build_editor.sh: Create separate entity definition files per mod.

This commit is contained in:
Marco Cawthorne 2021-02-07 09:23:37 +01:00
parent 550203d019
commit e9802433c3
2 changed files with 27 additions and 17 deletions

View File

@ -172,6 +172,12 @@ mv_wsfile WorldSpawn_PATCH
mv_wsfile worldspawn
mv_wsfile vmap
cd ../../src
./mk_mapdef.sh
cp -v ./entities.def ../bin/platform.game/platform/entities.def
cd ../../
./make_mapdef.sh valve
./make_mapdef.sh cstrike
./make_mapdef.sh gearbox
./make_mapdef.sh hunger
./make_mapdef.sh poke646
./make_mapdef.sh rewolf
./make_mapdef.sh scihunt
./make_mapdef.sh tfc

View File

@ -1,19 +1,23 @@
#!/bin/sh
ENT_OUTFILE="./entities.def"
rm "$ENT_OUTFILE"
ent_for_mod()
{
mkdir -p ./bin/$1.game/$1/
ENT_OUTFILE="./bin/$1.game/$1/entities.def"
rm "$ENT_OUTFILE"
find ./gs-entbase -type f \( -iname \*.cpp -o -iname \*.c \) | while read EDEF_N; do
echo "Scanning for definitions inside $EDEF_N"
sed -n '/\/*QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
done;
find ./client -type f \( -iname \*.cpp -o -iname \*.c \) | while read EDEF_N; do
echo "Scanning for definitions inside $EDEF_N"
sed -n '/\/*QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
done;
find ./server -type f \( -iname \*.cpp -o -iname \*.c \) | while read EDEF_N; do
echo "Scanning for definitions inside $EDEF_N"
sed -n '/\/*QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
find ./$1/src/ -type f \( -iname \*.cpp -o -iname \*.c \) | while read EDEF_N; do
echo "Scanning for definitions inside $EDEF_N"
sed -n '/\/*QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
done;
}
BASE_ENT=./bin/platform.game/platform/entities_base.def
rm "$BASE_ENT"
find ./src/gs-entbase/ -type f \( -iname \*.cpp -o -iname \*.c \) | while read EDEF_N; do
echo "Scanning for definitions inside $EDEF_N"
sed -n '/\/*QUAKED/,/*\//p' $EDEF_N >> "$BASE_ENT"
done;
ent_for_mod $1