NSClientPlayer: Allow weapon input when in intermission & in vehicle, so the intermission end can get triggered.

This commit is contained in:
Marco Cawthorne 2022-06-20 11:45:50 -07:00
parent d633e80846
commit d1a90e9aa4
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 1 additions and 1 deletions

View File

@ -111,7 +111,7 @@ NSClientPlayer::ClientInput(void)
}
/* allow vehicles to prevent weapon logic from happening */
if (vehicle) {
if (vehicle && !Client_InIntermission()) {
NSVehicle veh = (NSVehicle)vehicle;
if (veh.PlayerInput)