Clean up more and more warnings fteqcc yells about

This commit is contained in:
Marco Cawthorne 2022-11-30 14:21:55 -08:00
parent 9fd61ddbbe
commit 2c6da152ed
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
11 changed files with 157 additions and 150 deletions

View File

@ -111,17 +111,17 @@ func_tankmortar::UpdateView(void)
void
func_tankmortar::PredictPreFrame(void)
{
SAVE_STATE(angles);
SAVE_STATE(origin);
SAVE_STATE(velocity);
SAVE_STATE(angles)
SAVE_STATE(origin)
SAVE_STATE(velocity)
}
void
func_tankmortar::PredictPostFrame(void)
{
ROLL_BACK(angles);
ROLL_BACK(origin);
ROLL_BACK(velocity);
ROLL_BACK(angles)
ROLL_BACK(origin)
ROLL_BACK(velocity)
}
void
@ -193,9 +193,9 @@ func_tankmortar::EvaluateEntity(void)
SetSendFlags(VEHFL_CHANGED_VELOCITY);
}
SAVE_STATE(origin);
SAVE_STATE(angles);
SAVE_STATE(velocity);
SAVE_STATE(origin)
SAVE_STATE(angles)
SAVE_STATE(velocity)
}
float

View File

@ -163,17 +163,17 @@ func_vehicle_wheel::func_vehicle_wheel(void)
void
func_vehicle_wheel::PredictPreFrame(void)
{
SAVE_STATE(angles);
SAVE_STATE(origin);
SAVE_STATE(velocity);
SAVE_STATE(angles)
SAVE_STATE(origin)
SAVE_STATE(velocity)
}
void
func_vehicle_wheel::PredictPostFrame(void)
{
ROLL_BACK(angles);
ROLL_BACK(origin);
ROLL_BACK(velocity);
ROLL_BACK(angles)
ROLL_BACK(origin)
ROLL_BACK(velocity)
}
#endif
@ -409,13 +409,13 @@ func_vehicle::UpdateView(void)
void
func_vehicle::PredictPreFrame(void)
{
SAVE_STATE(modelindex);
SAVE_STATE(origin);
SAVE_STATE(angles);
SAVE_STATE(velocity);
SAVE_STATE(m_flTurn);
SAVE_STATE(flags);
SAVE_STATE(driver_entnum);
SAVE_STATE(modelindex)
SAVE_STATE(origin)
SAVE_STATE(angles)
SAVE_STATE(velocity)
SAVE_STATE(m_flTurn)
SAVE_STATE(flags)
SAVE_STATE(driver_entnum)
m_wlFL.PredictPreFrame();
m_wlFR.PredictPreFrame();
@ -426,13 +426,13 @@ func_vehicle::PredictPreFrame(void)
void
func_vehicle::PredictPostFrame(void)
{
ROLL_BACK(modelindex);
ROLL_BACK(angles);
ROLL_BACK(origin);
ROLL_BACK(velocity);
ROLL_BACK(m_flTurn);
ROLL_BACK(flags);
ROLL_BACK(driver_entnum);
ROLL_BACK(modelindex)
ROLL_BACK(angles)
ROLL_BACK(origin)
ROLL_BACK(velocity)
ROLL_BACK(m_flTurn)
ROLL_BACK(flags)
ROLL_BACK(driver_entnum)
m_wlFL.PredictPostFrame();
m_wlFR.PredictPostFrame();

View File

@ -231,17 +231,17 @@ prop_vehicle_driveable::UpdateView(void)
void
prop_vehicle_driveable_wheel::PredictPreFrame(void)
{
SAVE_STATE(angles);
SAVE_STATE(origin);
SAVE_STATE(velocity);
SAVE_STATE(angles)
SAVE_STATE(origin)
SAVE_STATE(velocity)
}
void
prop_vehicle_driveable_wheel::PredictPostFrame(void)
{
ROLL_BACK(angles);
ROLL_BACK(origin);
ROLL_BACK(velocity);
ROLL_BACK(angles)
ROLL_BACK(origin)
ROLL_BACK(velocity)
}
#endif
@ -518,13 +518,13 @@ prop_vehicle_driveable_wheel::prop_vehicle_driveable_wheel(void)
void
prop_vehicle_driveable::PredictPreFrame(void)
{
SAVE_STATE(modelindex);
SAVE_STATE(origin);
SAVE_STATE(angles);
SAVE_STATE(velocity);
SAVE_STATE(m_flTurn);
SAVE_STATE(flags);
SAVE_STATE(driver_entnum);
SAVE_STATE(modelindex)
SAVE_STATE(origin)
SAVE_STATE(angles)
SAVE_STATE(velocity)
SAVE_STATE(m_flTurn)
SAVE_STATE(flags)
SAVE_STATE(driver_entnum)
m_wlFL.PredictPreFrame();
m_wlFR.PredictPreFrame();
@ -535,13 +535,13 @@ prop_vehicle_driveable::PredictPreFrame(void)
void
prop_vehicle_driveable::PredictPostFrame(void)
{
ROLL_BACK(modelindex);
ROLL_BACK(angles);
ROLL_BACK(origin);
ROLL_BACK(velocity);
ROLL_BACK(m_flTurn);
ROLL_BACK(flags);
ROLL_BACK(driver_entnum);
ROLL_BACK(modelindex)
ROLL_BACK(angles)
ROLL_BACK(origin)
ROLL_BACK(velocity)
ROLL_BACK(m_flTurn)
ROLL_BACK(flags)
ROLL_BACK(driver_entnum)
m_wlFL.PredictPostFrame();
m_wlFR.PredictPostFrame();

View File

@ -15,6 +15,7 @@
*/
var bool g_initialized = false;
var bool g_input_received = false;
#define FN_UPDATE_PKGLIST "http://www.frag-net.com/dl/%s_packages"
@ -203,6 +204,11 @@ void
m_draw(vector screensize)
{
static float oldtime;
if (!g_input_received) {
return;
}
frametime = time - oldtime;
/* don't attempt to draw unless we're done loading everything */
@ -316,6 +322,8 @@ m_drawloading(vector screensize, float opaque)
float
Menu_InputEvent(float evtype, float scanx, float chary, float devid)
{
g_input_received = true;
switch (evtype) {
case IE_KEYDOWN:
if (chary == K_ESCAPE) {

View File

@ -23,7 +23,7 @@ enum
};
#define INTRO_TIME 8
float g_intro_progress;
var float g_intro_progress = 0.0f;
int g_intro_stage;
void
@ -37,6 +37,7 @@ void
m_intro_draw(void)
{
float alpha;
if (clientstate() == 2) {
g_intro_progress = INTRO_TIME;
g_intro_stage = INTRO_DONE;

View File

@ -467,35 +467,35 @@ at the top of player::PredictPreFrame
void
NSClientPlayer::PredictPreFrame(void)
{
SAVE_STATE(modelindex);
SAVE_STATE(origin);
SAVE_STATE(v_angle);
SAVE_STATE(angles);
SAVE_STATE(colormap);
SAVE_STATE(velocity);
SAVE_STATE(flags);
SAVE_STATE(gflags);
SAVE_STATE(pmove_flags);
SAVE_STATE(activeweapon);
SAVE_STATE(weaponframe);
SAVE_STATE(g_items);
SAVE_STATE(health);
SAVE_STATE(armor);
SAVE_STATE(mins);
SAVE_STATE(maxs);
SAVE_STATE(view_ofs);
SAVE_STATE(movetype);
SAVE_STATE(solid);
SAVE_STATE(punchangle);
SAVE_STATE(viewzoom);
SAVE_STATE(teleport_time);
SAVE_STATE(weapontime);
SAVE_STATE(w_attack_next);
SAVE_STATE(w_idle_next);
SAVE_STATE(vehicle_entnum);
SAVE_STATE(spec_ent);
SAVE_STATE(spec_mode);
SAVE_STATE(spec_flags);
SAVE_STATE(modelindex)
SAVE_STATE(origin)
SAVE_STATE(v_angle)
SAVE_STATE(angles)
SAVE_STATE(colormap)
SAVE_STATE(velocity)
SAVE_STATE(flags)
SAVE_STATE(gflags)
SAVE_STATE(pmove_flags)
SAVE_STATE(activeweapon)
SAVE_STATE(weaponframe)
SAVE_STATE(g_items)
SAVE_STATE(health)
SAVE_STATE(armor)
SAVE_STATE(mins)
SAVE_STATE(maxs)
SAVE_STATE(view_ofs)
SAVE_STATE(movetype)
SAVE_STATE(solid)
SAVE_STATE(punchangle)
SAVE_STATE(viewzoom)
SAVE_STATE(teleport_time)
SAVE_STATE(weapontime)
SAVE_STATE(w_attack_next)
SAVE_STATE(w_idle_next)
SAVE_STATE(vehicle_entnum)
SAVE_STATE(spec_ent)
SAVE_STATE(spec_mode)
SAVE_STATE(spec_flags)
}
/*
@ -511,35 +511,35 @@ at the top of player::PredictPostFrame
void
NSClientPlayer::PredictPostFrame(void)
{
ROLL_BACK(modelindex);
ROLL_BACK(origin);
ROLL_BACK(v_angle);
ROLL_BACK(angles);
ROLL_BACK(colormap);
ROLL_BACK(velocity);
ROLL_BACK(flags);
ROLL_BACK(gflags);
ROLL_BACK(pmove_flags);
ROLL_BACK(activeweapon);
ROLL_BACK(weaponframe);
ROLL_BACK(g_items);
ROLL_BACK(health);
ROLL_BACK(armor);
ROLL_BACK(mins);
ROLL_BACK(maxs);
ROLL_BACK(view_ofs);
ROLL_BACK(movetype);
ROLL_BACK(solid);
ROLL_BACK(punchangle);
ROLL_BACK(viewzoom);
ROLL_BACK(teleport_time);
ROLL_BACK(weapontime);
ROLL_BACK(w_attack_next);
ROLL_BACK(w_idle_next);
ROLL_BACK(vehicle_entnum);
ROLL_BACK(spec_ent);
ROLL_BACK(spec_mode);
ROLL_BACK(spec_flags);
ROLL_BACK(modelindex)
ROLL_BACK(origin)
ROLL_BACK(v_angle)
ROLL_BACK(angles)
ROLL_BACK(colormap)
ROLL_BACK(velocity)
ROLL_BACK(flags)
ROLL_BACK(gflags)
ROLL_BACK(pmove_flags)
ROLL_BACK(activeweapon)
ROLL_BACK(weaponframe)
ROLL_BACK(g_items)
ROLL_BACK(health)
ROLL_BACK(armor)
ROLL_BACK(mins)
ROLL_BACK(maxs)
ROLL_BACK(view_ofs)
ROLL_BACK(movetype)
ROLL_BACK(solid)
ROLL_BACK(punchangle)
ROLL_BACK(viewzoom)
ROLL_BACK(teleport_time)
ROLL_BACK(weapontime)
ROLL_BACK(w_attack_next)
ROLL_BACK(w_idle_next)
ROLL_BACK(vehicle_entnum)
ROLL_BACK(spec_ent)
ROLL_BACK(spec_mode)
ROLL_BACK(spec_flags)
}
#else
void

View File

@ -363,11 +363,11 @@ NSClientSpectator::PreFrame(void)
{
#ifdef CLIENT
/* base player attributes/fields we're going to roll back */
SAVE_STATE(origin);
SAVE_STATE(velocity);
SAVE_STATE(spec_ent);
SAVE_STATE(spec_mode);
SAVE_STATE(spec_flags);
SAVE_STATE(origin)
SAVE_STATE(velocity)
SAVE_STATE(spec_ent)
SAVE_STATE(spec_mode)
SAVE_STATE(spec_flags)
/* run physics code for all the input frames which we've not heard back
* from yet. This continues on in Player_ReceiveEntity! */
@ -449,11 +449,11 @@ NSClientSpectator::EvaluateEntity(void)
if (spec_flags != spec_flags_net)
SetSendFlags(SPECFL_FLAGS);
SAVE_STATE(origin);
SAVE_STATE(velocity);
SAVE_STATE(spec_ent);
SAVE_STATE(spec_mode);
SAVE_STATE(spec_flags);
SAVE_STATE(origin)
SAVE_STATE(velocity)
SAVE_STATE(spec_ent)
SAVE_STATE(spec_mode)
SAVE_STATE(spec_flags)
}
#endif
@ -461,11 +461,11 @@ void
NSClientSpectator::PostFrame(void)
{
#ifdef CLIENT
ROLL_BACK(origin);
ROLL_BACK(velocity);
ROLL_BACK(spec_ent);
ROLL_BACK(spec_mode);
ROLL_BACK(spec_flags);
ROLL_BACK(origin)
ROLL_BACK(velocity)
ROLL_BACK(spec_ent)
ROLL_BACK(spec_mode)
ROLL_BACK(spec_flags)
#endif
}

View File

@ -149,27 +149,27 @@ NSVehicle::UpdateView(void)
void
NSVehicle::PredictPreFrame(void)
{
SAVE_STATE(angles);
SAVE_STATE(origin);
SAVE_STATE(velocity);
SAVE_STATE(size);
SAVE_STATE(modelindex);
SAVE_STATE(solid);
SAVE_STATE(movetype);
SAVE_STATE(m_eDriver);
SAVE_STATE(angles)
SAVE_STATE(origin)
SAVE_STATE(velocity)
SAVE_STATE(size)
SAVE_STATE(modelindex)
SAVE_STATE(solid)
SAVE_STATE(movetype)
SAVE_STATE(m_eDriver)
}
void
NSVehicle::PredictPostFrame(void)
{
ROLL_BACK(angles);
ROLL_BACK(origin);
ROLL_BACK(velocity);
ROLL_BACK(size);
ROLL_BACK(modelindex);
ROLL_BACK(solid);
ROLL_BACK(movetype);
ROLL_BACK(m_eDriver);
ROLL_BACK(angles)
ROLL_BACK(origin)
ROLL_BACK(velocity)
ROLL_BACK(size)
ROLL_BACK(modelindex)
ROLL_BACK(solid)
ROLL_BACK(movetype)
ROLL_BACK(m_eDriver)
}
void
@ -326,14 +326,14 @@ NSVehicle::EvaluateEntity(void)
if (ATTR_CHANGED(m_eDriver))
SetSendFlags(VEHFL_CHANGED_DRIVER);
SAVE_STATE(origin);
SAVE_STATE(angles);
SAVE_STATE(velocity);
SAVE_STATE(modelindex);
SAVE_STATE(solid);
SAVE_STATE(movetype);
SAVE_STATE(size);
SAVE_STATE(m_eDriver);
SAVE_STATE(origin)
SAVE_STATE(angles)
SAVE_STATE(velocity)
SAVE_STATE(modelindex)
SAVE_STATE(solid)
SAVE_STATE(movetype)
SAVE_STATE(size)
SAVE_STATE(m_eDriver)
}
float

View File

@ -145,7 +145,6 @@ void
DecalGroups_PlaceGroupID(int index, vector org)
{
/* on the client we only need to go ahead and place the final decal */
string material;
int r;
/* get all materials of the group */

View File

@ -15,7 +15,6 @@
*/
hashtable g_hashMaterials;
hashtable hashMaterials;
void Materials_Init(void);

View File

@ -88,7 +88,7 @@ Materials_Mapper_Init(void)
string sTemp;
int c = 0;
filestream fileLUT;
string spname;
string spname = "";
bool inbrace = false;
fileLUT = fopen("scripts/surfaceproperties.txt", FILE_READ);