- Pacific Northwest
- https://icculus.org/~marco/
-
This is our pub and I'm the innkeeper.
- Joined on
2021-08-25
d66ebc4fd9
Documentation: add DedicatedServer.md, EntityGuide.md, merge EAX/EFX within doxygen generated docs.
05af28180e
Server: Fix typos in various sound precache calls.
fea60cd435
Client: add return to exit early when skyPath isn't set, solely to avoid an unnecessary print.
7b09f7cbc4
Menu-FN: Init String-Table before most of the other inits.
e9700b31b9
Sound_Init: Remove precaches for anything other than common/null.wav
5bdbe2cc47
NSNavAI: Add method RouteToPositionDenyFlags(). Same as RouteToPosition() but will accept a link-flag filter mask.
681355c97d
Client: Remove duplicate g_specmodes[] definition
47c657d16e
Server: update player flashlight precache names
cf46661921
WEAPON_HAMMER: recalculate v_forward because I forgot to do that in the release
51665d88e9
default.cfg: exec skill_scihunt.cfg
29281e8101
Bot improvements, some more work done on the grenades.
3f636e0a3d
Add priority/weights to the weapons.
f89da11c6b
Override monsters.def to disable the ones from valve/
91bddbb7db
Add radiant.* definitions for the game
ec3c08a086
decore_spacedebris: update model path
bc4bd883b4
Integrate various in-progress spectating improvements from Nuclide
1c3fc2c32d
Bot improvements contributed by CYBERDEViL:
381412e4ba
Gamerules: update player death sound def name
a8aa141778
Client: Remove duplicate g_specmodes[] definition
a44c86c1a0
Manifest: update protocol name
75e1228f60
Client: Remove duplicate g_specmodes[] definition
3e479db7dc
WEAPON_GRAPPLE: use the sprites Serecky has made for the extras package
a901c060cb
Gamerules: DamageRadius check argument is of type bool now
40aee258ce
NSClientSpectator: new mode: overview which is work in progress.
2891bc061e
func_breakable: precache particleeffectnum before first use
2034eb1d45
ambient_generic: better logging.
0c7fc9abc6
NSRadar: add method InitEmpty()
ffce52aa2c
Networking: fix oversight where EV_INTERMISSION was being overriden by EV_DMC_PICKUPMSG because I failed to set the right starting id.
c33d084a0c
Client: more accurate C4 HUD indicator (always visible when in inventory, flash when in zone)
c082c5e772
WEAPON_C4: cleanups and fixes
cb9f360dd4
Bot: buying fix (thanks CYBERDEViL)
1b21a6cf46
ambient_generic/speaker: force spawnflag MSF_MULTIPLAYER within Spawned() instead of the constructor.
64a6a9007d
Add new cvar s_developer which prints sound related info from the game logic
21c27969f6
env_shooter: Correct the implementation of variance and repeatability.
cca461effe
Platform/Menu: Migration of Server_IsLan() into the master-server related code
4600a03165
NSRadar: checking in initial work on the class
bc05a07e50
NSRenderableEntity: rendermode RM_SOLID becomes invisible when renderamount is 0.
d16e096306
Documentation improvements, cleaning up of misc files.
591d5821f9
NSMonster: document the various spawnflags more
6c1db1f4f6
Shared: add `bool FileExists(string filePath)` function