Commit Graph

28 Commits

Author SHA1 Message Date
Marco Cawthorne 94564e0697
Minor script changes to change from GH to our own VCS. 2023-01-18 21:30:04 -08:00
Marco Cawthorne ad093548b5
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
2022-06-06 19:58:29 -07:00
Marco Cawthorne 70a2e72e45 build_editor.sh: Copy the relevant mingw libraries over when building succeeds. 2022-05-13 09:23:06 -07:00
Marco Cawthorne 981b398b49 build_*.sh: minor adjustments for msys2 2022-05-13 08:50:06 -07:00
Marco Cawthorne 10adaaff54
build scripts: shuffle things around so that we override FTE's makefile properly in regards to CC 2022-05-05 15:28:37 -07:00
Marco Cawthorne 32ae91d54f
build.cfg: Add BUILD_CLANG option. Set this to 1 if you're having issues with WS/VMAP and recent versionf of GCC. 2022-05-05 09:13:16 -07:00
Marco Cawthorne 4c51ac7e79
build: bump BUILD_ENGINEREVISION to 6235. Go over the build scripts to be compliant with /bin/dash, a strictly POSIX shell. 2022-04-25 12:52:35 -07:00
Marco Cawthorne f1ab2201fb
build_editor.sh: build latest WS with WAD/PAK support 2022-01-23 12:16:05 -08:00
Marco Cawthorne a1d63ff19a
build_editor.sh: update to coincide with latest WorldSpawn commit 2021-12-30 16:52:22 -08:00
Marco Cawthorne 0b7f9ebda2
Update build_editor.sh 2021-10-31 21:39:02 +01:00
Marco Cawthorne 8bfd7d24ec
build_editor.sh: Fixed it always running 'clean' builds... very sorry. 2021-10-30 02:32:57 +02:00
Marco Cawthorne 2256c8501c build_game.sh: double check if we're in a git repo before updating a sub-module 2021-08-07 23:14:51 +02:00
Marco Cawthorne 4bebda7940 build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project 2021-08-07 12:27:19 +02:00
Marco Cawthorne 54cd7e2ccf build_editor.sh: append LD/CFLAGS differently to support more shells 2021-06-26 21:57:09 +02:00
Marco Cawthorne 6edba5dad4 Build system: Use '. ' instead of the 'source' shell builtin. 2021-06-26 21:50:17 +02:00
Marco Cawthorne 75f97827dc Add build.cfg source, for configurable builds using the build_*.sh scripts. 2021-06-26 18:09:08 +02:00
Marco Cawthorne 3db68a9e36 Merge branch 'master' of ssh://git.code.sf.net/p/nuclide/code 2021-06-05 21:06:44 +02:00
Marco Cawthorne dd3f99e8a5 build_editor.sh: copy defaultkeys.ini 2021-06-05 21:06:32 +02:00
Marco Cawthorne 5ae86119b0 get_gamepacks.sh: don't grab manifests when updating any more, as they're redundant for gamepacks 2021-06-05 16:17:10 +02:00
Marco Cawthorne b2c15d8fa4 build_editor.sh: Add check for env variable BUILD_CLEAN 2021-06-04 13:03:26 +02:00
Marco Cawthorne 7fdf579b5d build_editor.sh: specify special CFLAGS for OpenBSD 2021-06-02 14:43:01 +02:00
Marco Cawthorne 14c3669cf0 build_editor.sh: switch from cmake to make compilation, since the upstream change 2021-06-02 12:42:13 +02:00
Marco Cawthorne 1de7864463 build_engine/editor.sh: Use sysctl on OpenBSD to get number of cores. 2021-05-09 22:01:13 +02:00
Marco Cawthorne 568121d05f Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
individual eclass .def files for Radiant
2021-03-04 05:04:14 +01:00
Marco Cawthorne e9802433c3 build_editor.sh: Create separate entity definition files per mod. 2021-02-07 09:31:54 +01:00
Marco Cawthorne bd98047ff9 build_engine/editor: Support for systems without nproc amongst other things 2021-01-16 19:29:27 +01:00
Marco Cawthorne ebdd55d397 Update build_editor.sh to work with WorldSpawn 1.1.0 2020-12-19 21:17:50 +01:00
Marco Cawthorne a1b68075fa Add build scripts for our editor/compiler: WorldSpawn! 2020-11-17 13:03:52 +01:00