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3 Commits
ffce52aa2c
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75e1228f60
Author | SHA1 | Date |
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Marco Cawthorne | 75e1228f60 | |
Marco Cawthorne | 3e479db7dc | |
Marco Cawthorne | a901c060cb |
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@ -572,12 +572,6 @@ HUD_Draw(void)
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Damage_Draw();
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}
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string g_specmodes[] = {
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"Free Camera",
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"Third Person",
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"First Person"
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};
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/* specatator main entry */
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void
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HUD_DrawSpectator(void)
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@ -17,7 +17,7 @@
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class HLGameRules:NSGameRules
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{
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virtual void DamageApply(entity, entity, float, int, damageType_t);
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virtual void DamageRadius(vector, entity, float, float, int, int);
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virtual void DamageRadius(vector, entity, float, float, bool, int);
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virtual void PlayerConnect(NSClientPlayer);
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virtual void PlayerDisconnect(NSClientPlayer);
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virtual void PlayerKill(NSClientPlayer);
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@ -56,7 +56,7 @@ HLGameRules::DamageApply(entity t, entity c, float dmg, int w, damageType_t type
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}
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void
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HLGameRules::DamageRadius(vector org, entity attacker, float dmg, float r, int check, int w)
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HLGameRules::DamageRadius(vector org, entity attacker, float dmg, float r, bool check, int w)
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{
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float new_dmg;
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float dist;
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@ -86,6 +86,10 @@ void
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item_backpack::item_backpack(void)
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{
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botinfo = BOTINFO_AMMO;
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ammo_shells = 0;
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ammo_nails = 0;
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ammo_rockets = 0;
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ammo_cells = 0;
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}
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void
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@ -198,7 +198,7 @@ w_grapple_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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g_hudcb_spr,
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"sprites/hud10.png",
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[0,0],
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[1,0.625],
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g_hud_color,
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@ -209,7 +209,7 @@ w_grapple_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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g_hudcb_spr,
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"sprites/hud10.png",
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[0,0],
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[1,0.625],
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g_hud_color,
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