/* * Copyright (c) 2023 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifdef SERVER /* PICKUP ITEMS */ class NSItem:NSRenderableEntity { public: void NSItem(void); /* overrides */ virtual void Spawned(void); virtual void Touch(entity); virtual void Respawn(void); virtual void SpawnKey(string, string); virtual void SetItem(int i); virtual void SetFloating(int); virtual void PickupRespawn(void); private: int m_iClip; int m_iWasDropped; /* spawn keys */ int m_iInvItem; string m_sndAcquire; string m_sndRespawn; int m_bFloating; bool m_bSpins; }; #endif