From 436dbe464148b10d2e99f590b5a3d841bbb7fcba Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Mon, 13 Nov 2023 10:44:32 -0800 Subject: [PATCH] Server: Respect mp_forcerespawn in multiplayer --- src/server/gamerules_multiplayer.qc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/server/gamerules_multiplayer.qc b/src/server/gamerules_multiplayer.qc index 360a524..f16fb12 100644 --- a/src/server/gamerules_multiplayer.qc +++ b/src/server/gamerules_multiplayer.qc @@ -145,7 +145,9 @@ HLMultiplayerRules::PlayerDeath(NSClientPlayer pl) Sound_Play(pl, CHAN_AUTO, "player.die"); /* force respawn */ - pl.ScheduleThink(PutClientInServer, 4.0f); + if (cvar("mp_forcerespawn") == 1) { + pl.ScheduleThink(PutClientInServer, 4.0f); + } /* have we gone over the fraglimit? */ CheckRules();