NPC updates, added dead variants and some various fixes

This commit is contained in:
Xylemon 2023-09-20 22:32:54 -07:00
parent a2086c3de6
commit df78e8dee6
15 changed files with 251 additions and 37 deletions

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@ -1,6 +1,7 @@
include "monsters/alien_controller.def"
include "monsters/alien_grunt.def"
include "monsters/alien_slave.def"
include "monsters/alien_slave_dead.def"
include "monsters/apache.def"
include "monsters/babycrab.def"
include "monsters/barnacle.def"
@ -17,6 +18,7 @@ include "monsters/headcrab.def"
include "monsters/hevsuit_dead.def"
include "monsters/hgrunt_dead.def"
include "monsters/houndeye.def"
include "monsters/houndeye_dead.def"
include "monsters/human_assassin.def"
include "monsters/human_grunt.def"
include "monsters/ichthyosaur.def"
@ -29,6 +31,7 @@ include "monsters/scientist.def"
include "monsters/scientist_dead.def"
include "monsters/sentry.def"
include "monsters/sitting_scientist.def"
include "monsters/skeleton_dead.def"
include "monsters/tentacle.def"
include "monsters/turret.def"
include "monsters/zombie.def"

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@ -2,8 +2,8 @@ entityDef monster_alien_grunt
{
"spawnclass" "NSMonster"
"model" "models/agrunt.mdl"
"netname" "Zombie"
"health" "skill:zombie_health"
"netname" "Alien Grunt"
"health" "skill:alien_grunt_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
@ -56,13 +56,13 @@ entityDef melee_agrunt_punch
entityDef ranged_agrunt_shot
{
"spawnclass" "NSProjectile"
"model" "models/hornet.mdl"
"model" "models/hornet.mdl"
"def_damage" "damage_hornetDirect"
"health" "0"
"velocity" "300"
"fuse" "10"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "0"
"detonate_on_world" "0"

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@ -1,13 +1,13 @@
entityDef monster_alien_slave
{
"spawnclass" "NSMonster"
"model" "models/islave.mdl"
"model" "models/islave.mdl"
"netname" "Vortigaunt"
"health" "skill:islave_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "2"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "72"
"speed_run" "72"

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@ -0,0 +1,17 @@
entityDef monster_alien_slave_dead
{
"spawnclass" "NSMonster"
"model" "models/islave.mdl"
"netname" "Dead Vortigaunt"
"health" "skill:islave_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "32"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "32"
"speed_run" "72"
"dead" "1"
"frame" "0"
}

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@ -1,23 +1,27 @@
entityDef monster_barney_dead
{
"spawnclass" "NSTalkMonster"
"model" "models/barney.mdl"
"model" "models/barney.mdl"
"netname" "Barney"
"health" "50"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"health" "skill:barney_heath"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"team" "0"
"propdata" "actor_human"
"weapon_drawn" "0"
"body_on_draw" "1:2"
"dead" "1"
"frame" "35"
"dead" "1"
"frame" "35"
// Side
when "pose" equals "1" {
"frame" "36"
}
// Stomach
when "pose" equals "2" {
"frame" "37"
}

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@ -1,13 +1,13 @@
entityDef monster_bullchicken
{
"spawnclass" "NSMonster"
"model" "models/bullsquid.mdl"
"model" "models/bullsquid.mdl"
"netname" "Bullsquid"
"health" "skill:bullsquid_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "32"
"team" "2"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "32"
"speed_run" "72"
@ -54,13 +54,13 @@ entityDef melee_bullchicken_tailwhip
entityDef ranged_bullchicken_spit
{
"spawnclass" "NSProjectile"
"model" "sprites/bigspit.spr"
"model" "sprites/bigspit.spr"
"def_damage" "damage_spitDirect"
"health" "0"
"velocity" "900"
"fuse" "10"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "0"
"detonate_on_world" "1"

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@ -1,13 +1,13 @@
entityDef monster_gman
{
"spawnclass" "NSTalkMonster"
"model" "models/gman.mdl"
"model" "models/gman.mdl"
"netname" "G-Man"
"health" "0"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"health" "0" // he can't die, he's the G-Man!
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"team" "0"
"propdata" "actor_human"
"speed_walk" "77"

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@ -0,0 +1,32 @@
entityDef monster_hevsuit_dead
{
"spawnclass" "NSMonster"
"model" "models/player.mdl"
"body1" "1"
"netname" "Dead H.E.V. Scientist"
"health" "50"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"propdata" "actor_human"
"dead" "1"
"frame" "73"
"body1" "1"
// Seated
when "pose" equals "1" {
"frame" "74"
}
// Stomach
when "pose" equals "2" {
"frame" "75"
}
// On Table
when "pose" equals "3" {
"frame" "76"
}
}

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@ -0,0 +1,43 @@
entityDef monster_hgrunt_dead
{
"spawnclass" "NSMonster"
"model" "models/hgrunt.mdl"
"netname" "Dead Human Grunt"
"health" "skill:hgrunt_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"propdata" "actor_human"
"dead" "1"
"frame" "44"
// Side
when "pose" equals "1" {
"frame" "45"
}
// Seated
when "pose" equals "1" {
"frame" "46"
}
when "body" equals "1" {
"body1" "1"
}
when "body" equals "2" {
"body1" "2"
}
when "body" equals "3" {
"skin" "1"
"body1" "3"
}
when "body" equals "4" {
"body1" "4"
}
}

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@ -0,0 +1,17 @@
entityDef monster_houndeye_dead
{
"spawnclass" "NSMonster"
"model" "models/houndeye.mdl"
"netname" "Dead Houndeye"
"health" "skill:houndeye_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "32"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "32"
"speed_run" "72"
"dead" "1"
"frame" "0"
}

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@ -1,13 +1,13 @@
entityDef monster_human_grunt
{
"spawnclass" "NSSquadMonster"
"model" "models/hgrunt.mdl"
"model" "models/hgrunt.mdl"
"netname" "Grunt"
"health" "skill:hgrunt_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "1"
"team" "1"
"propdata" "actor_human"
"speed_walk" "41"
"speed_run" "304"

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@ -0,0 +1,65 @@
entityDef monster_scientist_dead
{
"spawnclass" "NSMonster"
"model" "models/scientist.mdl"
"netname" "Dead Scientist"
"health" "skill:scientist_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"team" "0"
"propdata" "actor_human"
"dead" "1"
"frame" "38"
// Stomach
when "pose" equals "1" {
"frame" "39"
}
// Sitting
when "pose" equals "2" {
"frame" "40"
}
// Hanging
when "pose" equals "3" {
"frame" "41"
}
// Table1
when "pose" equals "4" {
"frame" "42"
}
// Table2
when "pose" equals "5" {
"frame" "43"
}
// Table3
when "pose" equals "6" {
"frame" "44"
}
when "body" equals "1" {
"netname" "Dead Walter"
"body1" "1"
}
when "body" equals "2" {
"netname" "Dead Einstein"
"body1" "2"
}
when "body" equals "3" {
"netname" "Dead Luther"
"skin" "1"
"body1" "3"
}
when "body" equals "4" {
"netname" "Dead Slick"
"body1" "4"
}
}

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@ -1,15 +1,17 @@
entityDef monster_sitting_scientist
{
"spawnclass" "NSTalkMonster"
"model" "models/scientist.mdl"
"netname" "Scientist"
"health" "50"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"model" "models/scientist.mdl"
"netname" "Seated Scientist"
"health" "skill:scientist_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"team" "0"
"propdata" "actor_human"
"frame" "75"
when "body" equals "1" {
"pitch" "105"
"netname" "Walter"

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@ -0,0 +1,29 @@
entityDef monster_skeleton_dead
{
"spawnclass" "NSMonster"
"model" "models/skeleton.mdl"
"netname" "Skeleton"
"health" "50"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"team" "0"
"propdata" "actor_human"
"dead" "1"
"frame" "0"
// Seated
when "pose" equals "1" {
"frame" "1"
}
// Against Wall
when "pose" equals "2" {
"frame" "2"
}
// Stomach
when "pose" equals "3" {
"frame" "3"
}
}

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@ -15,9 +15,11 @@ entityDef monster_zombie
"def_attack_melee" "melee_zombie_stab"
"melee_range" "96"
"snd_sight" "monster_zombie.alert"
"snd_idle" "monster_zombie.idle"
"snd_pain" "monster_zombie.pain"
"snd_death" "monster_zombie.pain"
"snd_death" ""
"snd_melee_attack" "monster_zombie.attack"
"snd_melee_attack_hit" "monster_zombie.attackhit"
"snd_melee_attack_miss" "monster_zombie.attackmiss"