Commit Graph

1452 Commits

Author SHA1 Message Date
Ivan Kukush e3fcc1f57f PMove: add a bunch of comments so peole would be aware of issues/limitations 2022-07-16 00:19:31 +03:00
Ivan Kukush 9455596a3a PMove: make sv_maxspeed actually controlls players speed 2022-07-16 00:17:54 +03:00
Ivan Kukush ac0e739170 PMove: swap heavy and light gasping sounds with each other 2022-07-16 00:14:06 +03:00
Marco Cawthorne b06544aacc
PMove: crouching will no longer affect your movement underwater. noclip and crouching will no longer adjust the camera view and player bbox. 2022-07-14 21:38:54 -07:00
Marco Cawthorne 2f8b36c499
Get rid of pmove_water.qc and all that. 2022-07-14 21:29:53 -07:00
Marco Cawthorne 5ad849697e
Forgot to remove this define in pmove 2022-07-14 21:09:18 -07:00
Marco Cawthorne 93ba8c6cc9
Shared: Clean up some of the player_pmove code. Games can now via macros define some properties without overriding a method. 2022-07-14 21:02:31 -07:00
Marco Cawthorne 220b424e33
Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules. 2022-07-14 18:04:11 -07:00
Marco Cawthorne 98afd5fa28
NSRenderableEntity: add SetBoneControl methods. 2022-07-10 16:39:15 -07:00
Marco Cawthorne 2735bd26f6
Server: Add cvar 'mp_foosteps', which only works in multiplayer. Hence the name. 2022-07-09 19:47:44 -07:00
Marco Cawthorne 66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne 4dc1dc1143
prop_rope: adjust multiplier to match the original sag strength 2022-06-27 19:57:15 -07:00
Marco Cawthorne 5691fe518f
prop_rope: Minor performance boost. Add cvar rope_maxsegments. 2022-06-27 12:16:11 -07:00
Marco Cawthorne c994a9ebaf
Client: Add cvar cl_crouch_toggle (Default: 0) 2022-06-27 09:30:12 -07:00
Marco Cawthorne e7339b124e
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
Marco Cawthorne 08706fcacb
BotLib: Basic respect for bot_skill cvar. 2022-06-22 15:25:08 -07:00
Marco Cawthorne 87c706ded7
NSEntity: Respect 'team_no' entity key in all team games to filter out which team can touch what 2022-06-22 14:58:45 -07:00
Marco Cawthorne cf5a4da751
NSTrigger: respect the 'message' key with any UseTargets call 2022-06-22 13:08:37 -07:00
Marco Cawthorne 8d16c58862
NSTraceAttack: Deal better with recursion by taking damage into account on whether or not we should continue 'penetrating' 2022-06-20 23:35:24 -07:00
Marco Cawthorne 7632d0debd
Mapcycle: add Mapcycle_Load(), which will allow modes to suggest their own mapcycle. Subject to change. 2022-06-20 11:46:29 -07:00
Marco Cawthorne d1a90e9aa4
NSClientPlayer: Allow weapon input when in intermission & in vehicle, so the intermission end can get triggered. 2022-06-20 11:45:50 -07:00
Marco Cawthorne d633e80846
light_dynamic: Focus/optimise for the use of static rtlights. This _should_ provide a significant speedup. 2022-06-17 10:11:17 -07:00
Marco Cawthorne 9ef275a2ac
NSTraceAttack: Fix typo 2022-06-17 07:35:25 -07:00
Marco Cawthorne c996986631
prop_vehicle_driveable: respect clipvehicle 2022-06-16 23:04:26 -07:00
Marco Cawthorne 241c94368f
vguilib: only block inputs to engine if a widget successfully took a keypress into account 2022-06-16 21:57:53 -07:00
Marco Cawthorne b51541a3ae
NSTraceAttack: Check if we're a client before making the assumptions that our owner class has attributes related to bullet patterns 2022-06-16 14:39:08 -07:00
Marco Cawthorne e6bb5a6bc3
Client: Chat now uses a text-field for handling word wrap. Also fix the alignflags in font.h 2022-06-10 09:34:06 -07:00
Marco Cawthorne 24c869d9aa
Client: Make sure we're respecting .viewzoom of a target that we spectate in first-person. 2022-06-09 16:46:28 -07:00
Marco Cawthorne 7560bc12b8
Client: unbreak viewmodel not showing up when spectating after the OpenXR update 2022-06-09 15:54:49 -07:00
Marco Cawthorne a7d7dcd9ee
Change the last commit by turning this into an NSMonster specific function instead. 2022-06-08 17:41:02 -07:00
Marco Cawthorne 80099317cb
Entity_FindClosest: Don't return any entity of class "player" if their health is equal or below 0. 2022-06-08 17:35:56 -07:00
Marco Cawthorne e947e35cd6
Client: Make sure an K_ESCAPE input event gets forwarded to the menu regardless. 2022-06-08 17:21:20 -07:00
Marco Cawthorne 5e9a65924a
NSRenderableEntity: add cvar rfx_q2pulse_intensity, rfx_q2pulse_speed 2022-06-08 14:08:13 -07:00
Marco Cawthorne 7f85a6f924
NSRenderableEntity: add render FX Q2PULSE. Which emulates the pulsing, fullbright
rendering of items/pickups in Quake II
2022-06-08 13:30:52 -07:00
Marco Cawthorne 460eec7f76
PMoveCustom_: Check for MOVETYPE_NONE and disable any further interaction. 2022-06-08 11:39:28 -07:00
Marco Cawthorne ad093548b5
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
2022-06-06 19:58:29 -07:00
Marco Cawthorne 14518aabf0
UI: Misc fixes... get 'base' building again 2022-06-05 11:56:23 -07:00
Marco Cawthorne 6982043380
Added NSInteractiveSurface. Make voting display which bindings to press for yes/no. 2022-06-04 14:09:50 -07:00
Marco Cawthorne beb6f49620
Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init. 2022-06-03 15:22:33 -07:00
Marco Cawthorne 78d3942789
env_glow: Fix Spawned() not calling its prior self. 2022-06-02 20:01:06 -07:00
Marco Cawthorne 18fc98d7ec
Client: Draw chat and prints during intermission as well 2022-06-02 14:37:22 -07:00
Marco Cawthorne 1dab05fbd3
Menu-VGUI: Search for .vvm models alongside .mdl files in the modelviewer 2022-06-02 14:36:44 -07:00
Marco Cawthorne d303ef9741
PropData: Respect fadetime for breakmodels. 2022-06-02 14:35:52 -07:00
Marco Cawthorne a463498f60
Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
Marco Cawthorne 73c762e875
NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0. 2022-05-27 14:55:33 -07:00
Marco Cawthorne 00364ad476
Client: add helper function drawpic3d. Which instead of a screen position takes a 3d-world position as an argument. 2022-05-26 17:43:22 -07:00
Marco Cawthorne 0f7d4fd214
prop_vehicle_drivable: Add spawnflag VEHSF_NOFLIP, which will prevent the vehicle from flipping over 2022-05-26 17:42:35 -07:00
Marco Cawthorne 50070b031b
NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack. 2022-05-26 15:24:08 -07:00
Marco Cawthorne 643211efae
Add helper functions Entity_FindClosests(string classname) and Entity_SelectRandom(string classname) 2022-05-26 13:25:02 -07:00
Marco Cawthorne 68974053f4
BotLib: add cvar bot_prefix, add method SetName() which respects it. 2022-05-24 15:32:37 -07:00
Marco Cawthorne 6bc54d4219
Menu-VGUI: Hack to get Input calls done in reverse to the drawing. 2022-05-24 13:30:58 -07:00
Marco Cawthorne db97db6820
Menu-VGUI: Fix up, change Input() method to block input from other widgets 2022-05-24 13:04:48 -07:00
Marco Cawthorne 5f3570f140
VGUI: UIButton now resizes when an image is set that's larger than the button area. Also add method SetIconColor() 2022-05-20 16:35:36 -07:00
Marco Cawthorne bb2b7dbddf
NSClient: add method UpdateAliveCam()
UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
2022-05-15 13:32:53 -07:00
Marco Cawthorne 06efd9495d
func_door: Add some useful inputs.
VGUI: Some misc changes related to classic mode.
2022-05-13 14:10:07 -07:00
Marco Cawthorne 1e0534c922
NSSpraylogo: Handle vid_reload's gracefully 2022-05-13 11:41:33 -07:00
Marco Cawthorne cdf9efd0ba
XR: Don't override VF_ORIGIN/VF_ANGLES in non-XR mode 2022-05-13 10:52:28 -07:00
Marco Cawthorne 80bd490127
Client: Also check if we're fake-spectator before showing scores 2022-05-13 10:50:24 -07:00
Marco Cawthorne 05efa415e3
Client: Display scores when client is dead. 2022-05-12 22:48:54 -07:00
Marco Cawthorne 38f6996940
PMove: Fix typos that caused shenanigans. 2022-05-12 20:42:09 -07:00
Marco Cawthorne 128404d5d3
Spraylogo: Handle both monochrome (BMP) and colored spraylogos. 2022-05-12 20:34:18 -07:00
Marco Cawthorne a9b25c2f6f
Client: Regular prints will now use Font_DrawText. 2022-05-12 11:43:32 -07:00
Marco Cawthorne 7048cea248
NSSurfacePropEntity: Ignite() calls will now apply additional damage upon contact. 2022-05-12 11:42:45 -07:00
Marco Cawthorne 6653d18417
Forgot to add these files (NSClient/Player/Spectator) 2022-05-11 13:18:02 -07:00
Marco Cawthorne 25c54af62c
Spring cleaning part one. 2022-05-11 12:49:04 -07:00
Marco Cawthorne a039a69dd3
Ultimately remove the deprecated old class names for base entities. 2022-05-10 15:01:40 -07:00
Marco Cawthorne 77c3cf4e10 Further fixes for OpenXR 2022-05-08 11:28:33 -07:00
Marco Cawthorne a474b820e2
momentary_rot_button: Fix DOORHACK, it's spawnflag is apparently set by the affected and not the ent controlling it. 2022-05-07 21:02:49 -07:00
Marco Cawthorne 9e0f93c796
Initial support for OpenXR. Remember to side-load the openxr plugin and set _pext_vrinputs to 1. 2022-05-07 17:58:22 -07:00
Marco Cawthorne 5e70290017
ambient_generic: Make sure speech sentences use the attenuation as defined by the radius. 2022-05-05 19:18:26 -07:00
Marco Cawthorne 665572543f
prop_static: Support for the 'body' key. 2022-05-05 19:14:17 -07:00
Marco Cawthorne 10adaaff54
build scripts: shuffle things around so that we override FTE's makefile properly in regards to CC 2022-05-05 15:28:37 -07:00
Marco Cawthorne c5b2107abf
ambient_generic: Implement support for playing back Sentences. 2022-05-04 21:31:37 -07:00
Marco Cawthorne 4d33098716
prop_vehicle_driveable: change dmg and velocity calculation for when you collide with an object that feels pain. 2022-05-04 17:22:43 -07:00
Marco Cawthorne c4c84dbdf3
worldspawn: Unbreak client-side values not being read. 2022-05-04 15:47:25 -07:00
Marco Cawthorne 299b2eed72
scripted_sequence & multi_manager: Mark both their return values as positive once they've triggered their targets only. 2022-05-04 13:59:10 -07:00
Marco Cawthorne f9c7807c1f
NSTalkMonster: comment the last commit a bit more for prosperity. 2022-05-04 11:19:19 -07:00
Marco Cawthorne ef6c200751
NSTalkMonster: pause CHAN_VOICE and resume when unpaused. 2022-05-04 10:59:42 -07:00
Marco Cawthorne 7d780118ae
func_tracktrain: Implement support for TRAIN_NOPITCH 2022-05-02 11:04:26 -07:00
Marco Cawthorne 978cf8e1fc
env_message: When spawnflags EMF_ALLPLAYERS isn't set and our activator is NOT a client then broadcast to all players anyway.
This is a hack to make the credits in c0a0 etc. work. Hack.
2022-05-02 10:50:10 -07:00
Marco Cawthorne 66e982b901
NSMonster: Go over the animation code to add timers that handle ACT-based sequences better. 2022-05-01 22:45:30 -07:00
Marco Cawthorne 17611b7d38
PMove: Move some things around a bit. 2022-05-01 22:04:40 -07:00
Marco Cawthorne 70c2b43ff3
PMove: check for infokey 'autojump'... 2022-05-01 19:44:22 -07:00
Marco Cawthorne 4716615a89
Menu-FN: run games_set after initial init to update the window details. 2022-05-01 15:57:37 -07:00
Marco Cawthorne 594261cf7a
PMove: change default view offset to [0,0,28] 2022-05-01 15:57:10 -07:00
Marco Cawthorne 32668196bc
Forgot to uncomment a line in the last commit. 2022-05-01 12:13:38 -07:00
Marco Cawthorne e64e72d155
env_bubbles: Implementation. Should be complete.
NSIO: Add methods ReadBool(), SaveBool(), and PREDICTED_BOOL macro.
2022-04-30 20:18:56 -07:00
Marco Cawthorne d562e4d742
func_tracktrain: Do avelocity rotation a bit better. Still need to figure out turning faster. 2022-04-30 15:26:46 -07:00
Marco Cawthorne cdfae26413
ambient_generic: Restructure and network more efficiently.
Client: add support for modelevent 1008 (CHAN_VOICE sound) and 1005 (plays Sentence)
2022-04-30 14:02:25 -07:00
Marco Cawthorne 59d46e1f63
New class: NSTraceAttack. Will make it much easier for games/mods to overrides parts of it. 2022-04-29 23:45:00 -07:00
Marco Cawthorne df589de04c
BotLib: Will now set a protected *bot infokey to signal clients as to who is a bot. 2022-04-29 15:20:04 -07:00
Marco Cawthorne 0acdadefb0
GameRules: IntermissionEnd() will now unset itself to avoid multiple calls. 2022-04-29 15:19:31 -07:00
Marco Cawthorne 92826b3e5a
Deprecate FL_NOATTACK, replace it with FL_FAKESPEC. 2022-04-28 16:25:51 -07:00
Marco Cawthorne ade1deb910
Revert "base_player: MakeTempSpectator() will now null think and nextthink."
This reverts commit 0c802295c3.
2022-04-28 14:52:38 -07:00
Marco Cawthorne 94679f3a3f
SprayLogo: Add "player.spraylogo" soundDef call instead of sound(). 2022-04-28 12:34:28 -07:00
Marco Cawthorne 0c802295c3
base_player: MakeTempSpectator() will now null think and nextthink. 2022-04-28 12:34:01 -07:00
Marco Cawthorne 70f32c97a4
NSVehicle: Add method CanDriverCrouch() to deal with player physics restrictions. 2022-04-27 15:03:00 -07:00
Marco Cawthorne 278d688159
Menu-FN: EAX and Aureal 3D audio options will now toggle reverb and HRTF respectively. Requires OpenAL. 2022-04-26 16:34:52 -07:00
Marco Cawthorne 2e43e671a4
Base_Player: Network movetype and solid together. 2022-04-26 14:10:17 -07:00
Marco Cawthorne 9030ad82d9
Base_Player: Make sure disconnected clients get removed from other clients.
Menu-FN: Clear Rich-presence when no longer in a game.
2022-04-26 11:22:12 -07:00
Marco Cawthorne 36b9661abd
Platform: Go over some of the RichPresence APIs I was working on. 2022-04-25 17:00:13 -07:00
Marco Cawthorne 2d403202b9
Avoid use of infokeys to communicate whether or not a client is spectating. 2022-04-25 15:25:35 -07:00
Marco Cawthorne 1cd2f320dc
env_sprite: Fix clumsy return. 2022-04-25 10:51:29 -07:00
Marco Cawthorne 607194957e
Player: Move UseUp/Down into the base_player class. Should now universally handle un-presses for all games. 2022-04-25 10:19:17 -07:00
Marco Cawthorne 87d9614b23
GS-EntBase: Convert more entities to the new Touch() method. 2022-04-24 22:10:35 -07:00
Marco Cawthorne 659be3db46
TraceAttack: Add case for when a weapon with a penetrationpower of 2 might have a fall-off. 2022-04-24 17:24:49 -07:00
Marco Cawthorne 27308ff1f4
env_sprite: Fix predraw for modelindex based entities.
TraceAttack: Add TraceAttack_SetRangeModifier(). This will enable CS-like bullet penetration behaviour.
2022-04-24 00:23:38 -07:00
Marco Cawthorne 6ec35387ae
TraceAttack: GoldSrc its blood color is a bit darker. 2022-04-23 22:34:10 -07:00
Marco Cawthorne a28caedf40
trigger_one: Fix it up to bring it up to standards.
func_pushable: Ditto, simplify Touch()
2022-04-23 22:03:51 -07:00
Marco Cawthorne 767fdd0913
func_door_rotating: Apparently spawnflags 32 (TOGGLE) does not remove player touch. Odd. 2022-04-23 21:35:49 -07:00
Marco Cawthorne 0c89cd31ec
func_door_rotating: Redid the way how one-way-doors swing. This should avoid them swinging into your face constantly 2022-04-23 18:32:29 -07:00
Marco Cawthorne f83b6b6725
func_door_rotating: Go over the code that handles touching. Stop assigning the .touch field as it's off-limits now. 2022-04-23 17:34:22 -07:00
Marco Cawthorne 1d216918e1
Client: added cvar cl_chat_enabled, which supresses chat notifications.
Spraylogos: Fix blendFunc
VGUI: Add method Visible() for CUIWindow
2022-04-22 12:00:04 -07:00
Marco Cawthorne 7395b8d421
Gamerules: exception for friendlyfire when it comes to self
point_message: make messages appear through entities, as they may be translucent.
Fixed a minor warning.
2022-04-21 18:50:21 -07:00
Marco Cawthorne 8814c66d1f
Merge pull request #3 from cyber-bridge/master
Fix bug where dropped items shouldn't be respawned.
2022-04-20 23:51:14 +02:00
Marco Cawthorne af6412e283
Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity 2022-04-20 14:29:37 -07:00
Marco Cawthorne 8781494822
prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up 2022-04-20 12:04:17 -07:00
Marco Cawthorne 8e15f04c38
prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
Marco Cawthorne c24c8b2435
Fix a self assignment bug in Weapons_AddItem(), added userinfo spraycolor support, fix accidentally double-drawing p_ models and add cvar sv_friendlyFire 2022-04-19 21:58:13 -07:00
Marco Cawthorne bf00bfa60c
spectator: Several fixes to make spectating a bit more polished. Ignore fakespectators entirely, etc. 2022-04-18 15:53:15 -07:00
Marco Cawthorne 069c59628d
Mapcycle: Disable sanity check until the engine fixes whichpack
Gamerules: Intermission will now call 'nextmap' instead of 'restart'.
func_button: Basic support for 'message' field.
env_cubemap: default to saving .ktx
2022-04-17 13:50:14 -07:00
Marco Cawthorne a34c9a8059
env_sprite: Hack to accept materials instead of models
func_breakable: Some minor fixes
prop_physics/func_physbox: Add PHYSICS_STATIC ifdef for when a game does not want fakephysics either
NSSurfacePropEntity: max_health will now be set along with health in SpawnKey()
2022-04-16 18:42:38 -07:00
Marco Cawthorne 274686a0df
Text/Titles: Use Font_DrawText_RGBA instead of Font_DrawText (GameText_DrawString) 2022-04-15 15:22:11 -07:00
Marco Cawthorne 9cdcb3a321
trigger_hurt: Fix broken touch(), regression with the overhaul of Touch recently. 2022-04-15 10:19:50 -07:00
Marco Cawthorne 6a658c5268
NSVehicle: Add the following methods - HidePlayermodel (for the self-driver) and DriverAnimation. The latter is a gentle request and the mod doesn't have to respect it, but should be used as a fallback. 2022-04-15 10:19:22 -07:00
Marco Cawthorne a469c06fc8
Add 'surfaceparm projectile' support, so non-solid surfaces can
still react to tracelines and projectiles.
2022-04-13 16:58:42 -07:00
Marco Cawthorne 00e8f8e7a9
prop_vehicle_driveable: Add WeaponInput() method to make this a bit cleaner for sub-classes. 2022-04-13 15:31:46 -07:00
Marco Cawthorne 1b2f587599
Shared: Deprecate ClientRemove() over OnRemoveEntity, which will work on both Client and Server.
prop_vehicle_drivable: Add minor collision boxes to aid player physics
Fix some warnings.
2022-04-12 23:48:31 -07:00
Marco Cawthorne 05f6af510a
NSSurfacePropEntity: put rendering for when an entity is burning into the new
method RenderFire().
Also some minor non-ODE physics tweak.
2022-04-10 07:21:44 -07:00
Marco Cawthorne e79a2e9c2e
NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
SoundDefs: Add support for distshader on Sound_PlayAt() calls.
2022-04-10 07:01:14 -07:00
Marco Cawthorne 6b1af093bb
NSMonster: use PMoveCustom_RunStandardPlayerPhysics instead of the engine, as it overrides
our hitcontentsmask. This is required for monster/bot clips.
Client: If an entity gets removed, ensure the .skeletonindex gets deleted.
2022-04-09 19:21:00 -07:00
Marco Cawthorne 350fc0d359
Server: Perform extra count check for Spawn_SelectRandom() to avoid recursion. 2022-04-08 22:52:37 -07:00
Marco Cawthorne e827c51e4b
Client: Make sure glow effects are rendered after other entities and camera manipulation. 2022-04-08 18:15:18 -07:00
Marco Cawthorne 1dd3fe0eff
Client: Add cvar: v_muzzledlight 2022-04-08 14:20:49 -07:00
Marco Cawthorne 2c79071514
base_player: MakeTempSectator() will now make sure modelindex of the target
is set to 0.
2022-04-08 12:58:23 -07:00
Marco Cawthorne 4e62e833a3
CGameRules: Add method bool PlayerCanAttack(base_player) 2022-04-08 12:37:45 -07:00
Marco Cawthorne f6032484e2
NSVehicle: Add new methods: GetExistPos(), HideViewWeapon() and HideCrosshair().
Fix networking bug for when you exist a vehicle.
2022-04-07 12:16:07 -07:00
Marco Cawthorne e08852284f
NSRenderableEntity: Add RenderFX RFX_GLOWSHELL2, which is the same as RFX_GLOWSHELL, but
the glow effect has a 'cull back' rendering flag.
2022-04-06 19:32:46 -07:00
Marco Cawthorne a8c8938408
NSEntity: New method CreatedByMap(). Additional work towards more vehicle related
code in preparation for WASTES.
2022-04-06 16:21:07 -07:00
Marco Cawthorne 9a6897c433
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:39:30 -07:00
Marco Cawthorne af73a3a5b0
NSSurfacePropEntity: Fix bug that I recently introduced which prevents health
from propdata from getting assigned.
2022-04-05 19:05:00 -07:00
Marco Cawthorne 279e8a1cd5
Forgot to undo a debug setting. Tweaked glowshell material a little. 2022-04-05 18:59:43 -07:00
Marco Cawthorne 005c6b34ee
prop_rope: Clean up and rewrite of how segments are drawn. 2022-04-05 11:19:50 -07:00
Marco Cawthorne 0a75c64fb1
infodecal: Allow usage outside of HL BSP. Just not Quake 1/2 BSP. 2022-04-04 21:34:00 -07:00
Marco Cawthorne 542b1fe27f
func_smokevolume: Initial implementation 2022-04-04 10:16:49 -07:00
Marco Cawthorne 0d93a22b58
Clean up misc warnings. 2022-04-04 09:40:35 -07:00
Marco Cawthorne 75a1c8ce6c
NSEntity: .touch being assigned is being deprecated in favor of our internal Touch(entity).
This is so we can support StartTouch(entity) as well as EndTouch(entity) which are implemented
with this commit. Update your entities touch() function overrides for NSEntity sub-classes!
2022-04-03 14:04:34 -07:00
Marco Cawthorne 60e4853549
Clean up some misc warnings, switch over to internal bool type for some methods
in NSSurfacePropEntity, added Get/Set functions for MaxHealth.
Also bump BUILD_ENGINEREVISION to 6224 (minor crash fix upstream)
2022-04-02 09:21:49 -07:00
Marco Cawthorne e45987d65c
NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
Marco Cawthorne bd63874118
Menu-FN: Bring back the updater functionality, as improvements to the engine's package manager have been done 2022-04-01 12:17:36 -07:00
Marco Cawthorne 6802d907f7
NSPhysicsEntity: Handle collision with players differently when no physics simulator is present. 2022-04-01 12:16:14 -07:00
Marco Cawthorne 1c102a7e76
NSEntity: Add RestoreComplete() method, so after loading/changelevel we can
interpret the data we just loaded better for each entity.
2022-03-31 00:30:15 -07:00
Marco Cawthorne 27715fd1b6
Client: Add text.h, move some defs out of text.qc into it for global visibility sake 2022-03-30 20:17:15 -07:00
Marco Cawthorne e8de2b32bb
NSIO: Fix sloppy code in our Restore() method. 2022-03-29 22:25:45 -07:00
Marco Cawthorne 8c3804a1bc
Make Client_InIntermission() a shared (Client/Server) function, add method 'InIntermission()' to CGameRules.
Tone down the intermission view movement, also tweak Spawn_SelectRandom() to find more points.
2022-03-29 15:20:52 -07:00
Marco Cawthorne dd26664ac4
NSEntity: fix typo in ParentUpdate() preventing us from parenting things by offset 2022-03-28 20:20:29 -07:00
Marco Cawthorne 50312d500a
SurfaceProperties: Be more pedantic about what object can contain material
info in SurfData_Impact()
2022-03-28 19:01:29 -07:00
Marco Cawthorne e2073dfc43
env_glow: Quick hack to allow oriented sprites to rotate when pointing down. 2022-03-28 17:18:50 -07:00
Marco Cawthorne a2c90e8e95
CSQC_UpdateView: Move View_PreDraw() call right before addentities. 2022-03-28 15:45:32 -07:00
Marco Cawthorne 95c2b8225a
func_door: Add 'snd_move' attribute.
Platform: Misc minor GLSL updates. You can use the #TINT parm on program fade materials now.
2022-03-28 03:32:02 -07:00
Marco Cawthorne 9252682c53
NSTrigger: Add 'Trigger' input, this will make interacting between GoldSrc and Source triggers easier. 2022-03-26 23:27:27 -07:00
Marco Cawthorne 1ca716d4fe
func_door: Add Save/Restore methods to aid save-games. 2022-03-26 18:15:43 -07:00
Marco Cawthorne 0e4aa015a7
NSEntity: Add 'Use' input from Source. 2022-03-26 18:04:06 -07:00
Marco Cawthorne c87837f583
func_door: Add 'forceclosed' key from Source 2022-03-26 18:03:22 -07:00
Marco Cawthorne ed3c821175
logic_auto: Initial implementation.
NSEntity: Add support for 'SetParentAttachment', which currently supports
the keyword 'origin'. Will be extended to look for model attachments in the future.
NSEntity: Attachments now take the spawn offset into account instead of
attaching to an entity's origin. Use SetParentAttachment to override this.
2022-03-24 17:59:30 -07:00
Marco Cawthorne 9e9d5b1832
env_fog_controller: Initial implementation. Fully shared entity, tested on
d2_coast_XX maps in Half-Life 2.
2022-03-23 11:05:35 -07:00
Marco Cawthorne 3dc0be8ff4
func_dustcloud: Fix 'Alpha' not being respected fully. 2022-03-23 00:35:30 -07:00
Marco Cawthorne 8df9b6db0e
func_dustcloud: Add separate material textures/sfx/dustcloud into platform/ 2022-03-23 00:26:46 -07:00
Marco Cawthorne 8fa85bd1e5
func_dustcloud: initial implementation. Currently fully client-side, so
Inputs and 'StartDisabled' don't work.
2022-03-22 22:57:15 -07:00
Marco Cawthorne f8963a12db
prop_static: Respect .skin... we do this because this to-be-makestatic'd
entity will not support the RenderFXPass() anyway.
2022-03-22 19:51:59 -07:00
Marco Cawthorne 750bb413e9
prop_rope: Now a shared (client/server) entity instead of just client. Will
now respect parenting so you can have very dynamic rope attachments in
the world.
2022-03-22 16:38:31 -07:00
Marco Cawthorne 143a00e94e
Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl,
add SURF_PENETRATE, which will make bullets pass right through them when
BULLETPENETRATION is set. Go over and refactor a lot of base_client, player
and spectator code to facilitate both permanent and temporary spectators
better. Add experimental env_glow lens flare code. Fix material ID detection
bug for Q3 based BSPs. A couple helper functions were added to src/client/utils.cpp
but they are not yet final.
2022-03-17 21:05:47 -07:00
Marco Cawthorne 96f3a1224a
This is a massive change. Check the full msg here:
https://icculus.org/~marco/txt/nuclide_may2022.txt
2022-03-15 19:33:11 -07:00
Marco Cawthorne 519035d349
NSRenderableEntity: Use deformVertexes instead of the currently broken .fatness field. 2022-03-15 00:14:44 -07:00
Marco Cawthorne 88a1984d09
NSRenderableEntity: Add RFX_GLOWSHELL effect. Note that .fatness doesn't
currently work on HL MDL.
2022-03-15 00:01:20 -07:00
Marco Cawthorne dca95b5c45
Fix some warnings across the board. 2022-03-14 11:18:59 -07:00
Marco Cawthorne bbfc8c945c
BotLib: Prematurely commit all this new nav-stuff because some people like
to compile their games.
2022-03-13 17:10:12 -07:00
Marco Cawthorne e437550c73
BotLib: Add definitions for BOTINFO_AMMO and BOTINFO_ARMOR. 2022-03-13 17:09:12 -07:00
Marco Cawthorne ae85529f95
Add pmodel attributes to the base player class. 2022-03-13 17:01:18 -07:00
Marco Cawthorne 0fc52f726d
BotLib now responds to 'alert' flagged sounds as well. Also added a cooldown
timer so we don't call alerts too often.
2022-03-11 14:00:44 -08:00
Marco Cawthorne 6fb067eed3
My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
Marco Cawthorne d63f838a86
info_particle_system: Default .angles to point upward. 2022-03-10 13:50:53 -08:00
Marco Cawthorne d885e2e643
BotLib: lot of work done on recognizing weapon types, making proper use of
Weapons_IsEmpty() checks - more fixes for pathfinding; the ability to set
walk and movespeed externally via method overrides; several bugfixes in
relation to firing (and getting stuck on pressing other keys.
2022-03-08 21:50:30 -08:00
Marco Cawthorne f1f12623d1
Client: add r_skipFlares cvar. 2022-03-03 23:32:51 -08:00
Marco Cawthorne ce02de7eff
Physics_InputPostMove: Unset FROZEN _after_ physics frame... 2022-03-03 23:32:33 -08:00
Marco Cawthorne d8a8f07432
Client: make sure customphysics is set 'Empty' on monsters, clients 2022-03-03 23:31:59 -08:00
Marco Cawthorne 9765f4662b
Organize cmd.qc and fix centerprints from being 'font ambigious'. Use
the console font for now (like GoldSrc would, for example)
2022-03-03 16:13:30 -08:00
Marco Cawthorne 7ba2bee8e2
light_dynamic: Add r_showDlights, which will visually highlight active
dynamic lights that are active in-game.
2022-03-03 14:16:46 -08:00
Marco Cawthorne 53f5780ac0
Improvements to console output to make debugging easier, simplified
entry.qc by pushing more code into external functions. Add support
for mods to override networked events (after we added support for
ent update overrides the other week).
2022-03-03 14:16:02 -08:00
Marco Cawthorne 93124fa6de
base_player: Add Death() method that'll let the client know when to render
the 'Deathcam'. Also add the mentioned UpdateDeathcam().
2022-03-02 20:37:40 -08:00
Marco Cawthorne 3882611087
Server: Make sure we forceinfokey the '*team' field to 0 upon ClientConnect
to avoid having players show up in teams after map-change.
2022-03-02 09:19:05 -08:00
Marco Cawthorne 6db98c88aa
BotLib: Add support for goalitems. These may include objectives for things
like CTF - flag your game-mode entities as either .botinfo BOTINFO_TEAM_GOALITEM
or BOTINFO_TEAM_GOALCAPTURE and BotLib will try to figure out what to do.
2022-03-02 09:17:57 -08:00
Marco Cawthorne 390f127898
NSRenderableEntity: Run Math_FixDelta() on our angles before networking
anything to make sure we're within the network constraints of the protocol.
2022-03-02 09:15:41 -08:00
Marco Cawthorne 169bd80fc8
GameRules: Add 'IsTeamPlay()' method to the gamerules class. Use this
instead of the soon to be removed Rules_IsTeamPlay()!
2022-03-02 09:14:58 -08:00
Marco Cawthorne ee2d3f6b3f
SoundDef: add 'pitch' support to Sound_PlayAt(), the pointsound builtin does
support pitch on FTEQW but it's not advertised in the extensions .qc
2022-03-02 09:14:02 -08:00
Marco Cawthorne d4de286086
Menu-FN: Add 'menumap' to the liblist.gam extended specification. 2022-02-23 01:41:43 -08:00
Marco Cawthorne a687d7b330
Various tweaks to documentation inside the codebase, more verbose general
information prints to console to aid non-devs in sending bug reports and
finding other issues. Updates to some of the GLSL. Minor material fixes.
2022-02-23 01:17:05 -08:00
Marco Cawthorne 084414db40
Client: Fix bug where muzzleflashes wouldn't show up in FreeHL. 2022-02-22 12:01:31 -08:00
Marco Cawthorne 8cb4c35e23
Remove SendFlags with constants from NSEntity and peers, make full use
of EvaluateEntity() to decide which attributes to send network updates of.
2022-02-18 00:30:24 -08:00
Marco Cawthorne 1d9ade7319
NSEntity: Add ClientRemove() method so sub-classes can control what happens
when a SSQC ent representation is removed from the client.
prop_vehicle_drivable: All sorts of tweaks, lots subject to change.
VGUI elements now get a callback when the resolution gets resized, so they
get a chance to reposition themselves.
Deprecate function ClientGame_EntityRemove().
2022-02-17 22:16:35 -08:00
Marco Cawthorne 47a37af545
Client: Allow mods to override entity updates of gs-entbase.
prop_vehicle_drivable: Initial work towards suspension.
2022-02-11 17:09:08 -08:00
Marco Cawthorne 22ab20a7b4
Server: TraceAttack will now track range across bullet penetration, as well
as handle water volume impacts.
2022-02-10 16:17:24 -08:00
Marco Cawthorne f118e34792
Client: Verify our pSeat player entity directly, don't assume 'self' is the
player in CSQC_Parse_Event and CSQC_Input_Frame.
2022-02-10 13:31:57 -08:00
Marco Cawthorne bef8dfb117
Base: Some minor edits to facilitate the TW akimbo weapons (clean this later...) 2022-02-04 15:24:43 -08:00
Marco Cawthorne 82e1f2e044
GS-EntBase: Move prop_static fully to the client-side. 2022-02-04 10:52:37 -08:00
Marco Cawthorne c4a5070027
NSProjectile: Fix small compiler warning. 2022-02-04 10:22:01 -08:00
Marco Cawthorne 4c6800aa4f
Some fixes/checks for prop_dynamic that I forgot to revert while testing.
Also added some changes to NSVehicle/prop_vehicle_drivable.
2022-02-03 21:18:31 -08:00
Marco Cawthorne 54cf7f8273
GS-EntBase: Add SetScale(), SetOwner(), SetVelocity() and SetTouch() methods
to NSEntity.
2022-02-02 10:23:31 -08:00
Marco Cawthorne bcf9e2e758
Cleaning up some warnings. 2022-02-01 13:37:21 -08:00
Marco Cawthorne eb3eb567ca
Shared: nil out the base_client predraw. Get rid of the .pitch attribute of
base_player. Fix some angle networking typos.
2022-02-01 09:33:28 -08:00
Marco Cawthorne 04fe9ae215
Menu-FN: Make this progs aware of DRAWFLAG_ADDITIVE 2022-01-31 18:26:34 -08:00
Marco Cawthorne a3a5f9d626
Client: Some fixes for handling player/spectator classes, both share now the
same parent class on both client and server. Fix crash with spectators and
input-frame overrides. Add 'additive' command to fontdefs.
2022-01-31 17:38:01 -08:00
Marco Cawthorne eb01a1d8d2
Client: Add helper functions for right-aligned text drawing. 2022-01-31 17:04:08 -08:00
Marco Cawthorne 155b8c343b
Font_StringWidth: Fix me being tired and not returning anything valid in this 2022-01-31 16:21:09 -08:00
Marco Cawthorne 5a3f59a24c
BotLib: Add checks to validate the result of Way_FintClosestNode() 2022-01-31 16:07:04 -08:00
Marco Cawthorne 7bcd03c05e
Client: Change Font_GetStringWidth() to Font_StringWidth(). 2022-01-31 15:39:08 -08:00
Marco Cawthorne e11465018f
Client: Allow base_player and spectator classes to override CSQC_Input_Frame
with a new method: ClientInputFrame.
2022-01-31 15:31:07 -08:00
Marco Cawthorne 419e89e861
Client: Some minor work towards making the textmenu/game_text code respect
actual font data handled by Nuclide via external fontdef files.
2022-01-31 13:57:30 -08:00
Marco Cawthorne 7ce222007c
NSMonster: Fix oversight where targets would get overriden by AlertNearby()
Make it so Pain() has a random chance to change targets.
2022-01-31 10:12:41 -08:00
Marco Cawthorne 3fc7c477f0
info_particle_system: Fix the emitting speed/angle. Apparently that's
specified in the particle config itself.
2022-01-28 17:55:45 -08:00
Marco Cawthorne 578da4a779
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/
2022-01-28 16:02:00 -08:00
Marco Cawthorne abdce0b61d
NSMonster: Improve 'seeing', don't target just anything with takedamage set to YES.
Add 'AlertNearby()' which is called when a monster sees a new enemy,
gets hit or dies.
2022-01-28 12:31:24 -08:00
Marco Cawthorne 2c80a9f9ff NSSurfaceProp/PropData: Add support for breakable_skin. When a prop 'dies'
it doesn't necessarily have to disappear, it can change its material to one
of your choosing.
2022-01-28 06:53:32 +01:00
Marco Cawthorne 92bb821ad9
NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds
of each monster class that's based upon it.
2022-01-25 20:07:25 -08:00
Marco Cawthorne f0a8fa0889
Client: Games can now override base-Nuclide commands. 2022-01-25 20:06:40 -08:00
Marco Cawthorne 63d7b04852
NSMonster: Do some basic interpolation between new/old frames. HLMDL are
currently not supported however (engine needs a fix)
2022-01-24 17:29:58 -08:00
Marco Cawthorne 7963b11a7d
NSMonster: Add MeleeMaxDistance() and MeleeCondition(), so classes can
easily override condition and distance of their melee attacks.
2022-01-24 12:29:06 -08:00
Marco Cawthorne 709f0a2297
scripted_sequence: More work to make c1a3 and t0a0a work properly 2022-01-21 17:24:39 -08:00
Marco Cawthorne 82b1cb68fa
Improvements to some GoldSrc rendermode code, better teleporting behaviour
for scripted_sequences.
2022-01-21 12:24:25 -08:00
Marco Cawthorne 06d07738b6
Clean up the base classes, get rid of having to manually include the entbase
defs.h for the respective progs.
2022-01-20 16:23:29 -08:00
Marco Cawthorne fbb53d62f4
prop_dynamic: Filter the 'solid' field by its 3 supported collision types. 2022-01-20 14:27:39 -08:00
Marco Cawthorne 8bf7315253
prop_dynamic: Now solid by default, unless spawnflags bit 256 is set. 2022-01-20 12:57:17 -08:00
Marco Cawthorne 24b00565e3
Make it easier to parse Input/Output entity data by adding PrepareOutput()
to the NSIO class
2022-01-20 12:47:59 -08:00
Marco Cawthorne 9e2b89e386
NSEntity: BBox will now account for rotation whenever SetModel() is used. 2022-01-20 12:30:53 -08:00
Marco Cawthorne d41c770393
func_physbox and prop_physics now respect the 'start asleep' spawnflags
they have.
2022-01-20 10:37:17 -08:00
Marco Cawthorne 33795822a9
Rework env_global, entities communicating with it as well as support for
changetarget/changedelay in trigger_changelevel, which will make Hazard
Course its last level work in terms of elevator shenanigans.
2022-01-10 23:48:14 -08:00
Marco Cawthorne ec9432fe73
NSRenderableEntity: Save/Restore tracking for 'frame' field. 2022-01-10 23:46:28 -08:00
Marco Cawthorne 009462f3ee
GS-EntBase: Add game_counter_set entity. 2022-01-10 13:34:07 -08:00
Marco Cawthorne e98f751071
Add missing Save/Restore methods for ambient_generic, env_beverage, and
a dozen more.
2022-01-10 13:20:00 -08:00
Marco Cawthorne a95354c09a
trigger_multiple: Add missing save field for OnEndTouchAll I/O trigger. 2022-01-10 13:18:59 -08:00
Marco Cawthorne 11c37f789d
NSMonster: Add TriggerCondition for death of an NSMonster. 2022-01-10 13:18:25 -08:00
Marco Cawthorne e4b7d55b3c
NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed
from the game when possible.
2022-01-10 13:17:36 -08:00
Marco Cawthorne f42263dbfe
game_counter: Revise QUAKED comment, as it is apparently a point entity. 2022-01-10 13:07:58 -08:00
Marco Cawthorne 826e6c3150
GS-EntBase: Add game_counter entity. 2022-01-10 13:06:35 -08:00
Marco Cawthorne 02c2ff7be5
env_glow: Add 'rotate' key to rotate the sprite/material by X degree amount 2022-01-07 17:04:43 -08:00
Marco Cawthorne 52dfde0cf1
Sound: Add Sound_PlayLocal() which is a 'sound shader' analogue to to
localsound()
2022-01-07 13:46:16 -08:00
Marco Cawthorne 749424aa84
NSMonster: Add support for actions (used in e.g. HLMDL) to query which seq
to play. This will be expanded shortly in-engine to support more formats...
2022-01-06 19:27:08 -08:00
CYBERDEViL 7607c249f6 Fix bug where dropped items shouldn't be respawned.
`spawn()` will cast it's params to floats, so when `m_iWasDropped: TRUE`
was given it would set `m_iWasDropped` to `1065353216`; and conditions like
`m_iWasDropped == TRUE` where never met. Which would cause
`valve/src/server/items.qc:item_pickup::touch` to set `think` to `Respawn`.
2022-01-05 23:41:13 +01:00
Marco Cawthorne 9d4d7afdcd
Big overhaul of momentary_door, momentary_rot_button... now onto the last
entity until Hazard Course is fully functional from beginning to end.
2022-01-04 21:54:42 -08:00
Marco Cawthorne 08e112e128
trigger_changelevel: check if we're inside a trigger_transition under
certain conditions (and only compare the activator...)
2022-01-03 19:28:22 -08:00