nuclide/src/server/nodes.h

44 lines
1.3 KiB
C++

/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* parse info_node entities and convert them to FTE compatible routing data */
#define NODE_DEBUG
typedef struct node_s {
vector origin;
float radius;
struct neighbour_s
{
int node;
float dist;
int flags;
} *nb;
int nb_count;
} node_t;
node_t *g_pNodes;
int g_iNodes;
int g_nodes_present;
/* info_nodes can do a lot more in theory, right now we don't */
class info_node { };
/* write current nodes to disk */
void Nodes_Save(string);
void Nodes_Load(string);
void Nodes_Init(void);