Text/Titles: Use Font_DrawText_RGBA instead of Font_DrawText (GameText_DrawString)

This commit is contained in:
Marco Cawthorne 2022-04-15 15:22:11 -07:00
parent 9cdcb3a321
commit 274686a0df
Signed by: eukara
GPG Key ID: C196CD8BA993248A
1 changed files with 1 additions and 1 deletions

View File

@ -54,7 +54,7 @@ GameText_DrawString(vector pos, string msg, vector col, float alpha)
rpos[1] += Font_GetHeight(FONT_20) * i;
rpos[1] -= (Font_GetHeight(FONT_20) * c) / 2;
Font_DrawText(rpos, argv(i), FONT_20);
Font_DrawText_RGBA(rpos, argv(i), col, alpha, FONT_20);
}
}