point_servercommand: initial implementation of this Half-Life 2 entity

This commit is contained in:
Marco Cawthorne 2023-09-12 15:03:41 -07:00
parent 59748adf86
commit 62426ba5d3
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
2 changed files with 58 additions and 0 deletions

View File

@ -59,6 +59,7 @@ server/player_loadsaved.qc
server/prop_dynamic.qc
server/prop_physics.qc
server/point_camera.qc
server/point_servercommand.qc
server/point_trigger.qc
server/targ_speaker.qc
server/target_cdaudio.qc

View File

@ -0,0 +1,57 @@
/*
* Copyright (c) 2023 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED point_servercommand (1 .5 0) (-8 -8 -8) (8 8 8)
# OVERVIEW
Issues console commands on server when triggered.
# KEYS
- "targetname" : Name
# INPUTS
- "Command" : Enters a command into the server console, input data being the command.
# TRIVIA
This entity was introduced in Half-Life 2 (2004).
*/
class
point_servercommand:NSPointTrigger
{
public:
void point_servercommand(void);
/* overrides */
virtual void Input(entity,string,string);
};
void
point_servercommand::point_servercommand(void)
{
}
void
point_servercommand::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
case "Command":
localcmd(strData);
localcmd("\n");
break;
default:
super::Input(eAct, strInput, strData);
}
}