point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits

This commit is contained in:
Marco Cawthorne 2023-09-12 19:39:51 -07:00
parent 54b73b3386
commit 5f070fa8c9
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
6 changed files with 62 additions and 40 deletions

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@ -8,9 +8,8 @@
{
clampmap "textures/sfx/cone.tga"
blendFunc add
rgbGen vertex
alphaGen vertex
blendFunc blend
}
}

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@ -92,6 +92,13 @@ var bool g_net_debug = false;
}\
}
#define READENTITY_COLOR(field, changedflag) {\
if (flChanged & changedflag) {\
field = readbyte() / 255;\
PRINTFLAG(changedflag); \
}\
}
/* undocumented printcall types */
#define PRINT_LOW 0
#define PRINT_MEDIUM 1

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@ -50,7 +50,7 @@ This entity was introduced in Half-Life 2 (2004).
class point_spotlight:NSPointTrigger
{
private:
PREDICTED_VECTOR(m_vecRenderColor)
PREDICTED_VECTOR(m_vecColor)
PREDICTED_FLOAT(m_flBeamLength)
PREDICTED_FLOAT(m_flBeamWidth)
PREDICTED_INT(m_iState)
@ -59,8 +59,12 @@ public:
void point_spotlight(void);
#ifdef CLIENT
float m_flBeamTrace;
float m_flBeamHalfwidth;
virtual void ReceiveEntity(float,float);
virtual float predraw(void);
nonvirtual void UpdateBeamLength(void);
#else
virtual void Trigger(entity, triggermode_t);
virtual void Respawn(void);
@ -72,6 +76,13 @@ public:
};
#ifdef CLIENT
void
point_spotlight::UpdateBeamLength(void)
{
traceline(origin, origin - [0, 0, m_flBeamLength], MOVE_NORMAL, this);
m_flBeamTrace = m_flBeamLength * trace_fraction;
}
float
point_spotlight::predraw(void)
{
@ -84,9 +95,6 @@ point_spotlight::predraw(void)
vector vecPlayer = g_view.GetCameraOrigin();
vector vecAngle = g_view.GetCameraAngle();
float coneAlpha = 1.0f;
float beamWidth = m_flBeamWidth / 2;
vector beamColor = m_vecRenderColor / 255;
float beamDist = 0.0f;
/* corona */
if (vecAngle[0] < 0)
@ -97,14 +105,14 @@ point_spotlight::predraw(void)
if (coneAlpha > 0.0) {
makevectors(vectoangles(origin - vecPlayer));
R_BeginPolygon("textures/sfx/spot_flare");
R_PolygonVertex(origin + v_right * beamWidth - v_up * beamWidth,
[1,1], beamColor * coneAlpha, 1.0f);
R_PolygonVertex(origin - v_right * beamWidth - v_up * beamWidth,
[0,1], beamColor * coneAlpha, 1.0f);
R_PolygonVertex(origin - v_right * beamWidth + v_up * beamWidth,
[0,0], beamColor * coneAlpha, 1.0f);
R_PolygonVertex(origin + v_right * beamWidth + v_up * beamWidth,
[1,0], beamColor * coneAlpha, 1.0f);
R_PolygonVertex(origin + v_right * m_flBeamHalfwidth - v_up * m_flBeamHalfwidth,
[1,1], m_vecColor * coneAlpha, 1.0f);
R_PolygonVertex(origin - v_right * m_flBeamHalfwidth - v_up * m_flBeamHalfwidth,
[0,1], m_vecColor * coneAlpha, 1.0f);
R_PolygonVertex(origin - v_right * m_flBeamHalfwidth + v_up * m_flBeamHalfwidth,
[0,0], m_vecColor * coneAlpha, 1.0f);
R_PolygonVertex(origin + v_right * m_flBeamHalfwidth + v_up * m_flBeamHalfwidth,
[1,0], m_vecColor * coneAlpha, 1.0f);
R_EndPolygon();
}
@ -119,21 +127,15 @@ point_spotlight::predraw(void)
if (coneAlpha > 0.0) {
vecPlayer[2] = origin[2];
makevectors(vectoangles(origin - vecPlayer));
/* figure out the end pos */
other = world;
traceline(origin, origin - [0, 0, m_flBeamLength], MOVE_OTHERONLY, this);
beamDist = fabs(trace_plane_dist);
R_BeginPolygon("textures/sfx/spot_cone");
R_PolygonVertex(origin + (v_right * beamWidth) - (v_up * beamDist),
[1,1], beamColor, coneAlpha);
R_PolygonVertex(origin - (v_right * beamWidth) - (v_up * beamDist),
[0,1], beamColor, coneAlpha);
R_PolygonVertex(origin - (v_right * beamWidth),
[0,0], beamColor, coneAlpha);
R_PolygonVertex(origin + (v_right * beamWidth),
[1,0], beamColor, coneAlpha);
R_PolygonVertex(origin + (v_right * m_flBeamHalfwidth) - (v_up * m_flBeamTrace),
[1,1], m_vecColor * coneAlpha, 1.0f);
R_PolygonVertex(origin - (v_right * m_flBeamHalfwidth) - (v_up * m_flBeamTrace),
[0,1], m_vecColor * coneAlpha, 1.0f);
R_PolygonVertex(origin - (v_right * m_flBeamHalfwidth),
[0,0], m_vecColor * coneAlpha, 1.0f);
R_PolygonVertex(origin + (v_right * m_flBeamHalfwidth),
[1,0], m_vecColor * coneAlpha, 1.0f);
R_EndPolygon();
}
}
@ -143,12 +145,9 @@ point_spotlight::predraw(void)
return (PREDRAW_NEXT);
makevectors(angles);
/* TODO: We need to handle the second cone light */
float p = dynamiclight_add(origin, m_flBeamLength, m_vecRenderColor / 255, 0, "textures/flashlight");
float p = dynamiclight_add(origin, m_flBeamLength, m_vecColor / 255, 0, "textures/flashlight");
dynamiclight_set(p, LFIELD_ANGLES, angles);
dynamiclight_set(p, LFIELD_FLAGS, LFLAG_NORMALMODE | LFLAG_REALTIMEMODE | LFLAG_SHADOWMAP);
//dynamiclight_set(p, LFIELD_NEARCLIP, 0);
//dynamiclight_set(p, LFIELD_STYLESTRING, m_strPattern);
return (PREDRAW_NEXT);
}
@ -162,13 +161,22 @@ point_spotlight::ReceiveEntity(float flNew, float flChanged)
READENTITY_ANGLE(angles[0], PNTSPTLGHT_CHANGED_ANGLES)
READENTITY_ANGLE(angles[1], PNTSPTLGHT_CHANGED_ANGLES)
READENTITY_ANGLE(angles[2], PNTSPTLGHT_CHANGED_ANGLES)
READENTITY_BYTE(m_vecRenderColor[0], PNTSPTLGHT_CHANGED_COLOR)
READENTITY_BYTE(m_vecRenderColor[1], PNTSPTLGHT_CHANGED_COLOR)
READENTITY_BYTE(m_vecRenderColor[2], PNTSPTLGHT_CHANGED_COLOR)
READENTITY_COLOR(m_vecColor[0], PNTSPTLGHT_CHANGED_COLOR)
READENTITY_COLOR(m_vecColor[1], PNTSPTLGHT_CHANGED_COLOR)
READENTITY_COLOR(m_vecColor[2], PNTSPTLGHT_CHANGED_COLOR)
READENTITY_FLOAT(m_flBeamLength, PNTSPTLGHT_CHANGED_LENGTH)
READENTITY_FLOAT(m_flBeamWidth, PNTSPTLGHT_CHANGED_WIDTH)
READENTITY_BYTE(m_iState, PNTSPTLGHT_CHANGED_STATE)
if ((flChanged & PNTSPTLGHT_CHANGED_ORIGIN) ||
(flChanged & PNTSPTLGHT_CHANGED_ANGLES) ||
(flChanged & PNTSPTLGHT_CHANGED_LENGTH))
UpdateBeamLength();
if (flChanged & PNTSPTLGHT_CHANGED_WIDTH) {
m_flBeamHalfwidth = m_flBeamWidth / 2;
}
setorigin(this, origin);
classname = "point_spotlight";
drawmask = MASK_ENGINE;
@ -183,6 +191,9 @@ point_spotlight::EvaluateEntity(void)
EVALUATE_VECTOR(angles, 0, PNTSPTLGHT_CHANGED_ANGLES)
EVALUATE_VECTOR(angles, 1, PNTSPTLGHT_CHANGED_ANGLES)
EVALUATE_VECTOR(angles, 2, PNTSPTLGHT_CHANGED_ANGLES)
EVALUATE_VECTOR(m_vecColor, 0, PNTSPTLGHT_CHANGED_COLOR)
EVALUATE_VECTOR(m_vecColor, 1, PNTSPTLGHT_CHANGED_COLOR)
EVALUATE_VECTOR(m_vecColor, 2, PNTSPTLGHT_CHANGED_COLOR)
EVALUATE_FIELD(m_flBeamLength, PNTSPTLGHT_CHANGED_LENGTH)
EVALUATE_FIELD(m_flBeamWidth, PNTSPTLGHT_CHANGED_WIDTH)
EVALUATE_FIELD(m_iState, PNTSPTLGHT_CHANGED_STATE)
@ -223,9 +234,9 @@ point_spotlight::SendEntity(entity ePEnt, float flChanged)
SENDENTITY_ANGLE(angles[0], PNTSPTLGHT_CHANGED_ANGLES)
SENDENTITY_ANGLE(angles[1], PNTSPTLGHT_CHANGED_ANGLES)
SENDENTITY_ANGLE(angles[2], PNTSPTLGHT_CHANGED_ANGLES)
SENDENTITY_BYTE(m_vecRenderColor[0], PNTSPTLGHT_CHANGED_COLOR)
SENDENTITY_BYTE(m_vecRenderColor[1], PNTSPTLGHT_CHANGED_COLOR)
SENDENTITY_BYTE(m_vecRenderColor[2], PNTSPTLGHT_CHANGED_COLOR)
SENDENTITY_COLOR(m_vecColor[0], PNTSPTLGHT_CHANGED_COLOR)
SENDENTITY_COLOR(m_vecColor[1], PNTSPTLGHT_CHANGED_COLOR)
SENDENTITY_COLOR(m_vecColor[2], PNTSPTLGHT_CHANGED_COLOR)
SENDENTITY_FLOAT(m_flBeamLength, PNTSPTLGHT_CHANGED_LENGTH)
SENDENTITY_FLOAT(m_flBeamWidth, PNTSPTLGHT_CHANGED_WIDTH)
SENDENTITY_BYTE(m_iState, PNTSPTLGHT_CHANGED_STATE)
@ -256,7 +267,7 @@ point_spotlight::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "rendercolor":
m_vecRenderColor = stov(strValue);
m_vecColor = stov(strValue) / 255;
break;
case "spotlightlength":
m_flBeamLength = stof(strValue);
@ -290,7 +301,7 @@ point_spotlight::point_spotlight(void)
#ifndef CLIENT
m_flBeamLength = 500.0f;
m_flBeamWidth = 50.0f;
m_vecRenderColor = [255,255,255];
m_vecColor = [1.0,1.0,1.0];
#endif
}

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@ -83,6 +83,11 @@
WriteEntity(MSG_ENTITY, field);\
}
#define SENDENTITY_COLOR(field, changedflag) {\
if (flChanged & changedflag)\
WriteByte(MSG_ENTITY, field * 255.0);\
}
var bool g_isloading = false;
var bool autocvar_mp_flashlight = true;