Gamerules: update player death sound def name

This commit is contained in:
Marco Cawthorne 2024-01-08 15:29:28 -08:00
parent a8aa141778
commit 381412e4ba
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
3 changed files with 2 additions and 6 deletions

View File

@ -142,7 +142,7 @@ HLMultiplayerRules::PlayerDeath(NSClientPlayer pl)
pl.gflags &= ~GF_FLASHLIGHT;
pl.gflags &= ~GF_EGONBEAM;
Sound_Play(pl, CHAN_AUTO, "player.die");
Sound_Play(pl, CHAN_AUTO, "Player.Death");
/* force respawn */
if (cvar("mp_forcerespawn") == 1) {

View File

@ -27,7 +27,7 @@ HLSingleplayerRules::PlayerDeath(NSClientPlayer pl)
pl.SetSolid(SOLID_NOT);
pl.SetTakedamage(DAMAGE_NO);
pl.SetHealth(0);
pl.StartSoundDef("player.die", CHAN_AUTO, true);
pl.StartSoundDef("Player.Death", CHAN_AUTO, true);
pl.gflags &= ~GF_FLASHLIGHT;
pl.armor = pl.activeweapon = pl.g_items = pl.weapon = 0;

View File

@ -47,10 +47,6 @@ seta "cross_color" "0 255 0"
// disable some nuclide niceties
seta cg_muzzleDLight 0
// config compat
alias mp_timelimit timelimit
alias mp_fraglimit fraglimit
// video settings
seta gl_overbright 0
seta gl_ldr 1