- Pacific Northwest
- https://icculus.org/~marco/
-
This is our pub and I'm the innkeeper.
- Joined on
2021-08-25
822a7221b2
WIP pmove, AI, etc. changes
d5053299dc
func_rot_button: Fix spawnflag 32. Mistakenly thought to be 'toggle'.
53bab46f7d
func_button: if "lip" isn't set, set it to be 4.
ff649187ee
env_sprite: Update QUAKED comment to mention 'material' key.
a9ededfd1a
Menu-FN: when 'rate' is ridiculously low, set it to the engine default (30000)
1f9f3635f0
Add support for $loc_name_mh in teamplay messages. (#251)
0630ea571e
RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250)
b7963e6241
Scoreboard enhancements (#246)
57e9276670
Route_Process: Respect the filter (denylinkflags) (#236)
1c5e82bec7
Handle masked textures from post-release Half-Life MDL files. (#243)
4b35d47522
Menu-FN: Only run the drawfill() command when the engine requests an opaque loading screen.
1514c977e9
NSNavAI: set _m_flRouteGiveUp to something valid, and change our pathskip tracebox to work like the nodegraph one.
c1eb4bcb99
func_tracktrain: if no globalname is defined, and/or relation target is unset, don't attempt to reposition