nuclide/src/server/NSOutput.h

46 lines
1.4 KiB
C++

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* inspired by https://developer.valvesoftware.com/wiki/Inputs_and_Outputs
a lot of the action happens in NSIO.
*/
/** This entity class represents a child-output, generated by NSIO's modern trigger system. */
class NSOutput:NSEntity
{
private:
entity m_eActivator;
string m_strTarget;
string m_strInput;
string m_strData;
float m_flDelay;
int m_iCount;
int m_iOldCount;
public:
void NSOutput(void);
/** Call to trigger the NSOutput's target. */
virtual void TriggerOutput(void);
virtual void ScheduleOutput(entity);
/** Internal use only. */
virtual void Init(void);
/** Internal use only. */
virtual void Respawn(void);
};