build_editor.sh: Add check for env variable BUILD_CLEAN

This commit is contained in:
Marco Cawthorne 2021-06-04 13:03:26 +02:00
parent 0a5e254963
commit b2c15d8fa4
3 changed files with 14 additions and 11 deletions

View File

@ -50,7 +50,10 @@ else
cd ./worldspawn
fi
gmake clean
if [ "$BUILD_CLEAN" ]; then
gmake clean
fi
CC=$WS_CC CXX=$WS_CXX CFLAGS="$WS_CFLAGS" LDFLAGS="$WS_LDFLAGS" gmake -j $BUILD_PROC
mkdir -p ../../bin/bitmaps

View File

@ -272,9 +272,9 @@ CBaseEntity::ReceiveEntity(float flChanged)
origin[2] = readcoord();
}
if (flChanged & BASEFL_CHANGED_ANGLES) {
angles[0] = readfloat();
angles[1] = readfloat();
angles[2] = readfloat();
angles[0] = readshort() / (65535/360);
angles[1] = readshort() / (65535/360);
angles[2] = readshort() / (65535/360);
}
if (flChanged & BASEFL_CHANGED_MODELINDEX) {
modelindex = readshort();
@ -470,9 +470,9 @@ CBaseEntity::SendEntity(entity ePEnt, float fChanged)
WriteCoord(MSG_ENTITY, origin[2]);
}
if (fChanged & BASEFL_CHANGED_ANGLES) {
WriteFloat(MSG_ENTITY, angles[0]);
WriteFloat(MSG_ENTITY, angles[1]);
WriteFloat(MSG_ENTITY, angles[2]);
WriteShort(MSG_ENTITY, angles[0] * (65535/360));
WriteShort(MSG_ENTITY, angles[1] * (65535/360));
WriteShort(MSG_ENTITY, angles[2] * (65535/360));
}
if (fChanged & BASEFL_CHANGED_MODELINDEX) {
WriteShort(MSG_ENTITY, modelindex);

View File

@ -49,9 +49,9 @@ base_player::ReceiveEntity(float new, float fl)
if (fl & PLAYER_ORIGIN_Z)
origin[2] = readcoord();
if (fl & PLAYER_ANGLES_X)
pitch = readfloat();
pitch = readshort() / (65535/360);
if (fl & PLAYER_ANGLES_Y)
angles[1] = readfloat();
angles[1] = readshort() / (65535/360);
if (fl & PLAYER_COLORMAP)
colormap = readfloat();
@ -281,9 +281,9 @@ base_player::SendEntity(entity ePEnt, float fChanged)
WriteCoord(MSG_ENTITY, origin[2]);
if (fChanged & PLAYER_ANGLES_X)
WriteFloat(MSG_ENTITY, v_angle[0]);
WriteShort(MSG_ENTITY, v_angle[0] * (65535/360));
if (fChanged & PLAYER_ANGLES_Y)
WriteFloat(MSG_ENTITY, angles[1]);
WriteShort(MSG_ENTITY, angles[1] * (65535/360));
if (fChanged & PLAYER_COLORMAP)
WriteFloat(MSG_ENTITY, colormap);