Marco Cawthorne eukara
eukara pushed to main at eukara/fallout2-ce 2024-04-24 11:52:25 -07:00
3d2a1e19e8 Increase pathfinding size
eukara pushed to Develop at tech/nuclide 2024-04-22 22:47:51 -07:00
bab74ba6fd Change the inheritance graph of NSBot, NSClient etc.
eukara pushed to Develop at tech/nuclide 2024-04-22 21:46:59 -07:00
bd7e78ab94 NSNavAI: Inventory management functions.
eukara pushed to Develop at tech/nuclide 2024-04-22 15:11:20 -07:00
822a7221b2 WIP pmove, AI, etc. changes
d5053299dc func_rot_button: Fix spawnflag 32. Mistakenly thought to be 'toggle'.
53bab46f7d func_button: if "lip" isn't set, set it to be 4.
ff649187ee env_sprite: Update QUAKED comment to mention 'material' key.
a9ededfd1a Menu-FN: when 'rate' is ridiculously low, set it to the engine default (30000)
Compare 269 commits »
eukara pushed to master at tech/engine 2024-04-09 18:33:01 -07:00
1f9f3635f0 Add support for $loc_name_mh in teamplay messages. (#251)
0630ea571e RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250)
b7963e6241 Scoreboard enhancements (#246)
57e9276670 Route_Process: Respect the filter (denylinkflags) (#236)
1c5e82bec7 Handle masked textures from post-release Half-Life MDL files. (#243)
Compare 23 commits »
eukara pushed to master at tech/nuclide 2024-03-24 20:12:22 -07:00
ff649187ee env_sprite: Update QUAKED comment to mention 'material' key.
eukara pushed to master at tech/nuclide 2024-03-23 13:40:21 -07:00
a9ededfd1a Menu-FN: when 'rate' is ridiculously low, set it to the engine default (30000)
eukara pushed to master at tech/nuclide 2024-03-22 15:39:06 -07:00
4b35d47522 Menu-FN: Only run the drawfill() command when the engine requests an opaque loading screen.
eukara pushed to master at tech/nuclide 2024-03-21 18:57:32 -07:00
33d7c3cc50 NSMonster: change error() to NSError() to aid debugging.
eukara pushed to master at tech/nuclide 2024-03-20 12:33:27 -07:00
95b7c87ea3 Menu-FN: Init strings after game library init.
eukara pushed to master at tech/nuclide 2024-03-18 23:50:20 -07:00
1514c977e9 NSNavAI: set _m_flRouteGiveUp to something valid, and change our pathskip tracebox to work like the nodegraph one.
eukara pushed to master at tech/nuclide 2024-03-17 22:56:37 -07:00
c1eb4bcb99 func_tracktrain: if no globalname is defined, and/or relation target is unset, don't attempt to reposition
eukara pushed to master at nuclide-ports/tfc 2024-03-15 23:21:16 -07:00
1152939d93 Redo spawn logic. start work on info_tfdetect
eukara pushed to master at tech/nuclide 2024-03-11 20:59:20 -07:00
9b9988232f VGUI3DView: only setproperty VF_DRAWWORLD when MENU is not defined.
eukara pushed to master at tech/nuclide 2024-03-10 16:47:21 -07:00
2a6571e33b make_radiantshader.sh: mkdir if scripts doesn't exist
eukara pushed to master at tech/nuclide 2024-03-10 16:32:47 -07:00
b99ec4b39b make_radiantshader.sh: strip non program portion of a .mat if available
eukara pushed to master at tech/nuclide 2024-03-10 16:18:05 -07:00
8533f6d228 add make_radiantshader.sh
eukara pushed to master at tech/nuclide 2024-03-10 11:43:21 -07:00
48b76b8786 Bot_ExistsInServer: ddecolorize names before comparing.
eukara pushed to master at tech/nuclide 2024-03-08 09:28:03 -08:00
ffa3645395 Menu-FN: Call `cfg_save` at certain points in case cfg_auto_save isn't on.
eukara pushed to master at tech/nuclide 2024-03-07 19:38:50 -08:00
396910e587 env_muzzleflash: set it as MASK_GLOWS instead of MASK_ENGINE to ensure we attach