NSEntity: Add 'Use' input from Source.

This commit is contained in:
Marco Cawthorne 2022-03-26 18:04:06 -07:00
parent c87837f583
commit 0e4aa015a7
Signed by: eukara
GPG Key ID: C196CD8BA993248A
2 changed files with 7 additions and 0 deletions

View File

@ -56,6 +56,7 @@ server/func_pendulum.qc
server/func_vehicle.qc
server/func_vehiclecontrols.qc
server/light.qc
server/logic_auto.qc
server/stubs.qc
server/infodecal.qc
server/player_weaponstrip.qc

View File

@ -589,6 +589,12 @@ NSEntity::Input(entity eAct, string strInput, string strData)
case "ClearParent":
ClearParent();
break;
case "Use":
eActivator = eAct;
if (PlayerUse)
PlayerUse();
break;
default:
NSTrigger::Input(eAct, strInput, strData);
}