nuclide/src/server
Marco Cawthorne 3a1a5d66f5
scripted_sentence: add support for `refire` key.
Add some more icons. Also NSPointTriggers should be SOLID_NOT now as to not
travel across levels.
2024-03-05 22:48:00 -08:00
..
NSGameRules.h NSGameRules: send a newly joined player to the intermission screen gently 2024-02-21 13:41:18 -08:00
NSGameRules.qc Minor cleanups to some point entities and replace various usage of whichpack(). 2024-03-04 18:51:07 -08:00
NSOutput.h NSIO: Prevent firing an output when no activator is set 2023-09-27 00:14:44 -07:00
NSOutput.qc NSIO: new method CheckOutput(string), which will see if a given Output is ready to fire again. 2023-09-27 00:25:25 -07:00
NSTraceAttack.h NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
NSTraceAttack.qc NSTraceAttack: save traceline endpos and plane_normal in case it gets set elsewhere 2024-02-23 13:21:44 -08:00
client.qc Cleanup for some CGameRules method types. Moved some Util_ functions into their own file. 2022-07-16 15:11:33 -07:00
defs.h SEND/READENTITY_ANGLE: use WriteAngle()/readangle() 2024-03-04 19:37:51 -08:00
entityDef.qc scripted_sentence: add support for `refire` key. 2024-03-05 22:48:00 -08:00
entry.qc SV_PerformLoad: Saner check for if we can call Destroy()... 2024-03-04 19:55:30 -08:00
include.src Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
lament.h Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
lament.qc Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
logging.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
logging.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
mapcycle.qc Minor cleanups to some point entities and replace various usage of whichpack(). 2024-03-04 18:51:07 -08:00
maptweaks.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
modelevent.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
nodes.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
nodes.qc Server: show 'entered game' message once and only in MP. 2024-03-04 19:48:37 -08:00
plugins.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
plugins.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
route.h BotLib: Start making use of some of NSNavAI 2022-07-20 16:27:24 -07:00
skill.h Skill.qc: readcmd() builtin usage replaced with a tiny config parser. 2024-02-21 21:08:57 -08:00
skill.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
spawn.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
spawn.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
vote.qc Minor cleanups to some point entities and replace various usage of whichpack(). 2024-03-04 18:51:07 -08:00
way.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
weapons.h Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
weapons.qc Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon 2023-02-14 22:02:47 -08:00