nuclide/src/shared/NSItem.h

45 lines
1.3 KiB
C++

/*
* Copyright (c) 2023 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef SERVER
/* PICKUP ITEMS */
class NSItem:NSRenderableEntity
{
public:
void NSItem(void);
/* overrides */
virtual void Spawned(void);
virtual void Touch(entity);
virtual void Respawn(void);
virtual void SpawnKey(string, string);
virtual void SetItem(int i);
virtual void SetFloating(int);
virtual void PickupRespawn(void);
private:
int m_iClip;
int m_iWasDropped;
/* spawn keys */
int m_iInvItem;
string m_sndAcquire;
string m_sndRespawn;
int m_bFloating;
bool m_bSpins;
};
#endif