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Author SHA1 Message Date
Marco Cawthorne bc4bd883b4
Integrate various in-progress spectating improvements from Nuclide 2024-01-08 15:31:12 -08:00
Marco Cawthorne 1c3fc2c32d
Bot improvements contributed by CYBERDEViL:
- Bots will choose a random Bomb Site / Escape Zone / VIP Safety Zone.
 - T-bots: fetch bomb backpack when it has been droppen.
 - T-bots: plant the bomb.
 - T-bots: roam the planted bomb.
 - CT-bots: random buy defusal kit.
 - CT-bots: defuse bomb.
 - CT-bots: roam the defuser.
 - Small waypoint adjustments for `de_dust2` which enables bots to
   successfully jump on the big boxes to B, and they jump more easy over the
   ridge from T spawn to B.
2024-01-04 14:23:39 -08:00
11 changed files with 502 additions and 215 deletions

View File

@ -751,89 +751,17 @@ HUD_Draw(void)
HUD_PlayerNames();
}
/* specatator main entry */
string g_specmodes[] = {
"Free Camera",
"Third Person",
"First Person"
};
#define SPEC_SEP_COL [0.204,0.196,0.114]
#define SPEC_FG_COL [0.561,0.561,0.212]
void
HUD_DrawSpectator(void)
{
vector vecPos = g_vec_null;
float flSep;
string strText;
int iMinutes, iSeconds;
Textmenu_Draw();
Obituary_Draw();
Textmenu_Draw();
if (!g_specHUD)
g_specHUD = spawn(CSSpectateHUD);
/* parts on top and bottom */
drawfill(video_mins, [video_res[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL);
drawfill(video_mins + [0, video_res[1]-32], [video_res[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL);
g_specHUD.SetPos(video_mins);
g_specHUD.SetSize(video_res);
g_specHUD.Draw();
/* tracking player box */
drawrect(g_hudmins + [(g_hudres[0] / 2) - 111, g_hudres[1]-26], [222,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
NSClientSpectator spec = (NSClientSpectator)pSeat->m_ePlayer;
strText = strcat(HUD_GetChatColorHEX(getplayerkeyfloat(spec.spec_ent - 1, "*team")), getplayerkeyvalue(spec.spec_ent - 1, "name"));
vecPos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (stringwidth(strText, TRUE, [12,12]) / 2);
vecPos[1] = g_hudres[1]-21;
drawstring(vecPos, strText, [12,12], [1,1,1], 1.0f, DRAWFLAG_NORMAL);
/* tracking mode box */
drawrect(g_hudmins + [(g_hudres[0] / 2) + 128, g_hudres[1]-26], [172,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
strText = g_specmodes[spec.spec_mode];
vecPos[0] = (g_hudmins[0] + (g_hudres[0] / 2) + 214) - (stringwidth(strText, TRUE, [12,12]) / 2);
vecPos[1] = g_hudres[1]-21;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
if (spec.spec_mode == SPECMODE_FIRSTPERSON) {
entity oself = self;
self = findfloat(world, ::entnum, spec.spec_ent);
if (self)
Cstrike_DrawCrosshair();
self = oself;
}
/* money */
strText = sprintf("$ %i", getstati(STAT_MONEY));
flSep = stringwidth(strText, TRUE, [12,12]);
if (flSep < 42)
flSep = 42;
flSep = g_hudmins[0] + (g_hudres[0] - flSep) - 10;
vecPos[0] = flSep + 8;
vecPos[1] = g_hudmins[1] + 3;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
/* score/money separator */
drawfill([flSep,1], [4,30], SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
/* team scores */
drawfont = Font_GetID(FONT_CON);
strText = sprintf("Terrorist Forces: %s", serverkey("teamscore_1"));
vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2;
vecPos[1] = g_hudmins[1] + 3;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
strText = sprintf("CT Forces: %s", serverkey("teamscore_2"));
vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2;
vecPos[1] = g_hudmins[1] + 16;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
/* time display */
drawpic([flSep + 8, 15], "gfx/vgui/640_timer", [14, 14], [1,1,1], 1.0f, DRAWFLAG_NORMAL);
iMinutes = getstatf(STAT_GAMETIME) / 60;
iSeconds = getstatf(STAT_GAMETIME) - 60 * iMinutes;
strText = sprintf("%i:%02i", iMinutes, iSeconds);
vecPos[0] = flSep + 8 + 17;
vecPos[1] = g_hudmins[1] + 17;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
}

View File

@ -34,6 +34,7 @@ crosshair.qc
../../../valve/src/client/obituary.qc
../../../valve/src/client/hud_dmgnotify.qc
hud_ammonotify.qc
vgui_spectator.qc
hud.qc
hud_weaponselect.qc
../../../valve/src/client/hud_sprite.qc

View File

@ -90,7 +90,7 @@ VGUI_ChooseTeam(void)
}
static void VGUI_ChooseTeam_Spec(void) {
//sendevent("JoinAuto", "");
sendevent("JoinSpectator", "");
winChooseTeam.Hide();
}

View File

@ -0,0 +1,108 @@
/*
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define SPEC_SEP_COL [0.204,0.196,0.114]
#define SPEC_FG_COL [0.561,0.561,0.212]
class
CSSpectateHUD:VGUIWidget
{
void CSSpectateHUD(void);
virtual void Draw(void);
};
CSSpectateHUD g_specHUD;
void
CSSpectateHUD::CSSpectateHUD(void)
{
}
void
CSSpectateHUD::Draw(void)
{
vector vecPos = g_vec_null;
float flSep;
string strText;
int iMinutes, iSeconds;
NSClientSpectator spec = (NSClientSpectator)pSeat->m_ePlayer;
/* parts on top and bottom */
drawfill(m_vecOrigin, [m_vecSize[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL);
drawfill(m_vecOrigin + [0, m_vecSize[1]-32], [m_vecSize[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL);
/* tracking player box */
drawrect(g_hudmins + [(g_hudres[0] / 2) - 111, g_hudres[1]-26], [222,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
strText = strcat(HUD_GetChatColorHEX(getplayerkeyfloat(spec.spec_ent - 1, "*team")), getplayerkeyvalue(spec.spec_ent - 1, "name"));
vecPos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (stringwidth(strText, TRUE, [12,12]) / 2);
vecPos[1] = g_hudres[1]-21;
drawstring(vecPos, strText, [12,12], [1,1,1], 1.0f, DRAWFLAG_NORMAL);
/* tracking mode box */
drawrect(g_hudmins + [(g_hudres[0] / 2) + 128, g_hudres[1]-26], [172,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
strText = g_specmodes[spec.spec_mode];
vecPos[0] = (g_hudmins[0] + (g_hudres[0] / 2) + 214) - (stringwidth(strText, TRUE, [12,12]) / 2);
vecPos[1] = g_hudres[1]-21;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
#if 0
if (spec.spec_mode == SPECMODE_FIRSTPERSON) {
entity oself = self;
self = findfloat(world, ::entnum, spec.spec_ent);
if (self)
Cstrike_DrawCrosshair();
self = oself;
}
#endif
/* money */
strText = sprintf("$ %i", getstati(STAT_MONEY));
flSep = stringwidth(strText, TRUE, [12,12]);
if (flSep < 42)
flSep = 42;
flSep = g_hudmins[0] + (g_hudres[0] - flSep) - 10;
vecPos[0] = flSep + 8;
vecPos[1] = g_hudmins[1] + 3;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
/* score/money separator */
drawfill([flSep,1], [4,30], SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
/* team scores */
drawfont = Font_GetID(FONT_CON);
strText = sprintf("Terrorist Forces: %s", serverkey("teamscore_1"));
vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2;
vecPos[1] = g_hudmins[1] + 3;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
strText = sprintf("CT Forces: %s", serverkey("teamscore_2"));
vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2;
vecPos[1] = g_hudmins[1] + 16;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
/* time display */
drawpic([flSep + 8, 15], "gfx/vgui/640_timer", [14, 14], [1,1,1], 1.0f, DRAWFLAG_NORMAL);
iMinutes = getstatf(STAT_GAMETIME) / 60;
iSeconds = getstatf(STAT_GAMETIME) - 60 * iMinutes;
strText = sprintf("%i:%02i", iMinutes, iSeconds);
vecPos[0] = flSep + 8 + 17;
vecPos[1] = g_hudmins[1] + 17;
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
}

View File

@ -17,3 +17,4 @@
void CSBot_BombPlantedNotify(void);
void CSBot_HostageRescueNotify(void);
void CSBot_RoundStart(void);
void CSBot_RestartRound(void);

View File

@ -14,6 +14,15 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/** @brief Get the absolute center pos of a entity */
vector getEntityCenterPos(entity e) {
vector newVec;
newVec[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
newVec[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
newVec[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));
return newVec;
}
class csbot:bot
{
void(void) csbot;
@ -21,15 +30,29 @@ class csbot:bot
/* some objectives */
virtual void(void) RunToConfront;
virtual void(void) RunToBomb;
virtual void(void) RunToBombsite;
virtual void(void) RunToEscapeZone;
virtual void(void) RunToVIPSafetyZone;
virtual void(int) RunToBombsite;
virtual void(void) RunToRandomBombsite;
virtual void(int) RunToEscapeZone;
virtual void(void) RunToRandomEscapeZone;
virtual void(int) RunToVIPSafetyZone;
virtual void(void) RunToRandomVIPSafetyZone;
virtual void(void) RunToHostages;
virtual void(vector, int) Roam;
virtual void(void) CreateObjective;
virtual void(void) PostFrame;
virtual void(void) WeaponThink;
/* helpers */
virtual entity(string, int) GetEntityByNameAndIndex;
virtual entity(int) GetBombsiteByIndex;
virtual entity(int) GetEscapeZoneByIndex;
virtual entity(int) GetVIPSafetyZoneByIndex;
virtual void(vector, float) AimLerp;
int m_actionIsPlanting;
int m_actionIsDefusing;
/* Workaround:
* gflags is not yet set when CSBot_BuyStart_Shop() or CreateObjective()
* are called, so we back it up on PostFrame() and use that instead.
@ -59,7 +82,7 @@ void
csbot::RunToBomb(void)
{
entity e = world;
e = find(e, ::model, "models/w_c4bomb.mdl");
e = find(e, ::model, "models/w_c4.mdl");
if (e) {
RouteToPosition(e.origin);
@ -67,61 +90,52 @@ csbot::RunToBomb(void)
}
}
/* go to a random bombsite */
/* go to given bombsite */
void
csbot::RunToBombsite(void)
csbot::RunToBombsite(int bombsiteIndex)
{
entity e = world;
vector vecTarget;
entity e = GetBombsiteByIndex(bombsiteIndex);
RouteToPosition(getEntityCenterPos(e));
ChatSayTeam(strcat("Going to run to Bomb Site ", itos(bombsiteIndex), "!"));
}
/* FIXME: make this random and error checked */
while (e == world)
e = find(e, ::classname, "func_bomb_target");
/* go to random bombsite */
void
csbot::RunToRandomBombsite(void)
{
RunToBombsite(random(0, g_cs_bombzones));
}
vecTarget[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
vecTarget[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
vecTarget[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));
RouteToPosition(vecTarget);
ChatSayTeam("Going to run to a Bomb Site!");
/* go to given escape zone */
void
csbot::RunToEscapeZone(int index)
{
entity e = GetEscapeZoneByIndex(index);
RouteToPosition(getEntityCenterPos(e));
ChatSayTeam(strcat("Going to run to Escape Zone ", itos(index), "!"));
}
/* go to a random escape zone */
void
csbot::RunToEscapeZone(void)
csbot::RunToRandomEscapeZone(void)
{
entity e = world;
vector vecTarget;
/* FIXME: make this random and error checked */
while (e == world)
e = find(e, ::classname, "func_escapezone");
vecTarget[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
vecTarget[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
vecTarget[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));
RouteToPosition(vecTarget);
ChatSayTeam("Going to run to an Escape Zone!");
RunToEscapeZone(random(0, g_cs_escapezones));
}
/* go to a random escape zone */
/* go to given VIP Safety Zone */
void
csbot::RunToVIPSafetyZone(void)
csbot::RunToVIPSafetyZone(int index)
{
entity e = world;
vector vecTarget;
entity e = GetVIPSafetyZoneByIndex(index);
RouteToPosition(getEntityCenterPos(e));
ChatSayTeam(strcat("Going to run to VIP Safety Zone ", itos(index), "!"));
}
/* FIXME: make this random and error checked */
while (e == world)
e = find(e, ::classname, "func_vip_safetyzone");
vecTarget[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
vecTarget[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
vecTarget[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));
RouteToPosition(vecTarget);
ChatSayTeam("Going to run to a VIP Safety Zone!");
/* go to a random VIP Safety Zone */
void
csbot::RunToRandomVIPSafetyZone(void)
{
RunToVIPSafetyZone(random(0, g_cs_vipzones));
}
void
@ -135,45 +149,226 @@ csbot::RunToHostages(void)
ChatSayTeam("Going to run to the hostages!");
}
/** @brief Let the bot roam within a maximum distance from a given origin. */
void csbot::Roam(vector roamOrigin, int maxDistance) {
/* Get random point whitin a radius from the given origin */
int angle = random(0, 360); /* random angle. */
int distance = random(0, maxDistance); /* random distance */
float radian = angle * 3.145238095238 / 180;
vector randLoc = roamOrigin;
randLoc.x += sin(radian) * distance;
randLoc.y += cos(radian) * distance;
/* Find closest waypoint to our random location. */
float flBestDist = COST_INFINITE;
int iBestNodeIndex = -1;
for (int i = 0; i < g_iNodes; i++) {
float fDist = vlen(g_pNodes[i].origin - randLoc) - g_pNodes[i].radius;
if (fDist > (float)maxDistance) {
/* Distance is greater then our maxDistance */
continue;
}
if (fDist < flBestDist) {
flBestDist = fDist;
iBestNodeIndex = i;
}
}
if (iBestNodeIndex == -1) {
/* TODO No waypoint in range found */
print("WARNING!: Roaming failed, could not find waypoint in range.\n");
return;
}
/* Go to the random waypoint. */
RouteToPosition(g_pNodes[iBestNodeIndex].origin);
}
void
csbot::CreateObjective(void)
{
/* Bomb defuse map */
if (g_cs_bombzones > 0) {
/* Bomb is planted */
if (g_cs_bombplanted) {
entity eBomb = find(world, ::model, "models/w_c4.mdl");
if (eBomb == world) {
/* No bomb model found, but it is/was planted */
if (g_cs_bombzones > 0 && g_cs_bombplanted)
RunToBombsite();
/* RoundOver: Bomb is defused */
if (g_cs_gamestate == GAME_END) {
RunToRandomBombsite();
return;
}
/* Error */
print("WARNING! g_cs_bombplanted == TRUE, but bomb model "
"cannot be found in the world.\n");
return;
}
if (team == TEAM_CT) {
if (g_cs_bombbeingdefused && m_actionIsDefusing == FALSE) {
/* Bomb is being defused but not by this bot */
/* Go and roam the defuser */
Roam(eBomb.origin, 300);
return;
}
if (m_actionIsDefusing) {
if (!g_cs_bombbeingdefused) {
/* Defusing complete or somehow failed. */
m_actionIsDefusing = FALSE;
} else {
/* Continue defusing. */
input_buttons |= (INPUT_BUTTON5 | INPUT_BUTTON8);
input_movevalues = [0,0,0];
button5 = input_buttons & INPUT_BUTTON5; // don't release button5
}
}
else {
int distToBomb = floor(vlen(eBomb.origin - origin));
if (distToBomb > 60) {
/* To far away from the bomb to defuse it, run to it! */
RunToBomb();
} else {
/* Aim at the bomb. */
input_buttons |= INPUT_BUTTON8; // duck
if ((flags & FL_ONUSABLE)) {
// Aimed at the bomb, ready to defuse!
ChatSayTeam("Defusing!");
input_buttons |= INPUT_BUTTON5;
input_movevalues = [0,0,0];
button5 = input_buttons & INPUT_BUTTON5; // don't release button5
m_actionIsDefusing = TRUE;
} else {
// Do the real aiming
float flLerp = bound(0.0f, frametime * 45, 1.0f); // aim speed
AimLerp(eBomb.origin + [0, 0, -6], flLerp);
}
}
}
}
/* team == TEAM_T */
else {
/* Let T bots roam around the planted bomb */
Roam(eBomb.origin, 500);
}
return;
}
/* Bomb is NOT planted */
else {
if (team == TEAM_T) {
/* T-bot: plant bomb */
if ((g_items & ITEM_C4BOMB)) {
/* We carry the bomb */
if (m_gflagsBackup & GF_BOMBZONE) {
/* We are at a bombsite and ready to plant the bomb */
if (activeweapon != WEAPON_C4BOMB) {
activeweapon = WEAPON_C4BOMB;
Weapons_Draw((player)self);
}
if (!m_actionIsPlanting) {
ChatSayTeam("Going to plant the bomb!");
m_actionIsPlanting = TRUE;
}
/* Workaround */
gflags = m_gflagsBackup;
/* Duck and plant bomb. */
input_buttons = (INPUT_BUTTON0 | INPUT_BUTTON8);
input_movevalues = [0,0,0];
}
else {
/* Go to a bombsite first */
RunToRandomBombsite();
}
return;
}
else {
/* T-bot: check if the bomb has been dropped */
entity e = find(world, ::model, "models/w_backpack.mdl");
if (e != world) {
/* The bomb backpack has been dropped */
/* Go fetch dropped bomb! */
ChatSayTeam("Arrr! Bomb on the ground, going to fetch it!");
RouteToPosition(getEntityCenterPos(e));
return;
}
}
}
}
}
if (g_cs_escapezones && team == TEAM_T) {
RunToEscapeZone();
RunToRandomEscapeZone();
return;
}
if (random() < 0.5 && g_cs_escapezones > 0 && team == TEAM_CT) {
RunToEscapeZone();
RunToRandomEscapeZone();
return;
}
if (g_cs_vipzones > 0 && team == TEAM_CT) {
RunToVIPSafetyZone();
RunToRandomVIPSafetyZone();
return;
}
if (random() < 0.5 && g_cs_vipzones > 0 && team == TEAM_T) {
RunToVIPSafetyZone();
RunToRandomVIPSafetyZone();
return;
}
if (random() < 0.5) {
if (g_cs_hostagestotal > 0)
RunToHostages();
if (g_cs_bombzones > 0)
RunToBombsite();
RunToRandomBombsite();
} else {
RunToConfront();
}
}
/** @brief Aim towards a given (vector)aimpos with a given (float)lerp speed.
*
* @note
* Copied code from nuclide botlib (inside bot::RunAI), maybe make this a
* method there, could be usefull for other stuff?
**/
void csbot::AimLerp(vector aimpos, float flLerp) {
vector aimdir, vecNewAngles;
vector oldAngle = v_angle;
/* that's the old angle */
makevectors(v_angle);
vecNewAngles = v_forward;
/* aimdir = new final angle */
aimdir = vectoangles(aimpos - origin);
makevectors(aimdir);
/* slowly lerp towards the final angle */
vecNewAngles[0] = Math_Lerp(vecNewAngles[0], v_forward[0], flLerp);
vecNewAngles[1] = Math_Lerp(vecNewAngles[1], v_forward[1], flLerp);
vecNewAngles[2] = Math_Lerp(vecNewAngles[2], v_forward[2], flLerp);
/* make sure we're aiming tight */
v_angle = vectoangles(vecNewAngles);
v_angle[0] = Math_FixDelta(v_angle[0]);
v_angle[1] = Math_FixDelta(v_angle[1]);
v_angle[2] = Math_FixDelta(v_angle[2]);
angles[0] = Math_FixDelta(v_angle[0]);
angles[1] = Math_FixDelta(v_angle[1]);
angles[2] = Math_FixDelta(v_angle[2]);
input_angles = v_angle;
}
void
csbot::PostFrame(void)
{
@ -199,12 +394,56 @@ csbot::WeaponThink(void)
}
};
/** @brief Get entity by class name and index **/
entity
csbot::GetEntityByNameAndIndex(const string name, int index)
{
int curIndex = 0;
for (entity a = world; (a = find(a, ::classname, name));) {
if (curIndex == index) {
return a;
}
++curIndex;
}
print("WARNING: cstrike/server/bot.qc GetEntityByNameAndIndex: no entity '",
name, "' with index ", itos(index), "!\n");
return world;
}
/** @brief Get bombsite entity by bombsite index
*
* @note
* When there are for example 2 bombsites (g_cs_bombzones == 2) then valid
* indexes would be 0 and 1.
* */
entity
csbot::GetBombsiteByIndex(int index)
{
return GetEntityByNameAndIndex("func_bomb_target", index);
}
/** @brief Get Escape Zone entity by index **/
entity
csbot::GetEscapeZoneByIndex(int index)
{
return GetEntityByNameAndIndex("func_escapezone", index);
}
/** @brief Get VIP Safety Zone entity by index **/
entity
csbot::GetVIPSafetyZoneByIndex(int index)
{
return GetEntityByNameAndIndex("func_vip_safetyzone", index);
}
void
csbot::csbot(void)
{
bot::bot();
targetname = "_csbot_";
team = infokeyf(this, "*team");
m_actionIsPlanting = FALSE;
m_actionIsDefusing = FALSE;
m_gflagsBackup = 0;
}
@ -220,8 +459,8 @@ CSBot_BombPlantedNotify(void)
continue;
if (targ.health <= 0)
continue;
targ.RunToBombsite();
targ.RunToRandomBombsite();
}
}
}
@ -238,7 +477,7 @@ CSBot_HostageRescueNotify(void)
continue;
if (targ.health <= 0)
continue;
targ.RunToHostages();
}
}
@ -273,7 +512,7 @@ CSBot_BuyStart_Shop(void)
if (r == WEAPON_ELITES) { continue; }
if (r == WEAPON_MAC10) { continue; }
}
if (g_cstrikeWeaponPrice[r] <= pl.money) {
CSEv_BuyWeapon_f((float)r);
done = 1;
@ -285,6 +524,14 @@ CSBot_BuyStart_Shop(void)
done = 1;
}
/* CT: Random buy bomb defuse kit when enough money left */
if (pl.team == TEAM_CT && g_cs_bombzones > 0 &&
g_cstrikeUtilPrice[(float)5] <= pl.money &&
random() < 0.5)
{
CSEv_BuyEquipment_f((float)5); // ITEM_DEFUSAL
}
/* need armor */
if (pl.armor < 100) {
if (pl.money >= g_cstrikeUtilPrice[1]) /* kevlar and helmet */
@ -339,8 +586,27 @@ CSBot_RoundStart(void)
if (targ.health <= 0)
continue;
targ.RunToBombsite();
targ.RunToRandomBombsite();
}
}
} */
}
void
CSBot_RestartRound(void)
{
// Reset some variables for all bots
for (entity a = world; (a = find(a, classname, "player"));) {
if (clienttype(a) != CLIENTTYPE_REAL) {
csbot targ;
targ = (csbot)a;
if (targ.team == TEAM_T) {
targ.m_actionIsPlanting = FALSE;
}
else {
targ.m_actionIsDefusing = FALSE;
}
}
}
}

View File

@ -30,6 +30,7 @@ var int g_cs_vipzones;
var int g_cs_escapezones;
var int g_cs_bombzones;
var int g_cs_bombbeingdefused;
var int g_cs_bombplanted;
var int g_cs_roundswon_ct;
var int g_cs_roundswon_t;

View File

@ -14,9 +14,6 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
const string mp_teamlist_fallback = "robo;hgrunt";
var string autocvar_mp_teamlist = mp_teamlist_fallback;
string
CSDeathmatchRules::Title(void)
{
@ -60,25 +57,11 @@ CSDeathmatchRules::InitPostEnts(void)
forceinfokey(world, "scorepoints", "0");
if (IsTeamplay() == true) {
int c;
/* get the segments from our cvar */
m_strTeamList = autocvar_mp_teamlist;
c = tokenizebyseparator(m_strTeamList, ";");
/* if we've got less than 2 teams, use the fallback... */
if (c < 2) {
m_strTeamList = mp_teamlist_fallback;
c = tokenizebyseparator(m_strTeamList, ";");
}
forceinfokey(world, "teams", itos(c));
/* initialize all dem teams */
for (int i = 0; i < c; i++) {
forceinfokey(world, sprintf("team_%i", i+1i), argv(i));
forceinfokey(world, sprintf("teamscore_%i", i+1i), "0");
}
forceinfokey(world, "teams", "2");
forceinfokey(world, "team_1", "Counter-Terrorist");
forceinfokey(world, "teamscore_1", "0");
forceinfokey(world, "team_2", "Terrorist");
forceinfokey(world, "teamscore_2", "0");
} else {
forceinfokey(world, "teams", "0");
}
@ -167,7 +150,6 @@ void
CSDeathmatchRules::PlayerSpawn(NSClientPlayer pp)
{
player pl = (player)pp;
string playerModel;
/* this is where the mods want to deviate */
entity spot;
@ -190,11 +172,13 @@ CSDeathmatchRules::PlayerSpawn(NSClientPlayer pp)
/* TODO: this should sort us into the lowest team */
if (playerTeam == 0) {
playerTeam = 1i + (int)floor(random(0, (float)teamCount)); /* teams start at 1 after all */
pl.SetTeam(playerTeam);
pl.SetTeam(random() < 0.5 ? TEAM_CT : TEAM_T);
}
/* assign our player model */
playerModel = sprintf("models/player/%s/%s.mdl", argv(playerTeam - 1i), argv(playerTeam - 1i));
if (playerTeam == TEAM_T)
pl.charmodel = floor(random(1,5));
else
pl.charmodel = floor(random(5,9));
} else {
pl.charmodel = rint(random(1,9));
}
@ -228,12 +212,8 @@ CSDeathmatchRules::PlayerSpawn(NSClientPlayer pp)
pl.model = "models/player/vip/vip.mdl";
}
/* fallback is always models/player.mdl for Half-Life */
if not (whichpack(playerModel)) {
playerModel = "models/player.mdl";
}
pl.SetModel(playerModel);
pl.SetModel(pl.model);
pl.SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
pl.ClearVelocity();
pl.gravity = __NULL__;
@ -306,31 +286,4 @@ CSDeathmatchRules::CSDeathmatchRules(void)
/* these lines do nothing but tell the server to register those cvars */
autocvar(timelimit, 15, "Timelimit for multiplayer rounds");
autocvar(fraglimit, 15, "Points limit for multiplayer rounds");
}
void
CSEv_HLDM_Chooseteam_s(string teamName)
{
CSGameRules rules = (CSGameRules)g_grMode;
player pl = (player)self;
if (!teamName)
return;
if (rules.IsMultiplayer() == false)
return;
if (rules.IsTeamplay() == false)
return;
if (pl.IsDead() == true)
return;
CSDeathmatchRules mprules = (CSDeathmatchRules)rules;
int c = tokenizebyseparator(mprules.m_strTeamList, ";");
for (int i = 0; i < c; i++) {
if (argv(i) == teamName) {
pl.SetTeam((float)i + 1);
Damage_Apply(pl, pl, 100, 0, DMG_SKIP_ARMOR);
return;
}
}
}
}

View File

@ -294,7 +294,7 @@ CSMultiplayerRules::TimerBegin(float tleft, int mode)
RoundOver(TEAM_T, 3600, FALSE);
return;
}
} else if (mode == GAME_END) {
g_cs_gamestate = GAME_END;
} else if (mode == GAME_COMMENCING) {
@ -397,7 +397,7 @@ CSMultiplayerRules::BuyingPossible(NSClientPlayer pl)
if (pl.health <= 0) {
return (false);
}
if (g_cs_gamestate == GAME_ACTIVE) {
if (((autocvar_mp_roundtime * 60) - g_cs_gametime) > autocvar_mp_buytime) {
centerprint(pl, sprintf("%d seconds have passed...\nYou can't buy anything now!", autocvar_mp_buytime));
@ -409,12 +409,12 @@ CSMultiplayerRules::BuyingPossible(NSClientPlayer pl)
centerprint(pl, "You are the VIP...\nYou can't buy anything!\n");
return (false);
}
if (g_cstrike_buying == BUY_NEITHER) {
centerprint(pl, "Sorry, you aren't meant\nto be buying anything.\n");
return (false);
}
if (g_cstrike_buying != BUY_BOTH) {
if (g_cstrike_buying == BUY_CT && pl.team == TEAM_T) {
centerprint(pl, "Terrorists aren't allowed to\nbuy anything on this map!\n");
@ -424,12 +424,12 @@ CSMultiplayerRules::BuyingPossible(NSClientPlayer pl)
return (false);
}
}
if (!(pl.gflags & GF_BUYZONE)) {
centerprint(pl, "Sorry, you aren't in a buyzone.\n");
return (false);
}
return (true);
}
@ -463,7 +463,7 @@ CSMultiplayerRules::RestartRound(int iWipe)
if (autocvar_fcs_swaponround > 0)
if (m_iSwapTeamRoundCounter >= autocvar_fcs_swaponround) {
m_iSwapTeamRoundCounter = 0;
for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
player pl = (player)eFind;
@ -479,6 +479,9 @@ CSMultiplayerRules::RestartRound(int iWipe)
}
}
// Reset CSBot vars
CSBot_RestartRound();
for (entity eFind = world; (eFind = findfloat(eFind, ::team, TEAM_T));) {
if (!(eFind.flags & FL_CLIENT))
continue;
@ -558,6 +561,12 @@ CSMultiplayerRules::RestartRound(int iWipe)
NSEntity e = (NSEntity)eFind;
e.Destroy();
}
// Remove potential bomb backpack model from the world, else bots will go
// chase a ghost.
entity e = find(world, ::model, "models/w_backpack.mdl");
if (e != world) {
remove(e);
}
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_CLEARDECALS);
@ -568,11 +577,11 @@ CSMultiplayerRules::RestartRound(int iWipe)
if (g_cs_bombzones > 0) {
int iRandomT = floor(random(1, (float)g_cs_alive_t + 1));
int iPickT = 0;
for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
if (eFind.team == TEAM_T) {
iPickT++;
if (iPickT == iRandomT) {
MakeBomber((player)eFind);
}
@ -650,6 +659,7 @@ CSMultiplayerRules::RoundOver(int iTeamWon, int iMoneyReward, int fSilent)
TimerBegin(5, GAME_END); // Round is over, 5 seconds til a new round starts
g_cs_hostagesrescued = 0;
g_cs_bombbeingdefused = 0;
g_cs_bombplanted = 0;
g_cs_roundsplayed++;
@ -810,14 +820,14 @@ CSMultiplayerRules::PlayerFindSpawn(float t)
if (t == TEAM_T) {
m_eLastTSpawn = find(m_eLastTSpawn, ::classname, "info_player_deathmatch");
if (m_eLastTSpawn == world) {
m_eLastTSpawn = find(m_eLastTSpawn, ::classname, "info_player_deathmatch");
}
point = m_eLastTSpawn;
} else if (t == TEAM_CT) {
m_eLastCTSpawn = find(m_eLastCTSpawn, ::classname, "info_player_start");
if (m_eLastCTSpawn == world) {
m_eLastCTSpawn = find(m_eLastCTSpawn, ::classname, "info_player_start");
}
@ -1111,8 +1121,10 @@ CSMultiplayerRules::CSMultiplayerRules(void)
forceinfokey(world, "teams", "2");
forceinfokey(world, "team_1", "Terrorist");
forceinfokey(world, "teamscore_1", "0");
forceinfokey(world, "teamcolor_1", "1 0 0" );
forceinfokey(world, "team_2", "Counter-Terrorist");
forceinfokey(world, "teamscore_2", "0");
forceinfokey(world, "teamcolor_2", "0.25 0.25 1" );
m_iEscapedTerrorists = 0;
}
@ -1217,3 +1229,11 @@ CSEv_JoinAuto(void)
CSEv_JoinTeam_f(floor(random(5,9)));
}
}
void
CSEv_JoinSpectator(void)
{
NSClientPlayer pl = (NSClientPlayer)self;
ClientKill();
pl.MakeSpectator();
}

View File

@ -106,10 +106,11 @@ item_c4::Logic(void)
/* we need to check if the user has changed every frame. */
if (!m_eUser.button5) {
ClearProgress();
/* clear user */
m_eUser = world;
m_flDefusalState = 0.0f;
g_cs_bombbeingdefused = FALSE;
} else {
/* defusal kit always cuts the time in half */
@ -121,6 +122,8 @@ item_c4::Logic(void)
/* tracked stat */
pl.progress = m_flDefusalState;
pl.flags |= FL_FROZEN;
g_cs_bombbeingdefused = TRUE;
}
}
@ -185,6 +188,8 @@ item_c4::OnRemoveEntity(void)
ClearProgress();
m_flBeepTime = 0.0f;
m_flDefusalState = 0;
g_cs_bombbeingdefused = FALSE;
g_cs_bombplanted = false;
}
void

View File

@ -115,18 +115,19 @@
129 404.310150 0
-1236.87 2106.78 36.0312 8.000000 1
31 129.404831 0
-1112.67 2558.34 54.5411 8.000000 2
35 46.630283 0
34 148.579971 0
-1066.34 2420.98 21.9286 32.000000 3
33 148.579971 0
-1115.89 2556.04 54.2432 8.000000 2
35 46.630283 6
150 90.005127 0
-1060.06 2414.18 18.9855 32.000000 3
31 229.015961 0
129 368.347656 0
-1122.41 2561.52 100.031 8.000000 1
150 99.204529 0
-1153.41 2561.52 100.031 8.000000 2
36 46.012051 0
33 53.782150 2
-1167.97 2555.04 100.031 8.000000 1
37 58.178169 6
-1168.83 2550.57 158.031 8.000000 1
-1186.83 2550.57 158.031 8.000000 1
38 49.115257 0
-1216.33 2543.05 148.031 8.000000 1
39 93.324020 0
@ -522,3 +523,6 @@
22 431.499512 0
24 322.543915 0
25 444.441376 0
-1043.02 2511.69 25.5536 8.000000 2
33 90.005127 0
34 99.204529 0