Forgot to undo a debug setting. Tweaked glowshell material a little.

This commit is contained in:
Marco Cawthorne 2022-04-05 18:59:43 -07:00
parent 005c6b34ee
commit 279e8a1cd5
Signed by: eukara
GPG Key ID: C196CD8BA993248A
2 changed files with 3 additions and 3 deletions

View File

@ -118,7 +118,7 @@ CSQC_RendererRestarted(string rstr)
DetailTex_Init();
//g_shellchrome = spriteframe("sprites/shellchrome.spr", 0, 0.0f);
g_shellchromeshader = shaderforname("shellchrome", sprintf("{\ndeformVertexes bulge 1.25 1.25 0\n{\nmap %s\ntcGen environment\nrgbGen entity\n}\n}", "textures/sfx/reflection.tga"));
g_shellchromeshader = shaderforname("shellchrome", sprintf("{\ndeformVertexes bulge 1.25 1.25 0\n{\nmap %s\ntcMod scroll -0.1 0.1\ntcGen environment\nrgbGen entity\n}\n}", "textures/sfx/reflection.tga"));
/* end msg */
print("Graphical resources reloaded\n");

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@ -110,7 +110,7 @@ prop_rope::predraw(void)
R_EndPolygon();
}
segments = 32;
segments = (float)m_iSegments;
float travel = 1.0f / segments;
float progress= 0.0f;
pos1 = origin;