nuclide/src/server/NSOutput.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
NSOutput::TriggerOutput(void)
{
/* plug into all the inputs. */
for (entity f = world; (f = find(f, ::targetname, m_strTarget));) {
NSEntity trigger = (NSEntity)f;
if (trigger.Input != __NULL__) {
trigger.Input(m_eActivator, m_strInput, m_strData);
}
}
/* we're not -1 (infinite) and we've still got one use to deduct */
if (m_iCount > 0)
m_iCount--;
nextthink = 0.0f;
}
void
NSOutput::ScheduleOutput(entity activatorEnt)
{
m_eActivator = activatorEnt;
think = TriggerOutput;
nextthink = time + m_flDelay;
}
void
NSOutput::Init(void)
{
/* Init of NSIO will tokenize __fullspawndata which
in turn will break NSIO::CreateOutput's tokenize loop,
as we'll be creating a bunch of NSOutputs in there */
}
void
NSOutput::Respawn(void)
{
/* gotta reset our counter */
m_iCount = m_iOldCount;
nextthink = 0.0f;
think = __NULL__;
}
void
NSOutput::NSOutput(void)
{
/* Make sure Respawn() will be called between rounds */
identity = 1;
}