Commit Graph

1807 Commits

Author SHA1 Message Date
Marco Cawthorne 11797717ef
scripted_sentence: Use targets when triggered (fixes city2a in Gunman) 2023-10-04 07:55:18 -07:00
Marco Cawthorne aadc23356d
trigger_transition: Call method TransitionComplete() onto entities when applicable. 2023-10-04 07:54:43 -07:00
Marco Cawthorne 31553d9b5c
scripted_sequence: Fix the angles being overriden when move mode NO is set. 2023-10-03 23:33:09 -07:00
Marco Cawthorne 3f0f6b2d0f
NSMonster: add new alliance type: MAL_NEUTRAL 2023-10-03 20:18:10 -07:00
Marco Cawthorne a48498e5cf
env_glow: Fix warning. 2023-10-03 11:05:38 -07:00
Marco Cawthorne c59a76a53d
NSMonster: add the ability to chase path_corners and things. 2023-10-03 11:05:14 -07:00
Marco Cawthorne 19d6f22dc4
NSIO: add TransitionComplete() method for easier handling of entities post level-transition.
NSRenderableEntity: Default renderamt to 0.
Also use Read*() methods within all of the base classes their SpawnKey() methods.
2023-10-03 11:02:47 -07:00
Marco Cawthorne 9110da2cec
trigger_once/multiple/teleport/camera, prop_rope: Save/Restore fixes 2023-10-03 11:00:28 -07:00
Marco Cawthorne 367289df84
scripted_sequence: Play animation immediately when movetype is SS_NO. 2023-10-03 10:59:25 -07:00
Marco Cawthorne ae1f768689
path_corner: Only fire its targets when a message is actually set... 2023-10-03 10:57:20 -07:00
Marco Cawthorne 51f572378f
func_pushable: Save/Restore naming fixes 2023-10-03 10:56:36 -07:00
Marco Cawthorne 7d69ab96fc
func_door: Save m_waterType 2023-10-03 10:56:05 -07:00
Marco Cawthorne 6f2115c45f
GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
Marco Cawthorne 530f25667b
func_smokevolume: fix warning in predraw. 2023-10-03 10:52:22 -07:00
Marco Cawthorne c531efaaf9
func_dustcloud: Fix warning in predraw. 2023-10-03 10:52:08 -07:00
Marco Cawthorne c1d6324153
VGUI: Redo the way input is handled, address focus changes between Windows etc. 2023-10-01 01:19:20 -07:00
Marco Cawthorne 5c5eedb665
NSGameRules: add method 'Title' which returns the print name for a given gamerule. 2023-09-29 16:10:21 -07:00
Marco Cawthorne 70bb77d2bb
trigger_changelevel/logic_auto: avoid use of the 'readcmd' builtin. 2023-09-28 23:25:26 -07:00
Marco Cawthorne 2fb002aab1
NSPhysicsEntity: Create identifier .isPhysics unique to physics based entities 2023-09-28 18:43:22 -07:00
Marco Cawthorne ee820f3ed1
logic_case: Initial implementation, missing from last commit. 2023-09-28 18:41:15 -07:00
Marco Cawthorne 4b36ec3bb0
trigger_transition: Handle the carrying-over of entity information based on 'globalname'. 2023-09-28 18:40:06 -07:00
Marco Cawthorne f76c169671
NSTrigger: read 'globalname' key, used for level transitions. 2023-09-28 18:38:16 -07:00
Marco Cawthorne 7d37cc228c
NSMoverEntity: fix mistake that prevents spawn values from being read properly 2023-09-28 18:37:08 -07:00
Marco Cawthorne 7420df0ec6
worldspawn: set 'gametitle' serverinfo when applicable 2023-09-27 14:07:08 -07:00
Marco Cawthorne 2dbfeb06b6
env_fade: fix bogus reading of key names in SpawnKey() 2023-09-27 13:31:50 -07:00
Marco Cawthorne 3d92491e54
NSMonster/NSTalkMonster: update bone count on the client whenever the modelindex changed. 2023-09-27 13:08:39 -07:00
Marco Cawthorne 9d6133054c
NSRenderableEntity: add inputs SetAnimation and SetBodyInGroup 2023-09-27 13:07:53 -07:00
Marco Cawthorne 4dcaefe368
trigger_changelevel: extra checks for funky behaviour 2023-09-27 13:03:03 -07:00
Marco Cawthorne cd8825c02a
ambient_generic: quick and dirty soundDef support 2023-09-27 13:02:04 -07:00
Marco Cawthorne 4ec4877360
Server: add new server command 'spawndef'. 2023-09-27 13:01:30 -07:00
Marco Cawthorne abea931460
trigger_once/multiple/teleport: Support for Source Engine game specific trigger filters 2023-09-27 13:00:46 -07:00
Marco Cawthorne 3ea74c3c3d
logic_auto/logic_relay/logic_timer: add some QUAKED comments 2023-09-27 12:59:41 -07:00
Marco Cawthorne a4693ff0f8
item_generic: add missing Save/Restore method declarations inside the class 2023-09-27 12:59:15 -07:00
Marco Cawthorne 91519b2706
func_tracktrain: Fix them automatically starting up. Differentiate between GoldSrc and Source engine spawnflags. 2023-09-27 12:58:51 -07:00
Marco Cawthorne 854c5907a6
NSTrigger: add method CanBeTriggeredBy() which filters out various entity types. 2023-09-27 12:57:25 -07:00
Marco Cawthorne e820e74dbc
logic_relay: Initial implementation of this Source SDK entity. 2023-09-27 00:32:16 -07:00
Marco Cawthorne e8a64da700
logic_timer: Initial implementation of this Source SDK entity 2023-09-27 00:30:13 -07:00
Marco Cawthorne 5b52c57a56
NSIO: new method CheckOutput(string), which will see if a given Output is ready to fire again. 2023-09-27 00:25:25 -07:00
Marco Cawthorne 9518a23f03
NSIO: Prevent firing an output when no activator is set 2023-09-27 00:14:44 -07:00
Marco Cawthorne d7ddfc1c87
SoundDef: add helper function int Sound_GetID(string) 2023-09-27 00:12:28 -07:00
Marco Cawthorne 49408b1342
NSMoverEntity: add 'movedir' key support for Source Engine based maps 2023-09-26 22:24:13 -07:00
Marco Cawthorne 01a7ffa56f
SoundDef: Parse 'scripts/game_sounds_manifest.txt' if present 2023-09-25 16:44:56 -07:00
Marco Cawthorne 33179a555d
Server: add `sv input [INPUTNAME] [DATA]` command to debug I/O system 2023-09-25 16:12:32 -07:00
Marco Cawthorne d749241081
func_monsterclip: Initial implementation 2023-09-22 17:08:02 -07:00
Marco Cawthorne 0be11bd948
NSMonster: call setorigin_safe after DropToFloor to get entities out the ground, if they're stuck in it (of1a1) 2023-09-22 16:34:08 -07:00
Marco Cawthorne a91122ccbe
item_generic: initial implementation of this Opposing Force entity 2023-09-22 16:21:40 -07:00
Marco Cawthorne e1fd04de05
trigger_once: spawnflag TO_PUSHABLES should also affect other func_ entities, it appears. 2023-09-22 16:21:01 -07:00
Marco Cawthorne b50b803b55
scripted_sequence: Only .ReleaseThink() when we're actually moving the entity... 2023-09-22 14:45:02 -07:00
Marco Cawthorne 6298688e05
worldspawn: Change the way worldspawn keys are read, and shared with the client.
Avoiding the need to read the world on the client-side altogether.
2023-09-22 14:39:45 -07:00
Marco Cawthorne 069557f350
func_wall/func_illusionary: get rid of this optimisation that messes with odd world data 2023-09-22 14:38:52 -07:00
Marco Cawthorne a90296864b
scripted_sequence: Call .ReleaseThink() before moving monster within InitIdle() 2023-09-22 14:37:43 -07:00
Marco Cawthorne 4f699aae6e
Monster spawning position and scripted sequence fixes. Also leave movetype of LEAVECORPSE scripted sequence entities alone or else it breaks of1a1's G-Man 2023-09-20 22:42:11 -07:00
Marco Cawthorne 5f7ea594b8
scripted_sequence & NSMonster: support for spawnflags LEAVECORPSE. Also safely position monsters upon spawning to avoid them getting stuck in the floor. 2023-09-20 20:54:13 -07:00
Marco Cawthorne f5308f6e08
env_beam/env_laser: Add ::RendererRestarted to fix textures upon video memory refreshes 2023-09-20 20:53:13 -07:00
Marco Cawthorne a1500166be
NSEntity: add method ::Relink() 2023-09-20 20:50:54 -07:00
Marco Cawthorne 65400fea2c
scripted_sequence: DropToFloor() after teleporting, and also only teleport in ::InitIdle when move mode is not 0 2023-09-20 20:08:08 -07:00
Marco Cawthorne c314e880fd
Client: Fix the parameter order on a few classes' ReceiveEntity methods 2023-09-20 15:40:13 -07:00
Marco Cawthorne 724523ce2c
Server: Increase ENTITYDEF_MAX to 256 2023-09-20 15:10:49 -07:00
Marco Cawthorne 4a8df93395
PropData: debris/gibs can now create decals upon impact with a surface 2023-09-20 15:10:29 -07:00
Marco Cawthorne d9d3220833
NSRenderableEntity: various tweaks to networking, env_glow 2023-09-20 15:09:23 -07:00
Marco Cawthorne b7126fbadb
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
Marco Cawthorne e44f56a56d
func_areaportal: Make work on Source Engine BSP by shoving the "portalnumber" key into .style 2023-09-18 19:37:36 -07:00
Marco Cawthorne c3f5e7a1c2
NSPhysicsEntity: move .geomtype into ODE ifdef 2023-09-18 19:36:15 -07:00
Marco Cawthorne c920dc2df0
NSMonster: add spawn key 'reserve_ammo', which should be self explanatory. See docs otherwise. 2023-09-18 17:57:47 -07:00
Marco Cawthorne c8d29078da
NSMonster: Add 'dead' boolean spawn key. Will decide if the monster starts 'dead' 2023-09-18 15:51:35 -07:00
Marco Cawthorne c71daa033e
NSTalkMonster: add detailed class documentation 2023-09-18 15:35:05 -07:00
Marco Cawthorne 4f35c7b6bf
NSMonster: Explicitly reset animation time before attack acts happen, add class documentation 2023-09-18 15:34:44 -07:00
Marco Cawthorne 9d29ad6635
point_spotlight: Optimize viewing angle alpha code a little bit 2023-09-13 12:32:51 -07:00
Marco Cawthorne 8150f0c080
env_steam: fix typo 2023-09-13 10:40:01 -07:00
Marco Cawthorne 5db3db539a
Client/Server: Handle 'skyname' universally and guess on the client whether we're using a Source Engine style skybox path 2023-09-13 07:56:11 -07:00
Marco Cawthorne b77ec906f6
env_steam: initial implementation of this Half-Life 2 entity. 2023-09-13 00:29:31 -07:00
Marco Cawthorne 5f070fa8c9
point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits 2023-09-12 19:39:51 -07:00
Marco Cawthorne 54b73b3386
func_wall: add small alias to make func_reflective_glass entities show up 2023-09-12 15:59:04 -07:00
Marco Cawthorne 6957ff67b7
func_monitor: Network code cleanup 2023-09-12 15:58:40 -07:00
Marco Cawthorne 62426ba5d3
point_servercommand: initial implementation of this Half-Life 2 entity 2023-09-12 15:03:41 -07:00
Marco Cawthorne 59748adf86
point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering 2023-09-12 15:00:56 -07:00
Marco Cawthorne f1141d3b11
Menu-FN: Throw up a panel for when you get disconnect from a server for one reason or another 2023-09-01 12:34:20 -07:00
Marco Cawthorne b7346e6593
Menu-FN: main buttons are now cut-up into different segments, using fallback text when using shorter btns_main files (like in older releases) 2023-08-31 15:40:05 -07:00
Marco Cawthorne 0dc3f19b1a
Menu-FN: Added the slightly buggy 'View game info' function. I now need to write a cache for the server entries, because the engine might clear its own cache by the time we want to display entries. 2023-08-23 08:21:53 -07:00
Marco Cawthorne ae8c2f16ba
Platform: refresh update strings more often while they're pending state changes. 2023-08-21 08:53:01 -07:00
Marco Cawthorne 9871e93a10
Platform: Documentation improvements. 2023-08-21 08:39:54 -07:00
Marco Cawthorne 061cdbd257
Platform/Menu-FN: Move map library loading into platform/ to keep things simple for menu modules 2023-08-19 10:28:36 -07:00
Marco Cawthorne 412c8f984e
Platform/Menu-FN: Overhaul of game update handling. New Nuclide specific API to query update package states that avoids string comparisons and much more. 2023-08-18 17:49:10 -07:00
Marco Cawthorne 8422ddd26b
Menu-FN: Avoid poking the games[] struct directly 2023-08-16 21:27:37 -07:00
Marco Cawthorne 2576f803cd
Menu-FN/Platform: Move all the custom game parsing/install code into platform/, also clean up a bunch of routines in there 2023-08-16 15:28:41 -07:00
Marco Cawthorne 050db32a81
Platform: Improve the recommended package selection code 2023-08-15 15:00:48 -07:00
Marco Cawthorne 410e3fc34e
Menu-FN: Adjustments to the Updates menu, move code into platform/updates.{h,qc} 2023-08-15 14:24:46 -07:00
Marco Cawthorne 60128c6b1e
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
Marco Cawthorne 0ea41d9304
Platform: functions Master_GetInternetServers() and Master_GetLANServers() return cached values now to avoid the engine touching the cache which may drop servers. 2023-08-07 12:54:55 -07:00
Marco Cawthorne 0bf9374016
SoundDef: implement `pointparticle` key, so that particle calls can happen within sound defs (lowering networking footprint further) 2023-08-07 12:53:47 -07:00
Marco Cawthorne 83202a6174
NSMonster: add spawn key "leap_damage", to define the sort of damage the monster can apply when leaping towards you. 2023-07-30 08:12:56 -07:00
Marco Cawthorne 571ef536a1
NSProjectile: add spawn key "decal_detonate" which can spawn a DecalGroup definition upon detonation. 2023-07-29 18:45:36 -07:00
Marco Cawthorne 35b427b84d
NSTalkMonster: bone controller for head turning is handled server-side now, so remove this code in predraw. 2023-07-29 18:20:19 -07:00
Marco Cawthorne 762d1667d0
NSProjectile: Fix how fuseOffset was applied in Launch() 2023-07-29 18:16:57 -07:00
Marco Cawthorne c9bd1eb514
NSRenderableEntity: Fix frame1time not being evaluated for networking 2023-07-29 18:00:42 -07:00
Marco Cawthorne f93f79e18c
NSProjectile: Respond to Trigger() 2023-07-27 23:47:22 -07:00
Marco Cawthorne 9a1f5e3af1
NSProjectile: Respect 'offset' spawn key. 2023-07-27 23:19:48 -07:00
Marco Cawthorne 2656593203
NSRenderableEntity: Respect traileffectnum only when a previous position is known 2023-07-27 23:19:24 -07:00
Marco Cawthorne 183d343701
NSProjectile: respect 'frame' and add new boolean spawn key 'inherit_velocity' 2023-07-27 14:14:30 -07:00
Marco Cawthorne f1e47f9ea4
NSProjectile: SpawnDef/SpawnDefAtPosition/SpawnDefAttachment will now return the resulting NSProjectile 2023-07-27 13:44:28 -07:00
Marco Cawthorne dea5168998
NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
NSTimer: Destroy when receiver becomes invalidated.
2023-07-27 13:29:58 -07:00
Marco Cawthorne bd470605a3
Exterminate FX_Explosion, FX_Spark and FX_Impact references. 2023-07-24 14:14:20 -07:00
Marco Cawthorne 159756889f
New PropData API function: BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed); 2023-07-17 11:33:44 -07:00
Marco Cawthorne a8f454dd2c
Clean up some warnings 2023-07-16 22:46:26 -07:00
Marco Cawthorne 7400694e81
Add new cvar: r_drawGLQuakeShadow 2023-07-16 13:28:41 -07:00
Marco Cawthorne d84ef55b78
Get rid of a debug print 2023-07-16 13:06:38 -07:00
Marco Cawthorne fc3884ee9b
NSEntity: involve animation frames in the EntityDef event lookup, add new Input 'AddVelocity' (which applies velocity to the entity according to forward,right,up) 2023-07-16 13:05:15 -07:00
Marco Cawthorne c65c33ef13
Client: add new command 'listFramegroups [model path]' 2023-07-16 13:04:23 -07:00
Marco Cawthorne f877b1620f
Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt 2023-07-15 11:34:58 -07:00
Marco Cawthorne b847316ec0
DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible. 2023-07-14 18:08:29 -07:00
Marco Cawthorne f2c41e3def
NSRenderableEntity: Respect the .traileffectnum field 2023-07-10 08:55:30 -07:00
Marco Cawthorne 775e210a06
Menu-FN: Fix includes as a result from an unfinished commit (startup videos) 2023-07-10 08:54:40 -07:00
Marco Cawthorne e27518b672
NSSurfacePropEntity: network 'axialscale' rendering tweak 2023-07-08 23:37:34 -07:00
Marco Cawthorne 9fd087d7bc
NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override) 2023-07-08 18:56:23 -07:00
Marco Cawthorne 4104c3e16f
NSRenderableEntity: add SpawnKey 'modelstretch'/'axialscale'. 2023-07-08 00:16:20 -07:00
Marco Cawthorne a8c4075ff9
Server: Handle savegames restoring with entityDef awareness 2023-07-07 23:43:12 -07:00
Marco Cawthorne 9e6a203a02
Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
Marco Cawthorne bc67e0ab47
NSRenderableEntity: add new methods SetAxialScale() and GetAxialScale(). These can be used in combination with the isotropic scaler which uses SetScale(). 2023-07-07 17:05:30 -07:00
Marco Cawthorne dd492c7822
Add new cvar `com_showTracers` to aid in debugging tracelines. 2023-07-04 08:42:32 -07:00
Marco Cawthorne a79ffd77b0
NSMonster: change entity spawn key 'body_on_draw' to support a group prefix (e.g. 1:2 for group 1, model 2) 2023-06-28 14:29:33 -07:00
Marco Cawthorne d5bb5f933d
NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)' 2023-06-28 14:19:47 -07:00
Marco Cawthorne 3cda024a33
NSTrigger: change team touch filter to new field team_no 2023-06-28 14:18:51 -07:00
Marco Cawthorne 31774ce3f1
EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc. 2023-06-20 21:19:00 -07:00
Marco Cawthorne 69d1498c8b
EntityDef: support 'events' group, so developers can tie animation events to Inputs (Source Base I/O system) 2023-06-19 10:35:24 -07:00
Marco Cawthorne 34e722a012
Add and track new player entity field '.score'. Used to trag score points separate from frags. 2023-06-15 11:42:01 -07:00
Marco Cawthorne 373e844305
Client: add new Util_ functons Util_GetTime, Util_GetTimeLeft and Util_GetAddress for the current server. 2023-06-15 11:40:46 -07:00
Marco Cawthorne 3b99cf7419
XR: rename cvar debug_fakevr to xr_debug_fakeinputs 2023-06-15 11:39:55 -07:00
Marco Cawthorne 0dc8f4ec75
entityDef: add support for condition based tweaks 2023-06-14 06:44:37 -07:00
Marco Cawthorne 3eb2ec1b37
entityDef: call spawn() in case an empty entity ref was passed 2023-06-07 16:50:40 -07:00
Marco Cawthorne 66745985d4
Initial implementation of NSSquadMonster, squad management for NSTalkMonster based classes 2023-06-02 19:27:16 -07:00
Marco Cawthorne 40dc1267fa
NSMonster: Add FramegroupForAct() and ActPlay() methods, deprecate Anim* methods. 2023-06-02 19:25:49 -07:00
Marco Cawthorne d0838eab60
NSMonster: turning animation support, with new overridable methods AnimTurnLeft/AnimTurnRight 2023-06-01 16:17:11 -07:00
Marco Cawthorne 1bb1fe705d
NSSurfacePropEntity: add SetBloodColor/GetBloodColor methods 2023-06-01 10:30:51 -07:00
Marco Cawthorne b4fbab80c5
NSMonster: cache idle animation in case it differs (between ACT events, in case of HL MDL) 2023-05-31 11:57:01 -07:00
Marco Cawthorne 055988da77
fix typo in NSMonster. 2023-05-31 11:47:19 -07:00
Marco Cawthorne e880bf764a
NSMonster: get movement speed from animations by default, add cvar ai_stepSize to configure distance 2023-05-31 11:44:31 -07:00
Marco Cawthorne 41465b7c9e
NSTalkMonster: network view_ofs[2] to fix r_showViewCone 2023-05-31 11:24:23 -07:00
Marco Cawthorne 7ad89b9cb2
NSMonster: new method: GetYawSpeed, which controls the turning speed in eueler angles per second. 2023-05-31 11:18:34 -07:00
Marco Cawthorne 5eae288cb9
NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted() 2023-05-31 10:09:21 -07:00
Marco Cawthorne 9e4bba1f0e
NSEntity: new method DistanceFromYaw 2023-05-31 10:08:00 -07:00
Marco Cawthorne bd7cb44784
AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets 2023-05-30 12:06:16 -07:00
Marco Cawthorne 12bb472abc
add class NSPortal (initial work, plus custom pmove changes).
Work on NSProjectile expansion has begun.
Support for skill cvar referencing within entityDef values.
2023-05-27 11:58:34 -07:00
Marco Cawthorne 6078d31f12
NSMonster: add methods SetEyePos, and cvar r_showViewCone. 2023-05-17 08:59:26 -07:00
Marco Cawthorne dad5071379
trigger_push: Support for the 'target' spawn key. 2023-05-10 16:13:28 -07:00
Marco Cawthorne ff78e34c16
Move Route_GetJumpVelocity() into shared/defs.h for now. 2023-05-10 16:12:59 -07:00
Marco Cawthorne f8a3e227d4
NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot). 2023-05-08 11:17:03 -07:00
Marco Cawthorne 20415c7ebc
NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments() 2023-05-04 08:25:46 -07:00
Marco Cawthorne 40c4d95a2b
entityDef: Fix 'spawnclass' not working when referencing other entitydefs 2023-05-04 08:23:24 -07:00
Marco Cawthorne 49d44bb21f
Server: remove rogue DOS newline characters that managed to get inside entry.qc 2023-05-01 07:15:22 -07:00
Marco Cawthorne b3b22045f3
Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start 2023-05-01 06:58:54 -07:00
Marco Cawthorne aa573ebec5
func_breakable: will now alert when a `break` or `bulletimpact` is not set on a used surfaceproperty 2023-05-01 06:48:25 -07:00
Marco Cawthorne 09a0e2de52
func_breakable: Fix entities not playing break sounds/models when no 'material' key is set. 2023-05-01 06:16:28 -07:00
Marco Cawthorne 3419c0df31
func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time. 2023-05-01 05:52:20 -07:00
Marco Cawthorne d45d2f1dc4
Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
Marco Cawthorne 054e703177
env_fog: default color values should be 255,255,255 and not normalized. 2023-04-30 18:00:11 -07:00
Marco Cawthorne 89e3b961e8
trigger_teleport: more sound customization options 2023-04-30 17:59:49 -07:00
Marco Cawthorne f606efcbf7
NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer) 2023-04-30 11:23:56 -07:00
Marco Cawthorne cd3023eeba
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC) 2023-04-22 02:45:58 -07:00
Marco Cawthorne c5626ce347
NSEntity: DropToFloor() should return a boolean akin to the original builtin. 2023-04-22 01:05:56 -07:00
Marco Cawthorne 3a755aaba7
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
Marco Cawthorne f00d49e6ca
Client: when an unknown network event is received, error out with a message. 2023-04-19 15:21:04 -07:00
Marco Cawthorne cbf78aa26a
Menu-FN: fix the player model preview frames showing up when they shouldn't. 2023-04-19 13:36:27 -07:00
Marco Cawthorne a1d8f17164
VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click. 2023-04-18 20:10:13 -07:00
Marco Cawthorne a34fd9c0e8
VGUIButton: only adjust button size on SetTitle() when button has no size 2023-04-18 19:37:46 -07:00
Marco Cawthorne 60bbe417ab
Client-Font: actually set con_textsize for the console font as well, because that makes sense to do. 2023-04-18 15:05:45 -07:00
Marco Cawthorne e1b024e345
Client-Font: when loading fonts/fontcon.font, apply it to gl_font. 2023-04-18 15:02:12 -07:00
Marco Cawthorne 97a5d9d2cd
NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d 2023-04-18 14:47:39 -07:00
Marco Cawthorne 7f55f1c868
Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry 2023-04-18 14:46:51 -07:00
Marco Cawthorne ed2d73106f
trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play. 2023-04-17 12:22:56 -07:00
Marco Cawthorne a8144ce6c1
Unbreak base/src from not compiling. 2023-04-16 23:16:15 -07:00
Marco Cawthorne 60e681a6c9
ambient_generic: Precache sound inside ::Spawned() and not ::SpawnKey() 2023-04-16 16:25:07 -07:00
Marco Cawthorne 2d3ea1ba20
trigger_teleport: fix typo that picked the wrong angles. 2023-04-16 11:55:11 -07:00
Marco Cawthorne 4a11c91d7d
trigger_teleport: change teleported entity's angles while maintaining the same velocity. 2023-04-16 11:53:03 -07:00
Marco Cawthorne 89bf3e436a
Client: ensure renderflags are being set after calling RenderFXPass() on the view models 2023-04-16 11:31:44 -07:00
Marco Cawthorne 277819b904
NSRenderableEntity: respect render amount on glowshell intensity 2023-04-16 11:06:51 -07:00
Marco Cawthorne 706241a7b6
Client: viewmodel and player model weapon now inherit the rendermode of the player. 2023-04-16 10:43:40 -07:00
Marco Cawthorne e482cb0103
Server: add missing precache for soundDef step_swim.left/right 2023-04-16 01:25:00 -07:00
Marco Cawthorne de388f0464
Remove now unnecessary debug prints. 2023-04-16 01:03:00 -07:00
Marco Cawthorne 4a330ef3ce
PMove: improvements to liquid/waterlevel testing 2023-04-16 01:01:29 -07:00
Marco Cawthorne 5c4d693c0e
func_button: Fix buttons not being able to be shot more than once. 2023-04-16 01:00:10 -07:00
Marco Cawthorne 6d6e0cc6a6
func_door: deal with different content overrides better 2023-04-16 00:46:10 -07:00
Marco Cawthorne 2e3c547838
func_button: Fix SF_BTT_TOUCH_ONLY not being respected because the entity does not spawn being touchable 2023-04-15 23:06:35 -07:00
Marco Cawthorne f4cadc74a8
Shared: CLASSEXPORT macro will now behaver nicer with non-class spawn functions. 2023-04-15 18:11:43 -07:00
Marco Cawthorne 7f79fc46a1
Add client-side stub for function Weapons_SwitchBest. 2023-04-15 17:24:49 -07:00
Marco Cawthorne a4aa5e578c
trigger_teleport: When teleporting, use setorigin_safe() to guarantee our target pos is not inside the floor (fixes some teleporters in DMC) 2023-04-15 17:24:29 -07:00
Marco Cawthorne d213ec110f
NSRenderableEntity: respect the MF_ROTATE .modelflag field. 2023-04-15 16:58:25 -07:00
Marco Cawthorne 0c5c714b79
GS-Entbase: Implementation of CS/DMC's env_fog entity. 2023-04-14 10:21:07 -07:00
Marco Cawthorne 405fe1cfa9
NSView: Mark certain methods as virtual (where it currently makes sense) 2023-04-09 11:34:50 -07:00
Marco Cawthorne 66945575ae
PMove: Fix not working when not setting #ifdef CUSTOMPLAYERPHYSICS 2023-04-08 11:21:35 -07:00
Marco Cawthorne 90685f2495
Introducing VGUITheme, so we can start removing the CLASSIC_VGUI ifdef and start overriding visual appearance on any widget or group of widgets. 2023-04-05 10:58:12 -07:00
Marco Cawthorne 9fc3503652
VGUIButton: add method SetKeyEquivalent() to handle hotkeys. 2023-04-03 12:59:33 -07:00
Marco Cawthorne 8c58d635d3
VGUI: Stability improvements, start allowing overrides for VGUIButton and VGUIWindow based classes. 2023-04-03 11:13:55 -07:00
Marco Cawthorne 41c20663a8
Client: text channel 0 now contains a message queue, so that multiple messages can stack without overriding one another 2023-03-28 16:36:21 -07:00
Marco Cawthorne c475ee4afc
Menu-VGUI: Class VGUIWindow should not be resizable by default 2023-03-27 01:55:53 -07:00
Marco Cawthorne 5843fa3ef1
Menu-VGUI: Knew I forgot something. Thanks @Fix 2023-03-27 01:53:53 -07:00
Marco Cawthorne 338e89c06a
Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`. 2023-03-25 17:32:58 -07:00
Marco Cawthorne 6c0256782f
NSNavAI: Hack to fix navigation for monster_barney in c1a0d 2023-03-24 14:19:36 -07:00
Marco Cawthorne 84db9ea404
Menu-FN: Should use SEARCH_ALLOWDUPES to allow iterating over multiple files in a game dir 2023-03-24 13:22:12 -07:00
Marco Cawthorne 109e9418b3
Implement helper function NSAssert from OPENSTEP 2023-03-24 13:21:16 -07:00
Marco Cawthorne 2c72d358ce
Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00