NSRenderableEntity: Fix frame1time not being evaluated for networking

This commit is contained in:
Marco Cawthorne 2023-07-29 18:00:42 -07:00
parent f93f79e18c
commit c9bd1eb514
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
3 changed files with 2 additions and 1 deletions

View File

@ -381,7 +381,6 @@ private:
#endif
PREDICTED_FLOAT(m_flHeadYaw)
PREDICTED_FLOAT_N(frame1time)
PREDICTED_FLOAT_N(subblendfrac)
PREDICTED_FLOAT_N(bonecontrol1)

View File

@ -100,6 +100,7 @@ private:
PREDICTED_INT(m_iBody)
PREDICTED_FLOAT_N(colormap)
PREDICTED_VECTOR_N(glowmod)
PREDICTED_FLOAT_N(frame1time)
PREDICTED_FLOAT(m_iRenderFX)
PREDICTED_FLOAT(m_iRenderMode)

View File

@ -114,6 +114,7 @@ NSRenderableEntity::EvaluateEntity(void)
EVALUATE_VECTOR(maxs, 1, RDENT_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 2, RDENT_CHANGED_SIZE)
EVALUATE_FIELD(frame, RDENT_CHANGED_FRAME)
EVALUATE_FIELD(frame1time, RDENT_CHANGED_FRAME)
EVALUATE_FIELD(skin, RDENT_CHANGED_SKIN)
EVALUATE_FIELD(effects, RDENT_CHANGED_EFFECTS)
EVALUATE_FIELD(m_iBody, RDENT_CHANGED_BODY)