Server: Respect mp_forcerespawn in multiplayer
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@ -145,7 +145,9 @@ HLMultiplayerRules::PlayerDeath(NSClientPlayer pl)
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Sound_Play(pl, CHAN_AUTO, "player.die");
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/* force respawn */
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pl.ScheduleThink(PutClientInServer, 4.0f);
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if (cvar("mp_forcerespawn") == 1) {
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pl.ScheduleThink(PutClientInServer, 4.0f);
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}
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/* have we gone over the fraglimit? */
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CheckRules();
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