27 lines
1.3 KiB
C
27 lines
1.3 KiB
C
/*
|
|
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
void Weapons_PickupNotify(NSClientPlayer pl, int w);
|
|
void Weapons_RefreshAmmo(NSClientPlayer pl);
|
|
void Weapons_SwitchBest(NSClientPlayer pl, optional float skip);
|
|
int Weapons_AddItem(NSClientPlayer pl, int w, int startammo);
|
|
void Weapons_RemoveItem(NSClientPlayer pl, int w);
|
|
void Weapons_InitItem(int w);
|
|
void Weapons_ReloadWeapon(NSClientPlayer pl, .int mag, .int ammo, int max);
|
|
void Weapon_DropCurrentWeapon(NSClientPlayer pl);
|
|
int Weapon_GetCount();
|
|
int Weapon_GetBitID(int);
|