Fix compilation against latest Nuclide

This commit is contained in:
Marco Cawthorne 2024-01-08 15:36:38 -08:00
parent 77678cf09c
commit b2ebcd88a1
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
2 changed files with 1 additions and 2 deletions

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@ -111,7 +111,6 @@ hud.qc
hud_weaponselect.qc
inventory_logic_draw.qc
scoreboard.qc
../../../valve/src/client/modelevent.qc
../shared/util.qc

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@ -79,7 +79,7 @@ const vector VEC_CHULL_MAX = [16,16,18];
// Prototype for Nuclide methods involved
int PMove_IsStuck(entity eTarget, vector vOffset, vector vecMins, vector vecMaxs);
bool PMove_IsStuck(entity eTarget, vector vOffset, vector vecMins, vector vecMaxs);
int PMoveCustom_Contents(vector org);
// Prototypes for new helper methods