(void)
{
SetSolid(SOLID_TRIGGER);
SetOrigin(GetSpawnOrigin());
botinfo = BOTINFO_WEAPON;
if (m_bSpins)
modelflags = MF_ROTATE;
else
modelflags &= ~MF_ROTATE;
/* At some points, the item id might not yet be set */
if (GetSpawnModel()) {
SetModel(GetSpawnModel());
}
SetSize([-16,-16,0], [16,16,16]);
ReleaseThink();
if (!m_bFloating) {
DropToFloor();
SetMovetype(MOVETYPE_TOSS);
}
}
void
NSItem::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "inv_item":
m_iInvItem = ReadInt(strValue);
break;
case "snd_acquire":
m_sndAcquire = ReadString(strValue);
break;
case "snd_respawn":
m_sndRespawn = ReadString(strValue);
break;
case "modelflags":
modelflags = ReadFloat(strValue);
break;
case "spin":
m_bSpins = ReadBool(strValue);
break;
case "frame":
frame = ReadFloat(strValue);
break;
case "body":
m_iBody = ReadInt(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
break;
}
}
void NSItem::Touch(entity eToucher)
{
if (eToucher.classname != "player") {
return;
}
/* don't remove if AddItem fails */
if (Weapons_AddItem((player)eToucher, m_iInvItem, m_iClip) == FALSE) {
return;
}
Logging_Pickup(eToucher, this, __NULL__);
StartSoundDef(m_sndAcquire, CHAN_ITEM, true);
UseTargets(eToucher, TRIG_TOGGLE, m_flDelay);
if (real_owner || m_iWasDropped == 1 || cvar("sv_playerslots") == 1) {
Destroy();
} else {
Disappear();
ScheduleThink(PickupRespawn, 30.0f);
}
}
void NSItem::SetItem(int i)
{
m_iInvItem = i;
m_oldModel = Weapons_GetWorldmodel(m_iInvItem);
SetModel(GetSpawnModel());
SetSize([-16,-16,0], [16,16,16]);
}
void NSItem::SetFloating(int i)
{
m_bFloating = i ? true : false;
}
void
NSItem::PickupRespawn(void)
{
Respawn();
StartSoundDef(m_sndRespawn, CHAN_ITEM, true);
}
#endif