FX_Corpse: adjust bbox slightly, make it smaller.
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@ -62,7 +62,7 @@ FX_Corpse_Spawn(player pl, float anim)
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body_next.SetMovetype(MOVETYPE_TOSS);
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body_next.SetSolid(SOLID_CORPSE);
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setmodel(body_next, pl.model);
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setsize(body_next, VEC_HULL_MIN, VEC_HULL_MAX);
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setsize(body_next, VEC_HULL_MIN, [16, 16, -16]);
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body_next.SetModelindex(pl.modelindex);
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body_next.SetAngles(pl.angles);
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body_next.velocity = (pl.velocity) + [0,0,120];
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