67 lines
1.7 KiB
Plaintext
67 lines
1.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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NSOutput::TriggerOutput(void)
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{
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/* plug into all the inputs. */
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for (entity f = world; (f = find(f, ::targetname, m_strTarget));) {
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NSEntity trigger = (NSEntity)f;
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if (trigger.Input != __NULL__) {
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trigger.Input(m_eActivator, m_strInput, m_strData);
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}
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}
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/* we're not -1 (infinite) and we've still got one use to deduct */
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if (m_iCount > 0)
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m_iCount--;
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nextthink = 0.0f;
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}
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void
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NSOutput::ScheduleOutput(entity activatorEnt)
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{
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m_eActivator = activatorEnt;
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think = TriggerOutput;
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nextthink = time + m_flDelay;
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}
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void
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NSOutput::Init(void)
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{
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/* Init of NSIO will tokenize __fullspawndata which
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in turn will break NSIO::CreateOutput's tokenize loop,
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as we'll be creating a bunch of NSOutputs in there */
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}
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void
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NSOutput::Respawn(void)
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{
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/* gotta reset our counter */
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m_iCount = m_iOldCount;
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nextthink = 0.0f;
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think = __NULL__;
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}
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void
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NSOutput::NSOutput(void)
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{
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/* Make sure Respawn() will be called between rounds */
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identity = 1;
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}
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