Remove in-code spawn point definitions.

Fix some typos.
Add some force loop flags to the train moving soundDefs.
This commit is contained in:
Marco Cawthorne 2024-03-05 23:32:09 -08:00
parent 9d3ec2b89c
commit f2aba72c0c
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
4 changed files with 45 additions and 34 deletions

View File

@ -169,7 +169,7 @@ HUD_SlotSelect(int slot)
if (pSeat->m_flHUDWeaponSelectTime < time) {
pl.StartSoundDef("Player.WeaponSelectionOpen", CHAN_ITEM, false);
} else {
pl.StartSoundDef("Player WeaponSelectionMoveSlot", CHAN_ITEM, false);
pl.StartSoundDef("Player.WeaponSelectionMoveSlot", CHAN_ITEM, false);
}
/* weren't in that slot? select the first one then */
@ -212,7 +212,7 @@ HUD_DrawWeaponSelect(void)
}
if (pSeat->m_flHUDWeaponSelectTime < time) {
if (pSeat->m_iHUDWeaponSelected) {
pl.StartSoundDef("Player WeaponSelectionClose", CHAN_ITEM, false);
pl.StartSoundDef("Player.WeaponSelectionClose", CHAN_ITEM, false);
pSeat->m_iHUDWeaponSelected = 0;
}
return;

View File

@ -13,35 +13,3 @@
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void info_player_start(void)
{
self.solid = SOLID_TRIGGER;
self.botinfo = BOTINFO_SPAWNPOINT;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
setorigin_safe(self, self.origin);
}
void info_player_deathmatch(void)
{
self.solid = SOLID_TRIGGER;
self.botinfo = BOTINFO_SPAWNPOINT;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
setorigin_safe(self, self.origin);
}
void info_player_team1(void)
{
self.solid = SOLID_TRIGGER;
self.botinfo = BOTINFO_SPAWNPOINT;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
setorigin_safe(self, self.origin);
}
void info_player_team2(void)
{
self.solid = SOLID_TRIGGER;
self.botinfo = BOTINFO_SPAWNPOINT;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
setorigin_safe(self, self.origin);
}

View File

@ -1,29 +1,43 @@
func_tracktrain.move_1
{
follow
looping
sample plats/ttrain1.wav
}
func_tracktrain.move_2
{
follow
looping
sample plats/ttrain2.wav
}
func_tracktrain.move_3
{
follow
looping
sample plats/ttrain3.wav
}
func_tracktrain.move_4
{
follow
looping
sample plats/ttrain4.wav
}
func_tracktrain.move_5
{
follow
looping
sample plats/ttrain5.wav
}
func_tracktrain.move_6
{
follow
looping
sample plats/ttrain6.wav
}
func_tracktrain.move_7
{
follow
looping
sample plats/ttrain7.wav
}

View File

@ -1,57 +1,85 @@
func_train.move_1
{
follow
looping
sample common/null.wav
}
func_train.move_2
{
follow
looping
sample plats/bigmove1.wav
}
func_train.move_3
{
follow
looping
sample plats/bigmove2.wav
}
func_train.move_4
{
follow
looping
sample plats/elevmove1.wav
}
func_train.move_5
{
follow
looping
sample plats/elevmove2.wav
}
func_train.move_6
{
follow
looping
sample plats/elevmove3.wav
}
func_train.move_7
{
follow
looping
sample plats/freightmove1.wav
}
func_train.move_8
{
follow
looping
sample plats/freightmove2.wav
}
func_train.move_9
{
follow
looping
sample plats/heavymove1.wav
}
func_train.move_10
{
follow
looping
sample plats/rackmove1.wav
}
func_train.move_11
{
follow
looping
sample plats/railmove1.wav
}
func_train.move_12
{
follow
looping
sample plats/squeekmove1.wav
}
func_train.move_13
{
follow
looping
sample plats/talkmove1.wav
}
func_train.move_14
{
follow
looping
sample plats/talkmove2.wav
}
@ -89,5 +117,6 @@ func_train.stop_8
}
func_train.stop_9
{
sample plats/talkstop1.wav
}