63 lines
2.4 KiB
C
63 lines
2.4 KiB
C
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef DOXYGEN
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/** Doxygen doesn't know what enumflags (aka bitfields) are, used as e.g. */
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#define enumflags enum
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#endif
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void
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_NSLog(string msg)
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{
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if (cvar("g_developer") == 1)
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print(sprintf("%f %s\n", time, msg));
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}
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void
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_NSAssert(bool condition, string function, string descr)
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{
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if (!condition) {
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print(strcat("^1Assertion failed in ", function, ", reason: ", descr, "\n"));
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#ifndef MENU
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breakpoint();
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#endif
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}
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}
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/** Logs an error type message, with timestamp.
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The console variable `g_developer` has to be `1` for them to be visible.
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@param description(...) contains a formatted string containing a description. */
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#define NSLog(...) _NSLog(sprintf(__VA_ARGS__))
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/** Generates an assertion, if a given condition is false.
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@param condition is the expression to be evaluated.
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@param description(...) contains a formatted string containing an error description. */
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#define NSAssert(condition, ...) _NSAssert(condition, __FUNC__, sprintf(__VA_ARGS__))
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typedef enumflags
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{
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SEARCH_INSENSITIVE, /**< Attempt to do a case-insensitive search (slower) */
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SEARCH_FULLPACKAGE, /**< Package names include the game directory as a prefix */
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SEARCH_ALLOWDUPES, /**< Do not attempt to remove duplicate results (so you can search through multiple archives) */
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SEARCH_FORCESEARCH, /**< Search a given game directory even if it's not mounted */
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SEARCH_MULTISEARCH, /**< When set, separating search queries with `:` will allow for multiple queries in one string */
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SEARCH_NAMESORT /**< Sort the results alphabetically (slower) */
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} searchFlags_t;
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const vector g_vec_null = [0.0f, 0.0f, 0.0f]; |