EntityDefs: Give explosives some decals upon detonation

This commit is contained in:
Marco Cawthorne 2023-07-29 18:46:47 -07:00
parent e342e72160
commit f5c9583003
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
3 changed files with 3 additions and 0 deletions

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@ -43,6 +43,7 @@ entityDef projectile_arrowExplosive
"def_splash_damage" "damage_arrowSplash"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"decal_detonate" "ExplosionScorch"
}
entityDef damage_arrowSplash

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@ -37,6 +37,7 @@ entityDef projectile_rocket
"thrust_end" "2"
"smoke_fly" "weapon_rpg.trail"
"decal_detonate" "ExplosionScorch"
"model_detonate" "fx_explosion.main"
"light_color" "1 0.8 0.4"
"light_radius" "160"

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@ -31,6 +31,7 @@ entityDef projectile_satchel
"def_splash_damage" "damage_satchelExplosion"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"decal_detonate" "ExplosionScorch"
}