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92722445aa
Fixes for scientist body types
master
Xylemon
2024-03-17 18:54:41 -0700
d33059c516
HLMultiplayerRules: Fix some warnings.
Marco Cawthorne
2024-03-06 19:38:57 -0800
00827d44b4
monster_sitting_scientist: fix hitbox, and make use of `sequence` key.
Marco Cawthorne
2024-03-06 19:32:29 -0800
42f7c82029
FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc.
Marco Cawthorne
2024-03-06 19:09:40 -0800
153a711955
HLMultiplayerRules: Support death animation variations.
Marco Cawthorne
2024-03-06 19:03:26 -0800
d66bc506ca
Client: Suit pickup will now supress excess notifications.
Marco Cawthorne
2024-03-06 19:01:26 -0800
5324616382
Client: add a subtle tint to the damage display. Set cg_damageFill to tweak.
Marco Cawthorne
2024-03-06 18:59:29 -0800
f2aba72c0c
Remove in-code spawn point definitions. Fix some typos. Add some force loop flags to the train moving soundDefs.
Marco Cawthorne
2024-03-05 23:32:09 -0800
9d3ec2b89c
monster_alien_grunt: Fix health value.
Marco Cawthorne
2024-03-04 18:40:57 -0800
ba23ecfab0
FX_Corpse: change movetype to MOVETYPE_BOUNCE
Marco Cawthorne
2024-03-04 11:47:31 -0800
64c793126c
Update README.md
Marco Cawthorne
2024-03-02 09:33:58 -0800
f3596f2aef
Corpses: Ensure frame1time is reset whenever we inherit someones corpse. Items: Ensure we re-adjust our position post-spawn so we don't fall through yet-to-spawn geometry. Delete a whole bunch of now unused code.
Marco Cawthorne
2024-03-02 00:43:10 -0800
c3975f5315
monster_human_grunt: remove the dlights from their projectiles.
Marco Cawthorne
2024-02-27 12:45:35 -0800
135e97d276
WEAPON_TRIPMINE: set tripmine model only for visual appearance, bypassing the dodgy hitbox (engine bug?)
Marco Cawthorne
2024-02-27 12:44:47 -0800
24a8c78367
Move skill files around to the new conventions, tweak various sounds/particles and definitions.
Marco Cawthorne
2024-02-23 14:00:41 -0800
a1638d3c65
Add zpak001.pk3dir/sound/func_tracktrain.sndshd
Marco Cawthorne
2024-02-13 22:52:22 -0800
b47a64b850
Server: Fix precache of the item_weaponbox pickup sound.
Marco Cawthorne
2024-01-30 00:40:03 -0800
4e232c6875
Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt
Marco Cawthorne
2024-01-26 19:23:21 -0800
381412e4ba
Gamerules: update player death sound def name
Marco Cawthorne
2024-01-08 15:29:28 -0800
a8aa141778
Client: Remove duplicate g_specmodes[] definition
Marco Cawthorne
2024-01-08 15:28:44 -0800
a44c86c1a0
Manifest: update protocol name
Marco Cawthorne
2024-01-08 15:28:35 -0800
7d27c29c07
Updates to the sound definitions and other minor fixes against upstream Nuclide.
Marco Cawthorne
2023-11-17 19:44:34 -0800
a483cad84c
Remove code that's no longer being run
Marco Cawthorne
2023-11-13 10:46:42 -0800
63a407bb71
WEAPON_EGON: Fix parameter order on Damage_Radius()
Marco Cawthorne
2023-11-13 10:46:02 -0800
1be1c6bf47
WEAPON_CROWBAR: Don't create an impact spark
Marco Cawthorne
2023-11-13 10:45:41 -0800
436dbe4641
Server: Respect mp_forcerespawn in multiplayer
Marco Cawthorne
2023-11-13 10:44:32 -0800
fa22d59818
Add source files for the DM level shots.
Marco Cawthorne
2023-10-29 10:34:32 -0700
82e31a6538
Every official HL map is now waypointed
Xylemon
2023-10-15 21:10:25 -0700
64887cdabf
Remove view.qc and modelevent.qc
Marco Cawthorne
2023-10-12 14:41:00 -0700
8bf7e5a221
Merge Maxwell's branch
Marco Cawthorne
2023-09-27 14:09:32 -0700
b1365cce22
Client: support game title fade-in
Marco Cawthorne
2023-09-27 14:07:45 -0700
eed9faf63b
Trail is supposed to be on the explosive bolt. It was inversed.
Maxwell
2023-09-22 20:55:19 -0400
9ab028abd7
Woah there. All of the head defines were ahead by 1. Walter is now default, not Head 1. Fixed all other heads too.
Maxwell
2023-09-22 18:00:13 -0400
6ede261eeb
Removed some OP4 dead versions from Valve. HL has no concept of these, not even animations for them in their respective models.
Maxwell
2023-09-22 17:50:15 -0400
df78e8dee6
NPC updates, added dead variants and some various fixes
Xylemon
2023-09-20 22:32:54 -0700
a2086c3de6
Scripts: Create blood decals upon gib model impact
Marco Cawthorne
2023-09-20 15:11:55 -0700
995b00eb3f
monster_gman: Change walking speed to 77 units per second
Marco Cawthorne
2023-09-20 10:39:32 -0700
1d00e324dc
Client: Explicit precache of the muzzleflash models.
Marco Cawthorne
2023-09-18 18:46:19 -0700
b2b5bf6bb8
monster_barney_dead: example dead monster
Marco Cawthorne
2023-09-18 15:50:28 -0700
f152ffb0f8
Add more stubby entityDefs for monsters, as work began on those
Marco Cawthorne
2023-09-08 09:41:05 -0700
b18c87cccb
Adjust the flashlight a bit
Marco Cawthorne
2023-07-31 17:15:46 -0700
06ec2f0310
monster_headcrab: leaping, plus noise
Marco Cawthorne
2023-07-30 10:06:45 -0700
914884b9fc
monster_alien_grunt: give hornet projectile a trail
Marco Cawthorne
2023-07-30 10:06:20 -0700
6d3474b707
WEAPON_HANDGRENADE: projectile conversion to EDef
Marco Cawthorne
2023-07-30 10:06:03 -0700
98b9bb56bd
monster_barney: define attack_ranged_range to 1024 units.
Marco Cawthorne
2023-07-30 10:05:42 -0700
2607ee4f04
Define EDef for monster_babycrab
Marco Cawthorne
2023-07-30 10:05:24 -0700
f5c9583003
EntityDefs: Give explosives some decals upon detonation
Marco Cawthorne
2023-07-29 18:46:47 -0700
e342e72160
FX_Corpse: adjust bbox slightly, make it smaller.
Marco Cawthorne
2023-07-29 18:46:01 -0700
25ac379c83
FX_Corpse: Add server-side animation code for the model
Marco Cawthorne
2023-07-29 18:01:46 -0700
aaf15a3f28
WEAPON_SATCHEL: Don't use private APIs when blowing up the satchel bombs.
Marco Cawthorne
2023-07-27 23:48:16 -0700
753af7e8fb
Ripping things out, move most weapon projectiles into EntityDef
Develop
Marco Cawthorne
2023-07-27 23:08:26 -0700
24964d27c9
Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
Marco Cawthorne
2023-07-17 11:32:59 -0700
e49810be8b
Restructuring of monster/weapon entitydef files
Marco Cawthorne
2023-07-16 22:47:01 -0700
7a014d91e9
monster_barney: specify submodel group on weapon draw
Marco Cawthorne
2023-07-06 16:34:01 -0700
0eec24c7aa
Update the body key/value pairs inside the monster edefs
Marco Cawthorne
2023-06-28 14:30:17 -0700
6a8ac02add
Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF)
Marco Cawthorne
2023-06-28 08:52:39 -0700
dde42e481c
Yank out the monster's out of the codebase. Use entityDefs instead.
Marco Cawthorne
2023-06-20 21:23:15 -0700
67d2f03a26
Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now)
Marco Cawthorne
2023-06-01 10:16:25 -0700
454313f115
Add a Radiant compatible game definition files.
Marco Cawthorne
2023-05-25 16:49:47 -0700
cb2a517624
Fix the weaponbox not spawning properly in MP.
Marco Cawthorne
2023-05-10 14:36:46 -0700
0b2955695a
Use entityDefs instead of hard-coded item pickups
Marco Cawthorne
2023-05-08 11:17:52 -0700
6dd45060c2
install_from_cd_goty.sh: New script that uses rewise by CYBERDEViL instead of Wine
Marco Cawthorne
2023-05-08 11:14:18 -0700
b96929cddf
surfaceproperties.txt: play sfx_impact.concrete for gs_material_rocks
Marco Cawthorne
2023-05-01 06:17:11 -0700
70f1ed409f
Script definition tweaks for func_breakable behaviour/sounds
Marco Cawthorne
2023-05-01 05:51:20 -0700
c8ac0d596b
spawn.qc remove this hack (for scientist hunt and other team mods)
Xylemon
2023-04-27 01:18:26 -0700
422e57d3d8
weapon_gauss: Add special effect for overcharge, fix a mistake with overcharge damage, update gauss to use new weapon sound API
Xylemon
2023-04-26 17:33:12 -0700
15e93d619b
weapon_gauss: Secondary fire improvements - move around velocity code so it's predicted and simpler, since we can't read gamerules here a simple MP check will do for now @eukara - make sure we fire immediately if we release secondary fire after first spin cycle, with these changes the gauss should be nearly identical to Half-Life, minus the OP damage @xylemon
Xylemon
2023-04-25 23:51:18 -0700
4d111ed96e
Temp fix so snark doesn't do this hilarious bug anymore
Xylemon
2023-04-24 22:40:13 -0700
c68d2d7c60
Tweak the UI color defaults a little.
Marco Cawthorne
2023-04-03 11:16:44 -0700
30ecbd1453
Multiplayer: Load and display a server message of the day if present.
Marco Cawthorne
2023-03-25 17:34:26 -0700
8dc3da6aac
Add zpak001.pk3dir/sound/func_plat.sndshd
Marco Cawthorne
2023-03-25 17:33:41 -0700
e935029c3f
Remove install_shareware_data.sh
Marco Cawthorne
2023-02-20 12:54:11 -0800
2daaf2b1ad
Client: use frametime over clframetime for the bob.
Marco Cawthorne
2023-02-17 12:24:51 -0800
7d58725d76
PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway.
Marco Cawthorne
2023-02-16 18:23:48 -0800
9f9dd78458
Fix compiler warnings.
Marco Cawthorne
2023-02-14 12:54:45 -0800
07453056a4
Remove dependency from base/src.
Marco Cawthorne
2023-02-12 12:54:57 -0800
3a37d21257
item_pickup: Call respawn item sound in a separate method for sanity's sake
Marco Cawthorne
2023-02-07 17:35:47 -0800
22d5b36d1c
Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
Marco Cawthorne
2023-02-07 09:08:55 -0800
c8397d2474
Client: clamp the armor subpic size to 1.0 (fixes graphical artifacts in TFC)
Marco Cawthorne
2023-02-07 09:08:00 -0800
dfeff42e6a
WEAPON_TRIPMINE: use Destroy() instead of remove()
Marco Cawthorne
2023-01-17 22:03:39 -0800
ed30225de7
ITEM_SUIT: destroy when we're running on game 'bshift'
Marco Cawthorne
2023-01-17 22:03:29 -0800
e152392132
Client: don't dictate g_hud_color when in TFC
Marco Cawthorne
2023-01-17 22:02:06 -0800
4c1d6569a9
Made Gauss jumping MP only.
Maxwell
2023-01-17 18:39:18 -0500
96324141cb
Added Crossbow bolt trail on explosive MP bolt akin to Turok. This change is based upon documented cut content
Maxwell
2023-01-17 16:51:06 -0500
0452916719
Client: add a vertical camera bobbing effect.
Marco Cawthorne
2023-01-12 16:50:37 -0800
bef240a1de
HLMultiplayerRules: add PlayerRequestSpawn method override
Marco Cawthorne
2023-01-11 18:04:17 -0800
70167ed233
Removal of Game_Input which has been made obsolete.
Marco Cawthorne
2023-01-11 17:44:32 -0800
22b5c6a84f
oops, finger slipped...
Marco Cawthorne
2023-01-10 10:08:01 -0800
3b659fbddf
install_shareware_data.sh: exit early with return code 0s
Marco Cawthorne
2023-01-10 09:32:22 -0800
7637686ace
input: add a hacky quick-respawn (needs proper multiplayer separation...)
Marco Cawthorne
2023-01-07 17:00:34 -0800
3db04eb85b
monster_snark: run physics using point sized bbox
Marco Cawthorne
2023-01-07 16:59:59 -0800
e1d7febbf7
default.cfg: Set rate to '30000' in the hope of override outdated defaults
Marco Cawthorne
2023-01-07 16:58:44 -0800
9e62ff350a
WEAPON_RPG: Gives 2 rockets on pickup.
Marco Cawthorne
2023-01-06 13:00:43 -0800
512b1ac2ee
manifest.fmf: load ffmpeg plugin by default and override default chatroom name.
Marco Cawthorne
2023-01-05 23:36:14 -0800
9544c98f04
Slight cleanups and cvar changes.
Marco Cawthorne
2023-01-05 23:35:43 -0800
8652d02464
WEAPON_SATCHEL: Dropp satchel bbox causing issues, so compromise: make it thin, but retain the same height.
Marco Cawthorne
2023-01-05 23:33:33 -0800
5a900bc834
manifest.fmf: set chatroom to 'halflife'
Marco Cawthorne
2022-12-30 12:09:44 -0800
7c94b26fc8
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove obsolete routines.
Marco Cawthorne
2022-12-28 16:50:29 -0800
54f7918edc
Fix misc warnings
new_fteqcc
Marco Cawthorne
2022-11-30 14:25:14 -0800
b1ce1b7bee
More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
Marco Cawthorne
2022-11-22 16:31:40 -0800
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