parent
20415c7ebc
commit
f8a3e227d4
@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Copyright (c) 2023 Vera Visions LLC.
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef SERVER
|
||||
/* PICKUP ITEMS */
|
||||
class NSItem:NSRenderableEntity
|
||||
{
|
||||
public:
|
||||
void NSItem(void);
|
||||
|
||||
/* overrides */
|
||||
virtual void Spawned(void);
|
||||
virtual void Touch(entity);
|
||||
virtual void Respawn(void);
|
||||
virtual void SpawnKey(string, string);
|
||||
|
||||
virtual void SetItem(int i);
|
||||
virtual void SetFloating(int);
|
||||
virtual void PickupRespawn(void);
|
||||
|
||||
private:
|
||||
int m_iClip;
|
||||
int m_iWasDropped;
|
||||
|
||||
/* spawn keys */
|
||||
int m_iInvItem;
|
||||
string m_sndAcquire;
|
||||
string m_sndRespawn;
|
||||
int m_bFloating;
|
||||
bool m_bSpins;
|
||||
};
|
||||
#endif
|
@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (c) 2023 Vera Visions LLC.
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef SERVER
|
||||
void NSItem::NSItem(void)
|
||||
{
|
||||
m_iClip = 0i;
|
||||
m_iWasDropped = 0i;
|
||||
m_iInvItem = 0i;
|
||||
m_sndAcquire = __NULL__;
|
||||
m_sndRespawn = __NULL__;
|
||||
m_bFloating = false;
|
||||
}
|
||||
|
||||
void
|
||||
NSItem::Spawned(void)
|
||||
{
|
||||
super::Spawned();
|
||||
|
||||
Sound_Precache(m_sndAcquire);
|
||||
Sound_Precache(m_sndRespawn);
|
||||
}
|
||||
|
||||
void NSItem::Respawn(void)
|
||||
{
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetOrigin(GetSpawnOrigin());
|
||||
botinfo = BOTINFO_WEAPON;
|
||||
|
||||
if (m_bSpins)
|
||||
modelflags = MF_ROTATE;
|
||||
else
|
||||
modelflags &= ~MF_ROTATE;
|
||||
|
||||
/* At some points, the item id might not yet be set */
|
||||
if (GetSpawnModel()) {
|
||||
SetModel(GetSpawnModel());
|
||||
}
|
||||
|
||||
SetSize([-16,-16,0], [16,16,16]);
|
||||
ReleaseThink();
|
||||
|
||||
if (!m_bFloating) {
|
||||
DropToFloor();
|
||||
SetMovetype(MOVETYPE_TOSS);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
NSItem::SpawnKey(string strKey, string strValue)
|
||||
{
|
||||
switch (strKey) {
|
||||
case "inv_item":
|
||||
m_iInvItem = ReadInt(strValue);
|
||||
break;
|
||||
case "snd_acquire":
|
||||
m_sndAcquire = ReadString(strValue);
|
||||
break;
|
||||
case "snd_respawn":
|
||||
m_sndRespawn = ReadString(strValue);
|
||||
break;
|
||||
case "modelflags":
|
||||
modelflags = ReadFloat(strValue);
|
||||
break;
|
||||
case "spin":
|
||||
m_bSpins = ReadBool(strValue);
|
||||
break;
|
||||
case "frame":
|
||||
frame = ReadFloat(strValue);
|
||||
break;
|
||||
case "body":
|
||||
m_iBody = ReadInt(strValue);
|
||||
break;
|
||||
default:
|
||||
super::SpawnKey(strKey, strValue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NSItem::Touch(entity eToucher)
|
||||
{
|
||||
if (eToucher.classname != "player") {
|
||||
return;
|
||||
}
|
||||
|
||||
/* don't remove if AddItem fails */
|
||||
if (Weapons_AddItem((player)eToucher, m_iInvItem, m_iClip) == FALSE) {
|
||||
return;
|
||||
}
|
||||
|
||||
Logging_Pickup(eToucher, this, __NULL__);
|
||||
StartSoundDef(m_sndAcquire, CHAN_ITEM, true);
|
||||
|
||||
UseTargets(eToucher, TRIG_TOGGLE, m_flDelay);
|
||||
|
||||
if (real_owner || m_iWasDropped == 1 || cvar("sv_playerslots") == 1) {
|
||||
Destroy();
|
||||
} else {
|
||||
Disappear();
|
||||
ScheduleThink(PickupRespawn, 30.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void NSItem::SetItem(int i)
|
||||
{
|
||||
m_iInvItem = i;
|
||||
m_oldModel = Weapons_GetWorldmodel(m_iInvItem);
|
||||
SetModel(GetSpawnModel());
|
||||
SetSize([-16,-16,0], [16,16,16]);
|
||||
}
|
||||
|
||||
void NSItem::SetFloating(int i)
|
||||
{
|
||||
m_bFloating = i ? true : false;
|
||||
}
|
||||
|
||||
void
|
||||
NSItem::PickupRespawn(void)
|
||||
{
|
||||
Respawn();
|
||||
StartSoundDef(m_sndRespawn, CHAN_ITEM, true);
|
||||
}
|
||||
#endif
|
Loading…
Reference in new issue