Marco Cawthorne eukara
eukara pushed to master at tech/nuclide 2024-01-15 15:48:09 -08:00
d66ebc4fd9 Documentation: add DedicatedServer.md, EntityGuide.md, merge EAX/EFX within doxygen generated docs.
05af28180e Server: Fix typos in various sound precache calls.
fea60cd435 Client: add return to exit early when skyPath isn't set, solely to avoid an unnecessary print.
7b09f7cbc4 Menu-FN: Init String-Table before most of the other inits.
e9700b31b9 Sound_Init: Remove precaches for anything other than common/null.wav
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eukara pushed to master at tech/nuclide 2024-01-11 15:56:51 -08:00
5bdbe2cc47 NSNavAI: Add method RouteToPositionDenyFlags(). Same as RouteToPosition() but will accept a link-flag filter mask.
eukara pushed to master at nuclide-ports/ts 2024-01-08 15:39:01 -08:00
b2ebcd88a1 Fix compilation against latest Nuclide
eukara pushed to master at nuclide-ports/scihunt 2024-01-08 15:38:56 -08:00
681355c97d Client: Remove duplicate g_specmodes[] definition
47c657d16e Server: update player flashlight precache names
cf46661921 WEAPON_HAMMER: recalculate v_forward because I forgot to do that in the release
51665d88e9 default.cfg: exec skill_scihunt.cfg
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eukara pushed to master at nuclide-ports/tfc 2024-01-08 15:38:37 -08:00
29281e8101 Bot improvements, some more work done on the grenades.
3f636e0a3d Add priority/weights to the weapons.
f89da11c6b Override monsters.def to disable the ones from valve/
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eukara pushed to master at nuclide-ports/rewolf 2024-01-08 15:38:16 -08:00
91bddbb7db Add radiant.* definitions for the game
ec3c08a086 decore_spacedebris: update model path
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eukara pushed to master at nuclide-ports/cstrike 2024-01-08 15:38:11 -08:00
bc4bd883b4 Integrate various in-progress spectating improvements from Nuclide
1c3fc2c32d Bot improvements contributed by CYBERDEViL:
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eukara pushed to master at nuclide-ports/valve 2024-01-08 15:38:04 -08:00
381412e4ba Gamerules: update player death sound def name
a8aa141778 Client: Remove duplicate g_specmodes[] definition
a44c86c1a0 Manifest: update protocol name
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eukara pushed to master at nuclide-ports/dmc 2024-01-08 15:37:54 -08:00
75e1228f60 Client: Remove duplicate g_specmodes[] definition
3e479db7dc WEAPON_GRAPPLE: use the sprites Serecky has made for the extras package
a901c060cb Gamerules: DamageRadius check argument is of type bool now
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eukara pushed to master at tech/nuclide 2024-01-08 15:37:35 -08:00
40aee258ce NSClientSpectator: new mode: overview which is work in progress.
2891bc061e func_breakable: precache particleeffectnum before first use
2034eb1d45 ambient_generic: better logging.
0c7fc9abc6 NSRadar: add method InitEmpty()
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eukara pushed to master at nuclide-ports/dmc 2024-01-05 13:37:42 -08:00
ffce52aa2c Networking: fix oversight where EV_INTERMISSION was being overriden by EV_DMC_PICKUPMSG because I failed to set the right starting id.
eukara pushed to master at nuclide-ports/cstrike 2024-01-04 14:14:07 -08:00
d2e841d964 CSMultiplayerRules: no more DeathChecks when the round is already over
eukara pushed to master at nuclide-ports/cstrike 2024-01-03 14:52:45 -08:00
c33d084a0c Client: more accurate C4 HUD indicator (always visible when in inventory, flash when in zone)
eukara pushed to master at nuclide-ports/cstrike 2024-01-03 14:16:41 -08:00
c082c5e772 WEAPON_C4: cleanups and fixes
cb9f360dd4 Bot: buying fix (thanks CYBERDEViL)
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eukara pushed to master at tech/nuclide 2024-01-02 15:26:34 -08:00
1b21a6cf46 ambient_generic/speaker: force spawnflag MSF_MULTIPLAYER within Spawned() instead of the constructor.
eukara pushed to master at tech/nuclide 2024-01-02 15:07:02 -08:00
177a1638f7 make_mapdef.sh: fix bashisms
eukara pushed to master at tech/nuclide 2024-01-02 12:38:19 -08:00
eaee5f67a7 build_game.sh: fix entities.def not being generated when RADIANT_PATH is not set.
eukara pushed to master at tech/nuclide 2024-01-02 12:03:33 -08:00
64a6a9007d Add new cvar s_developer which prints sound related info from the game logic
21c27969f6 env_shooter: Correct the implementation of variance and repeatability.
cca461effe Platform/Menu: Migration of Server_IsLan() into the master-server related code
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eukara pushed to master at tech/nuclide 2024-01-01 21:24:48 -08:00
4600a03165 NSRadar: checking in initial work on the class
bc05a07e50 NSRenderableEntity: rendermode RM_SOLID becomes invisible when renderamount is 0.
d16e096306 Documentation improvements, cleaning up of misc files.
591d5821f9 NSMonster: document the various spawnflags more
6c1db1f4f6 Shared: add `bool FileExists(string filePath)` function
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eukara pushed to master at tech/nuclide 2023-12-13 15:37:26 -08:00
65e491ce9c base: make textures/measure/rail masked again