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2 Commits
d2e841d964
...
bc4bd883b4
Author | SHA1 | Date |
---|---|---|
Marco Cawthorne | bc4bd883b4 | |
Marco Cawthorne | 1c3fc2c32d |
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@ -751,89 +751,17 @@ HUD_Draw(void)
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HUD_PlayerNames();
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}
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/* specatator main entry */
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string g_specmodes[] = {
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"Free Camera",
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"Third Person",
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"First Person"
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};
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#define SPEC_SEP_COL [0.204,0.196,0.114]
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#define SPEC_FG_COL [0.561,0.561,0.212]
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void
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HUD_DrawSpectator(void)
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{
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vector vecPos = g_vec_null;
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float flSep;
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string strText;
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int iMinutes, iSeconds;
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Textmenu_Draw();
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Obituary_Draw();
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Textmenu_Draw();
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if (!g_specHUD)
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g_specHUD = spawn(CSSpectateHUD);
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/* parts on top and bottom */
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drawfill(video_mins, [video_res[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL);
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drawfill(video_mins + [0, video_res[1]-32], [video_res[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL);
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g_specHUD.SetPos(video_mins);
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g_specHUD.SetSize(video_res);
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g_specHUD.Draw();
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/* tracking player box */
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drawrect(g_hudmins + [(g_hudres[0] / 2) - 111, g_hudres[1]-26], [222,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
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NSClientSpectator spec = (NSClientSpectator)pSeat->m_ePlayer;
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strText = strcat(HUD_GetChatColorHEX(getplayerkeyfloat(spec.spec_ent - 1, "*team")), getplayerkeyvalue(spec.spec_ent - 1, "name"));
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vecPos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (stringwidth(strText, TRUE, [12,12]) / 2);
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vecPos[1] = g_hudres[1]-21;
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drawstring(vecPos, strText, [12,12], [1,1,1], 1.0f, DRAWFLAG_NORMAL);
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/* tracking mode box */
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drawrect(g_hudmins + [(g_hudres[0] / 2) + 128, g_hudres[1]-26], [172,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
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strText = g_specmodes[spec.spec_mode];
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vecPos[0] = (g_hudmins[0] + (g_hudres[0] / 2) + 214) - (stringwidth(strText, TRUE, [12,12]) / 2);
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vecPos[1] = g_hudres[1]-21;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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if (spec.spec_mode == SPECMODE_FIRSTPERSON) {
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entity oself = self;
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self = findfloat(world, ::entnum, spec.spec_ent);
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if (self)
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Cstrike_DrawCrosshair();
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self = oself;
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}
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/* money */
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strText = sprintf("$ %i", getstati(STAT_MONEY));
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flSep = stringwidth(strText, TRUE, [12,12]);
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if (flSep < 42)
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flSep = 42;
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flSep = g_hudmins[0] + (g_hudres[0] - flSep) - 10;
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vecPos[0] = flSep + 8;
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vecPos[1] = g_hudmins[1] + 3;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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/* score/money separator */
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drawfill([flSep,1], [4,30], SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
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/* team scores */
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drawfont = Font_GetID(FONT_CON);
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strText = sprintf("Terrorist Forces: %s", serverkey("teamscore_1"));
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vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2;
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vecPos[1] = g_hudmins[1] + 3;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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strText = sprintf("CT Forces: %s", serverkey("teamscore_2"));
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vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2;
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vecPos[1] = g_hudmins[1] + 16;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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/* time display */
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drawpic([flSep + 8, 15], "gfx/vgui/640_timer", [14, 14], [1,1,1], 1.0f, DRAWFLAG_NORMAL);
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iMinutes = getstatf(STAT_GAMETIME) / 60;
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iSeconds = getstatf(STAT_GAMETIME) - 60 * iMinutes;
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strText = sprintf("%i:%02i", iMinutes, iSeconds);
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vecPos[0] = flSep + 8 + 17;
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vecPos[1] = g_hudmins[1] + 17;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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}
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@ -34,6 +34,7 @@ crosshair.qc
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../../../valve/src/client/obituary.qc
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../../../valve/src/client/hud_dmgnotify.qc
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hud_ammonotify.qc
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vgui_spectator.qc
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hud.qc
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hud_weaponselect.qc
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../../../valve/src/client/hud_sprite.qc
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@ -90,7 +90,7 @@ VGUI_ChooseTeam(void)
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}
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static void VGUI_ChooseTeam_Spec(void) {
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//sendevent("JoinAuto", "");
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sendevent("JoinSpectator", "");
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winChooseTeam.Hide();
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}
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@ -0,0 +1,108 @@
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/*
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* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define SPEC_SEP_COL [0.204,0.196,0.114]
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#define SPEC_FG_COL [0.561,0.561,0.212]
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class
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CSSpectateHUD:VGUIWidget
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{
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void CSSpectateHUD(void);
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virtual void Draw(void);
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};
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CSSpectateHUD g_specHUD;
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void
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CSSpectateHUD::CSSpectateHUD(void)
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{
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}
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void
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CSSpectateHUD::Draw(void)
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{
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vector vecPos = g_vec_null;
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float flSep;
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string strText;
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int iMinutes, iSeconds;
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NSClientSpectator spec = (NSClientSpectator)pSeat->m_ePlayer;
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/* parts on top and bottom */
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drawfill(m_vecOrigin, [m_vecSize[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL);
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drawfill(m_vecOrigin + [0, m_vecSize[1]-32], [m_vecSize[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL);
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/* tracking player box */
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drawrect(g_hudmins + [(g_hudres[0] / 2) - 111, g_hudres[1]-26], [222,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
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strText = strcat(HUD_GetChatColorHEX(getplayerkeyfloat(spec.spec_ent - 1, "*team")), getplayerkeyvalue(spec.spec_ent - 1, "name"));
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vecPos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (stringwidth(strText, TRUE, [12,12]) / 2);
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vecPos[1] = g_hudres[1]-21;
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drawstring(vecPos, strText, [12,12], [1,1,1], 1.0f, DRAWFLAG_NORMAL);
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/* tracking mode box */
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drawrect(g_hudmins + [(g_hudres[0] / 2) + 128, g_hudres[1]-26], [172,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
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strText = g_specmodes[spec.spec_mode];
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vecPos[0] = (g_hudmins[0] + (g_hudres[0] / 2) + 214) - (stringwidth(strText, TRUE, [12,12]) / 2);
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vecPos[1] = g_hudres[1]-21;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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#if 0
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if (spec.spec_mode == SPECMODE_FIRSTPERSON) {
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entity oself = self;
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self = findfloat(world, ::entnum, spec.spec_ent);
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if (self)
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Cstrike_DrawCrosshair();
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self = oself;
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}
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#endif
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/* money */
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strText = sprintf("$ %i", getstati(STAT_MONEY));
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flSep = stringwidth(strText, TRUE, [12,12]);
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if (flSep < 42)
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flSep = 42;
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flSep = g_hudmins[0] + (g_hudres[0] - flSep) - 10;
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vecPos[0] = flSep + 8;
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vecPos[1] = g_hudmins[1] + 3;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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/* score/money separator */
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drawfill([flSep,1], [4,30], SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL);
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/* team scores */
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drawfont = Font_GetID(FONT_CON);
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strText = sprintf("Terrorist Forces: %s", serverkey("teamscore_1"));
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vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2;
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vecPos[1] = g_hudmins[1] + 3;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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strText = sprintf("CT Forces: %s", serverkey("teamscore_2"));
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vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2;
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vecPos[1] = g_hudmins[1] + 16;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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/* time display */
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drawpic([flSep + 8, 15], "gfx/vgui/640_timer", [14, 14], [1,1,1], 1.0f, DRAWFLAG_NORMAL);
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iMinutes = getstatf(STAT_GAMETIME) / 60;
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iSeconds = getstatf(STAT_GAMETIME) - 60 * iMinutes;
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strText = sprintf("%i:%02i", iMinutes, iSeconds);
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vecPos[0] = flSep + 8 + 17;
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vecPos[1] = g_hudmins[1] + 17;
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drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL);
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}
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@ -17,3 +17,4 @@
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void CSBot_BombPlantedNotify(void);
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void CSBot_HostageRescueNotify(void);
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void CSBot_RoundStart(void);
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void CSBot_RestartRound(void);
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@ -14,6 +14,15 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/** @brief Get the absolute center pos of a entity */
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vector getEntityCenterPos(entity e) {
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vector newVec;
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newVec[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
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newVec[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
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newVec[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));
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return newVec;
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}
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class csbot:bot
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{
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void(void) csbot;
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@ -21,15 +30,29 @@ class csbot:bot
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/* some objectives */
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virtual void(void) RunToConfront;
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virtual void(void) RunToBomb;
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virtual void(void) RunToBombsite;
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virtual void(void) RunToEscapeZone;
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virtual void(void) RunToVIPSafetyZone;
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virtual void(int) RunToBombsite;
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virtual void(void) RunToRandomBombsite;
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virtual void(int) RunToEscapeZone;
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virtual void(void) RunToRandomEscapeZone;
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virtual void(int) RunToVIPSafetyZone;
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virtual void(void) RunToRandomVIPSafetyZone;
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virtual void(void) RunToHostages;
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virtual void(vector, int) Roam;
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virtual void(void) CreateObjective;
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virtual void(void) PostFrame;
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virtual void(void) WeaponThink;
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/* helpers */
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virtual entity(string, int) GetEntityByNameAndIndex;
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virtual entity(int) GetBombsiteByIndex;
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virtual entity(int) GetEscapeZoneByIndex;
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virtual entity(int) GetVIPSafetyZoneByIndex;
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virtual void(vector, float) AimLerp;
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int m_actionIsPlanting;
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int m_actionIsDefusing;
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/* Workaround:
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* gflags is not yet set when CSBot_BuyStart_Shop() or CreateObjective()
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* are called, so we back it up on PostFrame() and use that instead.
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@ -59,7 +82,7 @@ void
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csbot::RunToBomb(void)
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{
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entity e = world;
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e = find(e, ::model, "models/w_c4bomb.mdl");
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e = find(e, ::model, "models/w_c4.mdl");
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if (e) {
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RouteToPosition(e.origin);
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@ -67,61 +90,52 @@ csbot::RunToBomb(void)
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}
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}
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/* go to a random bombsite */
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/* go to given bombsite */
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void
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csbot::RunToBombsite(void)
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csbot::RunToBombsite(int bombsiteIndex)
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{
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entity e = world;
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vector vecTarget;
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entity e = GetBombsiteByIndex(bombsiteIndex);
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RouteToPosition(getEntityCenterPos(e));
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ChatSayTeam(strcat("Going to run to Bomb Site ", itos(bombsiteIndex), "!"));
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}
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/* FIXME: make this random and error checked */
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while (e == world)
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e = find(e, ::classname, "func_bomb_target");
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/* go to random bombsite */
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void
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csbot::RunToRandomBombsite(void)
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{
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RunToBombsite(random(0, g_cs_bombzones));
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}
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vecTarget[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
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vecTarget[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
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vecTarget[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));
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RouteToPosition(vecTarget);
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ChatSayTeam("Going to run to a Bomb Site!");
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/* go to given escape zone */
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void
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csbot::RunToEscapeZone(int index)
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{
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entity e = GetEscapeZoneByIndex(index);
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RouteToPosition(getEntityCenterPos(e));
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ChatSayTeam(strcat("Going to run to Escape Zone ", itos(index), "!"));
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}
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/* go to a random escape zone */
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void
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csbot::RunToEscapeZone(void)
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csbot::RunToRandomEscapeZone(void)
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{
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entity e = world;
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vector vecTarget;
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/* FIXME: make this random and error checked */
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while (e == world)
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e = find(e, ::classname, "func_escapezone");
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vecTarget[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
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vecTarget[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
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vecTarget[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));
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RouteToPosition(vecTarget);
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ChatSayTeam("Going to run to an Escape Zone!");
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RunToEscapeZone(random(0, g_cs_escapezones));
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}
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/* go to a random escape zone */
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/* go to given VIP Safety Zone */
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void
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csbot::RunToVIPSafetyZone(void)
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csbot::RunToVIPSafetyZone(int index)
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{
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entity e = world;
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vector vecTarget;
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entity e = GetVIPSafetyZoneByIndex(index);
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RouteToPosition(getEntityCenterPos(e));
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ChatSayTeam(strcat("Going to run to VIP Safety Zone ", itos(index), "!"));
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}
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/* FIXME: make this random and error checked */
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while (e == world)
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e = find(e, ::classname, "func_vip_safetyzone");
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vecTarget[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
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vecTarget[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
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vecTarget[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));
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RouteToPosition(vecTarget);
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ChatSayTeam("Going to run to a VIP Safety Zone!");
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/* go to a random VIP Safety Zone */
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void
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csbot::RunToRandomVIPSafetyZone(void)
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{
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RunToVIPSafetyZone(random(0, g_cs_vipzones));
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}
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void
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@ -135,45 +149,226 @@ csbot::RunToHostages(void)
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ChatSayTeam("Going to run to the hostages!");
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}
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/** @brief Let the bot roam within a maximum distance from a given origin. */
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void csbot::Roam(vector roamOrigin, int maxDistance) {
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/* Get random point whitin a radius from the given origin */
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int angle = random(0, 360); /* random angle. */
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int distance = random(0, maxDistance); /* random distance */
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float radian = angle * 3.145238095238 / 180;
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vector randLoc = roamOrigin;
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randLoc.x += sin(radian) * distance;
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randLoc.y += cos(radian) * distance;
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|
||||
/* Find closest waypoint to our random location. */
|
||||
float flBestDist = COST_INFINITE;
|
||||
int iBestNodeIndex = -1;
|
||||
for (int i = 0; i < g_iNodes; i++) {
|
||||
float fDist = vlen(g_pNodes[i].origin - randLoc) - g_pNodes[i].radius;
|
||||
|
||||
if (fDist > (float)maxDistance) {
|
||||
/* Distance is greater then our maxDistance */
|
||||
continue;
|
||||
}
|
||||
|
||||
if (fDist < flBestDist) {
|
||||
flBestDist = fDist;
|
||||
iBestNodeIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (iBestNodeIndex == -1) {
|
||||
/* TODO No waypoint in range found */
|
||||
print("WARNING!: Roaming failed, could not find waypoint in range.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
/* Go to the random waypoint. */
|
||||
RouteToPosition(g_pNodes[iBestNodeIndex].origin);
|
||||
}
|
||||
|
||||
void
|
||||
csbot::CreateObjective(void)
|
||||
{
|
||||
/* Bomb defuse map */
|
||||
if (g_cs_bombzones > 0) {
|
||||
/* Bomb is planted */
|
||||
if (g_cs_bombplanted) {
|
||||
entity eBomb = find(world, ::model, "models/w_c4.mdl");
|
||||
if (eBomb == world) {
|
||||
/* No bomb model found, but it is/was planted */
|
||||
|
||||
if (g_cs_bombzones > 0 && g_cs_bombplanted)
|
||||
RunToBombsite();
|
||||
/* RoundOver: Bomb is defused */
|
||||
if (g_cs_gamestate == GAME_END) {
|
||||
RunToRandomBombsite();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Error */
|
||||
print("WARNING! g_cs_bombplanted == TRUE, but bomb model "
|
||||
"cannot be found in the world.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (team == TEAM_CT) {
|
||||
if (g_cs_bombbeingdefused && m_actionIsDefusing == FALSE) {
|
||||
/* Bomb is being defused but not by this bot */
|
||||
/* Go and roam the defuser */
|
||||
Roam(eBomb.origin, 300);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_actionIsDefusing) {
|
||||
if (!g_cs_bombbeingdefused) {
|
||||
/* Defusing complete or somehow failed. */
|
||||
m_actionIsDefusing = FALSE;
|
||||
} else {
|
||||
/* Continue defusing. */
|
||||
input_buttons |= (INPUT_BUTTON5 | INPUT_BUTTON8);
|
||||
input_movevalues = [0,0,0];
|
||||
button5 = input_buttons & INPUT_BUTTON5; // don't release button5
|
||||
}
|
||||
}
|
||||
else {
|
||||
int distToBomb = floor(vlen(eBomb.origin - origin));
|
||||
if (distToBomb > 60) {
|
||||
/* To far away from the bomb to defuse it, run to it! */
|
||||
RunToBomb();
|
||||
} else {
|
||||
/* Aim at the bomb. */
|
||||
input_buttons |= INPUT_BUTTON8; // duck
|
||||
if ((flags & FL_ONUSABLE)) {
|
||||
// Aimed at the bomb, ready to defuse!
|
||||
ChatSayTeam("Defusing!");
|
||||
input_buttons |= INPUT_BUTTON5;
|
||||
input_movevalues = [0,0,0];
|
||||
button5 = input_buttons & INPUT_BUTTON5; // don't release button5
|
||||
m_actionIsDefusing = TRUE;
|
||||
} else {
|
||||
// Do the real aiming
|
||||
float flLerp = bound(0.0f, frametime * 45, 1.0f); // aim speed
|
||||
AimLerp(eBomb.origin + [0, 0, -6], flLerp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* team == TEAM_T */
|
||||
else {
|
||||
/* Let T bots roam around the planted bomb */
|
||||
Roam(eBomb.origin, 500);
|
||||
}
|
||||
return;
|
||||
}
|
||||
/* Bomb is NOT planted */
|
||||
else {
|
||||
if (team == TEAM_T) {
|
||||
/* T-bot: plant bomb */
|
||||
if ((g_items & ITEM_C4BOMB)) {
|
||||
/* We carry the bomb */
|
||||
if (m_gflagsBackup & GF_BOMBZONE) {
|
||||
/* We are at a bombsite and ready to plant the bomb */
|
||||
if (activeweapon != WEAPON_C4BOMB) {
|
||||
activeweapon = WEAPON_C4BOMB;
|
||||
Weapons_Draw((player)self);
|
||||
}
|
||||
|
||||
if (!m_actionIsPlanting) {
|
||||
ChatSayTeam("Going to plant the bomb!");
|
||||
m_actionIsPlanting = TRUE;
|
||||
}
|
||||
|
||||
/* Workaround */
|
||||
gflags = m_gflagsBackup;
|
||||
|
||||
/* Duck and plant bomb. */
|
||||
input_buttons = (INPUT_BUTTON0 | INPUT_BUTTON8);
|
||||
input_movevalues = [0,0,0];
|
||||
}
|
||||
else {
|
||||
/* Go to a bombsite first */
|
||||
RunToRandomBombsite();
|
||||
}
|
||||
return;
|
||||
}
|
||||
else {
|
||||
/* T-bot: check if the bomb has been dropped */
|
||||
entity e = find(world, ::model, "models/w_backpack.mdl");
|
||||
if (e != world) {
|
||||
/* The bomb backpack has been dropped */
|
||||
/* Go fetch dropped bomb! */
|
||||
ChatSayTeam("Arrr! Bomb on the ground, going to fetch it!");
|
||||
RouteToPosition(getEntityCenterPos(e));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (g_cs_escapezones && team == TEAM_T) {
|
||||
RunToEscapeZone();
|
||||
RunToRandomEscapeZone();
|
||||
return;
|
||||
}
|
||||
|
||||
if (random() < 0.5 && g_cs_escapezones > 0 && team == TEAM_CT) {
|
||||
RunToEscapeZone();
|
||||
RunToRandomEscapeZone();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (g_cs_vipzones > 0 && team == TEAM_CT) {
|
||||
RunToVIPSafetyZone();
|
||||
RunToRandomVIPSafetyZone();
|
||||
return;
|
||||
}
|
||||
|
||||
if (random() < 0.5 && g_cs_vipzones > 0 && team == TEAM_T) {
|
||||
RunToVIPSafetyZone();
|
||||
RunToRandomVIPSafetyZone();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (random() < 0.5) {
|
||||
if (g_cs_hostagestotal > 0)
|
||||
RunToHostages();
|
||||
if (g_cs_bombzones > 0)
|
||||
RunToBombsite();
|
||||
RunToRandomBombsite();
|
||||
} else {
|
||||
RunToConfront();
|
||||
}
|
||||
}
|
||||
|
||||
/** @brief Aim towards a given (vector)aimpos with a given (float)lerp speed.
|
||||
*
|
||||
* @note
|
||||
* Copied code from nuclide botlib (inside bot::RunAI), maybe make this a
|
||||
* method there, could be usefull for other stuff?
|
||||
**/
|
||||
void csbot::AimLerp(vector aimpos, float flLerp) {
|
||||
vector aimdir, vecNewAngles;
|
||||
|
||||
vector oldAngle = v_angle;
|
||||
|
||||
/* that's the old angle */
|
||||
makevectors(v_angle);
|
||||
vecNewAngles = v_forward;
|
||||
|
||||
/* aimdir = new final angle */
|
||||
aimdir = vectoangles(aimpos - origin);
|
||||
makevectors(aimdir);
|
||||
|
||||
/* slowly lerp towards the final angle */
|
||||
vecNewAngles[0] = Math_Lerp(vecNewAngles[0], v_forward[0], flLerp);
|
||||
vecNewAngles[1] = Math_Lerp(vecNewAngles[1], v_forward[1], flLerp);
|
||||
vecNewAngles[2] = Math_Lerp(vecNewAngles[2], v_forward[2], flLerp);
|
||||
|
||||
/* make sure we're aiming tight */
|
||||
v_angle = vectoangles(vecNewAngles);
|
||||
v_angle[0] = Math_FixDelta(v_angle[0]);
|
||||
v_angle[1] = Math_FixDelta(v_angle[1]);
|
||||
v_angle[2] = Math_FixDelta(v_angle[2]);
|
||||
angles[0] = Math_FixDelta(v_angle[0]);
|
||||
angles[1] = Math_FixDelta(v_angle[1]);
|
||||
angles[2] = Math_FixDelta(v_angle[2]);
|
||||
input_angles = v_angle;
|
||||
}
|
||||
|
||||
void
|
||||
csbot::PostFrame(void)
|
||||
{
|
||||
|
@ -199,12 +394,56 @@ csbot::WeaponThink(void)
|
|||
}
|
||||
};
|
||||
|
||||
/** @brief Get entity by class name and index **/
|
||||
entity
|
||||
csbot::GetEntityByNameAndIndex(const string name, int index)
|
||||
{
|
||||
int curIndex = 0;
|
||||
for (entity a = world; (a = find(a, ::classname, name));) {
|
||||
if (curIndex == index) {
|
||||
return a;
|
||||
}
|
||||
++curIndex;
|
||||
}
|
||||
print("WARNING: cstrike/server/bot.qc GetEntityByNameAndIndex: no entity '",
|
||||
name, "' with index ", itos(index), "!\n");
|
||||
return world;
|
||||
}
|
||||
|
||||
/** @brief Get bombsite entity by bombsite index
|
||||
*
|
||||
* @note
|
||||
* When there are for example 2 bombsites (g_cs_bombzones == 2) then valid
|
||||
* indexes would be 0 and 1.
|
||||
* */
|
||||
entity
|
||||
csbot::GetBombsiteByIndex(int index)
|
||||
{
|
||||
return GetEntityByNameAndIndex("func_bomb_target", index);
|
||||
}
|
||||
|
||||
/** @brief Get Escape Zone entity by index **/
|
||||
entity
|
||||
csbot::GetEscapeZoneByIndex(int index)
|
||||
{
|
||||
return GetEntityByNameAndIndex("func_escapezone", index);
|
||||
}
|
||||
|
||||
/** @brief Get VIP Safety Zone entity by index **/
|
||||
entity
|
||||
csbot::GetVIPSafetyZoneByIndex(int index)
|
||||
{
|
||||
return GetEntityByNameAndIndex("func_vip_safetyzone", index);
|
||||
}
|
||||
|
||||
void
|
||||
csbot::csbot(void)
|
||||
{
|
||||
bot::bot();
|
||||
targetname = "_csbot_";
|
||||
team = infokeyf(this, "*team");
|
||||
m_actionIsPlanting = FALSE;
|
||||
m_actionIsDefusing = FALSE;
|
||||
m_gflagsBackup = 0;
|
||||
}
|
||||
|
||||
|
@ -220,8 +459,8 @@ CSBot_BombPlantedNotify(void)
|
|||
continue;
|
||||
if (targ.health <= 0)
|
||||
continue;
|
||||
|
||||
targ.RunToBombsite();
|
||||
|
||||
targ.RunToRandomBombsite();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -238,7 +477,7 @@ CSBot_HostageRescueNotify(void)
|
|||
continue;
|
||||
if (targ.health <= 0)
|
||||
continue;
|
||||
|
||||
|
||||
targ.RunToHostages();
|
||||
}
|
||||
}
|
||||
|
@ -273,7 +512,7 @@ CSBot_BuyStart_Shop(void)
|
|||
if (r == WEAPON_ELITES) { continue; }
|
||||
if (r == WEAPON_MAC10) { continue; }
|
||||
}
|
||||
|
||||
|
||||
if (g_cstrikeWeaponPrice[r] <= pl.money) {
|
||||
CSEv_BuyWeapon_f((float)r);
|
||||
done = 1;
|
||||
|
@ -285,6 +524,14 @@ CSBot_BuyStart_Shop(void)
|
|||
done = 1;
|
||||
}
|
||||
|
||||
/* CT: Random buy bomb defuse kit when enough money left */
|
||||
if (pl.team == TEAM_CT && g_cs_bombzones > 0 &&
|
||||
g_cstrikeUtilPrice[(float)5] <= pl.money &&
|
||||
random() < 0.5)
|
||||
{
|
||||
CSEv_BuyEquipment_f((float)5); // ITEM_DEFUSAL
|
||||
}
|
||||
|
||||
/* need armor */
|
||||
if (pl.armor < 100) {
|
||||
if (pl.money >= g_cstrikeUtilPrice[1]) /* kevlar and helmet */
|
||||
|
@ -339,8 +586,27 @@ CSBot_RoundStart(void)
|
|||
if (targ.health <= 0)
|
||||
continue;
|
||||
|
||||
targ.RunToBombsite();
|
||||
targ.RunToRandomBombsite();
|
||||
}
|
||||
}
|
||||
} */
|
||||
}
|
||||
|
||||
void
|
||||
CSBot_RestartRound(void)
|
||||
{
|
||||
// Reset some variables for all bots
|
||||
for (entity a = world; (a = find(a, classname, "player"));) {
|
||||
if (clienttype(a) != CLIENTTYPE_REAL) {
|
||||
csbot targ;
|
||||
targ = (csbot)a;
|
||||
|
||||
if (targ.team == TEAM_T) {
|
||||
targ.m_actionIsPlanting = FALSE;
|
||||
}
|
||||
else {
|
||||
targ.m_actionIsDefusing = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ var int g_cs_vipzones;
|
|||
var int g_cs_escapezones;
|
||||
var int g_cs_bombzones;
|
||||
|
||||
var int g_cs_bombbeingdefused;
|
||||
var int g_cs_bombplanted;
|
||||
var int g_cs_roundswon_ct;
|
||||
var int g_cs_roundswon_t;
|
||||
|
|
|
@ -14,9 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
const string mp_teamlist_fallback = "robo;hgrunt";
|
||||
var string autocvar_mp_teamlist = mp_teamlist_fallback;
|
||||
|
||||
string
|
||||
CSDeathmatchRules::Title(void)
|
||||
{
|
||||
|
@ -60,25 +57,11 @@ CSDeathmatchRules::InitPostEnts(void)
|
|||
forceinfokey(world, "scorepoints", "0");
|
||||
|
||||
if (IsTeamplay() == true) {
|
||||
int c;
|
||||
|
||||
/* get the segments from our cvar */
|
||||
m_strTeamList = autocvar_mp_teamlist;
|
||||
c = tokenizebyseparator(m_strTeamList, ";");
|
||||
|
||||
/* if we've got less than 2 teams, use the fallback... */
|
||||
if (c < 2) {
|
||||
m_strTeamList = mp_teamlist_fallback;
|
||||
c = tokenizebyseparator(m_strTeamList, ";");
|
||||
}
|
||||
|
||||
forceinfokey(world, "teams", itos(c));
|
||||
|
||||
/* initialize all dem teams */
|
||||
for (int i = 0; i < c; i++) {
|
||||
forceinfokey(world, sprintf("team_%i", i+1i), argv(i));
|
||||
forceinfokey(world, sprintf("teamscore_%i", i+1i), "0");
|
||||
}
|
||||
forceinfokey(world, "teams", "2");
|
||||
forceinfokey(world, "team_1", "Counter-Terrorist");
|
||||
forceinfokey(world, "teamscore_1", "0");
|
||||
forceinfokey(world, "team_2", "Terrorist");
|
||||
forceinfokey(world, "teamscore_2", "0");
|
||||
} else {
|
||||
forceinfokey(world, "teams", "0");
|
||||
}
|
||||
|
@ -167,7 +150,6 @@ void
|
|||
CSDeathmatchRules::PlayerSpawn(NSClientPlayer pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
string playerModel;
|
||||
/* this is where the mods want to deviate */
|
||||
entity spot;
|
||||
|
||||
|
@ -190,11 +172,13 @@ CSDeathmatchRules::PlayerSpawn(NSClientPlayer pp)
|
|||
/* TODO: this should sort us into the lowest team */
|
||||
if (playerTeam == 0) {
|
||||
playerTeam = 1i + (int)floor(random(0, (float)teamCount)); /* teams start at 1 after all */
|
||||
pl.SetTeam(playerTeam);
|
||||
pl.SetTeam(random() < 0.5 ? TEAM_CT : TEAM_T);
|
||||
}
|
||||
|
||||
/* assign our player model */
|
||||
playerModel = sprintf("models/player/%s/%s.mdl", argv(playerTeam - 1i), argv(playerTeam - 1i));
|
||||
if (playerTeam == TEAM_T)
|
||||
pl.charmodel = floor(random(1,5));
|
||||
else
|
||||
pl.charmodel = floor(random(5,9));
|
||||
} else {
|
||||
pl.charmodel = rint(random(1,9));
|
||||
}
|
||||
|
@ -228,12 +212,8 @@ CSDeathmatchRules::PlayerSpawn(NSClientPlayer pp)
|
|||
pl.model = "models/player/vip/vip.mdl";
|
||||
}
|
||||
|
||||
/* fallback is always models/player.mdl for Half-Life */
|
||||
if not (whichpack(playerModel)) {
|
||||
playerModel = "models/player.mdl";
|
||||
}
|
||||
|
||||
pl.SetModel(playerModel);
|
||||
pl.SetModel(pl.model);
|
||||
pl.SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
pl.ClearVelocity();
|
||||
pl.gravity = __NULL__;
|
||||
|
@ -306,31 +286,4 @@ CSDeathmatchRules::CSDeathmatchRules(void)
|
|||
/* these lines do nothing but tell the server to register those cvars */
|
||||
autocvar(timelimit, 15, "Timelimit for multiplayer rounds");
|
||||
autocvar(fraglimit, 15, "Points limit for multiplayer rounds");
|
||||
}
|
||||
|
||||
void
|
||||
CSEv_HLDM_Chooseteam_s(string teamName)
|
||||
{
|
||||
CSGameRules rules = (CSGameRules)g_grMode;
|
||||
player pl = (player)self;
|
||||
|
||||
if (!teamName)
|
||||
return;
|
||||
if (rules.IsMultiplayer() == false)
|
||||
return;
|
||||
if (rules.IsTeamplay() == false)
|
||||
return;
|
||||
if (pl.IsDead() == true)
|
||||
return;
|
||||
|
||||
CSDeathmatchRules mprules = (CSDeathmatchRules)rules;
|
||||
int c = tokenizebyseparator(mprules.m_strTeamList, ";");
|
||||
|
||||
for (int i = 0; i < c; i++) {
|
||||
if (argv(i) == teamName) {
|
||||
pl.SetTeam((float)i + 1);
|
||||
Damage_Apply(pl, pl, 100, 0, DMG_SKIP_ARMOR);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -294,7 +294,7 @@ CSMultiplayerRules::TimerBegin(float tleft, int mode)
|
|||
RoundOver(TEAM_T, 3600, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
} else if (mode == GAME_END) {
|
||||
g_cs_gamestate = GAME_END;
|
||||
} else if (mode == GAME_COMMENCING) {
|
||||
|
@ -397,7 +397,7 @@ CSMultiplayerRules::BuyingPossible(NSClientPlayer pl)
|
|||
if (pl.health <= 0) {
|
||||
return (false);
|
||||
}
|
||||
|
||||
|
||||
if (g_cs_gamestate == GAME_ACTIVE) {
|
||||
if (((autocvar_mp_roundtime * 60) - g_cs_gametime) > autocvar_mp_buytime) {
|
||||
centerprint(pl, sprintf("%d seconds have passed...\nYou can't buy anything now!", autocvar_mp_buytime));
|
||||
|
@ -409,12 +409,12 @@ CSMultiplayerRules::BuyingPossible(NSClientPlayer pl)
|
|||
centerprint(pl, "You are the VIP...\nYou can't buy anything!\n");
|
||||
return (false);
|
||||
}
|
||||
|
||||
|
||||
if (g_cstrike_buying == BUY_NEITHER) {
|
||||
centerprint(pl, "Sorry, you aren't meant\nto be buying anything.\n");
|
||||
return (false);
|
||||
}
|
||||
|
||||
|
||||
if (g_cstrike_buying != BUY_BOTH) {
|
||||
if (g_cstrike_buying == BUY_CT && pl.team == TEAM_T) {
|
||||
centerprint(pl, "Terrorists aren't allowed to\nbuy anything on this map!\n");
|
||||
|
@ -424,12 +424,12 @@ CSMultiplayerRules::BuyingPossible(NSClientPlayer pl)
|
|||
return (false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!(pl.gflags & GF_BUYZONE)) {
|
||||
centerprint(pl, "Sorry, you aren't in a buyzone.\n");
|
||||
return (false);
|
||||
}
|
||||
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
|
@ -463,7 +463,7 @@ CSMultiplayerRules::RestartRound(int iWipe)
|
|||
if (autocvar_fcs_swaponround > 0)
|
||||
if (m_iSwapTeamRoundCounter >= autocvar_fcs_swaponround) {
|
||||
m_iSwapTeamRoundCounter = 0;
|
||||
|
||||
|
||||
for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
|
||||
player pl = (player)eFind;
|
||||
|
||||
|
@ -479,6 +479,9 @@ CSMultiplayerRules::RestartRound(int iWipe)
|
|||
}
|
||||
}
|
||||
|
||||
// Reset CSBot vars
|
||||
CSBot_RestartRound();
|
||||
|
||||
for (entity eFind = world; (eFind = findfloat(eFind, ::team, TEAM_T));) {
|
||||
if (!(eFind.flags & FL_CLIENT))
|
||||
continue;
|
||||
|
@ -558,6 +561,12 @@ CSMultiplayerRules::RestartRound(int iWipe)
|
|||
NSEntity e = (NSEntity)eFind;
|
||||
e.Destroy();
|
||||
}
|
||||
// Remove potential bomb backpack model from the world, else bots will go
|
||||
// chase a ghost.
|
||||
entity e = find(world, ::model, "models/w_backpack.mdl");
|
||||
if (e != world) {
|
||||
remove(e);
|
||||
}
|
||||
|
||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||
WriteByte(MSG_MULTICAST, EV_CLEARDECALS);
|
||||
|
@ -568,11 +577,11 @@ CSMultiplayerRules::RestartRound(int iWipe)
|
|||
if (g_cs_bombzones > 0) {
|
||||
int iRandomT = floor(random(1, (float)g_cs_alive_t + 1));
|
||||
int iPickT = 0;
|
||||
|
||||
|
||||
for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
|
||||
if (eFind.team == TEAM_T) {
|
||||
iPickT++;
|
||||
|
||||
|
||||
if (iPickT == iRandomT) {
|
||||
MakeBomber((player)eFind);
|
||||
}
|
||||
|
@ -650,6 +659,7 @@ CSMultiplayerRules::RoundOver(int iTeamWon, int iMoneyReward, int fSilent)
|
|||
TimerBegin(5, GAME_END); // Round is over, 5 seconds til a new round starts
|
||||
|
||||
g_cs_hostagesrescued = 0;
|
||||
g_cs_bombbeingdefused = 0;
|
||||
g_cs_bombplanted = 0;
|
||||
g_cs_roundsplayed++;
|
||||
|
||||
|
@ -810,14 +820,14 @@ CSMultiplayerRules::PlayerFindSpawn(float t)
|
|||
|
||||
if (t == TEAM_T) {
|
||||
m_eLastTSpawn = find(m_eLastTSpawn, ::classname, "info_player_deathmatch");
|
||||
|
||||
|
||||
if (m_eLastTSpawn == world) {
|
||||
m_eLastTSpawn = find(m_eLastTSpawn, ::classname, "info_player_deathmatch");
|
||||
}
|
||||
point = m_eLastTSpawn;
|
||||
} else if (t == TEAM_CT) {
|
||||
m_eLastCTSpawn = find(m_eLastCTSpawn, ::classname, "info_player_start");
|
||||
|
||||
|
||||
if (m_eLastCTSpawn == world) {
|
||||
m_eLastCTSpawn = find(m_eLastCTSpawn, ::classname, "info_player_start");
|
||||
}
|
||||
|
@ -1111,8 +1121,10 @@ CSMultiplayerRules::CSMultiplayerRules(void)
|
|||
forceinfokey(world, "teams", "2");
|
||||
forceinfokey(world, "team_1", "Terrorist");
|
||||
forceinfokey(world, "teamscore_1", "0");
|
||||
forceinfokey(world, "teamcolor_1", "1 0 0" );
|
||||
forceinfokey(world, "team_2", "Counter-Terrorist");
|
||||
forceinfokey(world, "teamscore_2", "0");
|
||||
forceinfokey(world, "teamcolor_2", "0.25 0.25 1" );
|
||||
m_iEscapedTerrorists = 0;
|
||||
}
|
||||
|
||||
|
@ -1217,3 +1229,11 @@ CSEv_JoinAuto(void)
|
|||
CSEv_JoinTeam_f(floor(random(5,9)));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSEv_JoinSpectator(void)
|
||||
{
|
||||
NSClientPlayer pl = (NSClientPlayer)self;
|
||||
ClientKill();
|
||||
pl.MakeSpectator();
|
||||
}
|
||||
|
|
|
@ -106,10 +106,11 @@ item_c4::Logic(void)
|
|||
/* we need to check if the user has changed every frame. */
|
||||
if (!m_eUser.button5) {
|
||||
ClearProgress();
|
||||
|
||||
|
||||
/* clear user */
|
||||
m_eUser = world;
|
||||
m_flDefusalState = 0.0f;
|
||||
g_cs_bombbeingdefused = FALSE;
|
||||
} else {
|
||||
|
||||
/* defusal kit always cuts the time in half */
|
||||
|
@ -121,6 +122,8 @@ item_c4::Logic(void)
|
|||
/* tracked stat */
|
||||
pl.progress = m_flDefusalState;
|
||||
pl.flags |= FL_FROZEN;
|
||||
|
||||
g_cs_bombbeingdefused = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -185,6 +188,8 @@ item_c4::OnRemoveEntity(void)
|
|||
ClearProgress();
|
||||
m_flBeepTime = 0.0f;
|
||||
m_flDefusalState = 0;
|
||||
g_cs_bombbeingdefused = FALSE;
|
||||
g_cs_bombplanted = false;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -115,18 +115,19 @@
|
|||
129 404.310150 0
|
||||
-1236.87 2106.78 36.0312 8.000000 1
|
||||
31 129.404831 0
|
||||
-1112.67 2558.34 54.5411 8.000000 2
|
||||
35 46.630283 0
|
||||
34 148.579971 0
|
||||
-1066.34 2420.98 21.9286 32.000000 3
|
||||
33 148.579971 0
|
||||
-1115.89 2556.04 54.2432 8.000000 2
|
||||
35 46.630283 6
|
||||
150 90.005127 0
|
||||
-1060.06 2414.18 18.9855 32.000000 3
|
||||
31 229.015961 0
|
||||
129 368.347656 0
|
||||
-1122.41 2561.52 100.031 8.000000 1
|
||||
150 99.204529 0
|
||||
-1153.41 2561.52 100.031 8.000000 2
|
||||
36 46.012051 0
|
||||
33 53.782150 2
|
||||
-1167.97 2555.04 100.031 8.000000 1
|
||||
37 58.178169 6
|
||||
-1168.83 2550.57 158.031 8.000000 1
|
||||
-1186.83 2550.57 158.031 8.000000 1
|
||||
38 49.115257 0
|
||||
-1216.33 2543.05 148.031 8.000000 1
|
||||
39 93.324020 0
|
||||
|
@ -522,3 +523,6 @@
|
|||
22 431.499512 0
|
||||
24 322.543915 0
|
||||
25 444.441376 0
|
||||
-1043.02 2511.69 25.5536 8.000000 2
|
||||
33 90.005127 0
|
||||
34 99.204529 0
|
||||
|
|
Loading…
Reference in New Issue