50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*
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=================
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Event_ServerModelEvent
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Handles standard/fallback model events. This should never be called directly
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but instead be the default fallback for Game_ServerModelEvent.
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The 'self' global is the entity the model-event is being run on.
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=================
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*/
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void
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Event_ServerModelEvent(float flTimeStamp, int iCode, string strData)
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{
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switch (iCode) {
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case 1003:
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for (entity f = world; (f = find(f, ::targetname, strData));) {
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NSEntity trigger = (NSEntity)f;
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if (trigger.Trigger != __NULL__) {
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trigger.Trigger(self, TRIG_TOGGLE);
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NSLog("^2%s^7::^3ModelEvent^7: " \
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"Calling trigger '%s'\n",
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self.classname, strData);
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}
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}
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break;
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case 1004:
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break;
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default:
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NSLog("^3[SERVER]^7 Unknown model-event code " \
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"%i with data %s\n", iCode, strData);
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break;
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}
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}
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