Commit Graph

58 Commits

Author SHA1 Message Date
Marco Cawthorne 066c566557
Update README.md 2024-03-02 08:56:00 -08:00
Marco Cawthorne 1797666453
WEAPON_NAILGUN/WEAPON_SUPERNAILGUN: projectile_supernail entityDef should make ricochet sound upon exploding 2024-03-02 00:53:00 -08:00
Marco Cawthorne f1f1fe0b36
Skill files now match the new conventions, and we tweak some sound and entity definitions. 2024-02-23 14:02:47 -08:00
Marco Cawthorne b08bed9d23
Remove "bot_add" command. 2024-01-26 19:28:52 -08:00
Marco Cawthorne 75e1228f60
Client: Remove duplicate g_specmodes[] definition 2024-01-08 15:28:07 -08:00
Marco Cawthorne 3e479db7dc
WEAPON_GRAPPLE: use the sprites Serecky has made for the extras package 2024-01-05 13:39:01 -08:00
Marco Cawthorne a901c060cb
Gamerules: DamageRadius check argument is of type bool now 2024-01-05 13:38:17 -08:00
Marco Cawthorne ffce52aa2c
Networking: fix oversight where EV_INTERMISSION was being overriden by EV_DMC_PICKUPMSG because I failed to set the right starting id. 2024-01-05 13:37:23 -08:00
Marco Cawthorne 2e74daf910
Unbreak against latest Nuclide 2023-11-17 18:47:56 -08:00
Marco Cawthorne d8b8152b13
Merge branch 'master' of ssh://vcs.vera-visions.com:1997/nuclide-ports/dmc 2023-10-30 16:39:57 -07:00
Xylemon 825527a2a9 Renamed map preview images for packaging 2023-10-28 19:51:34 -07:00
Marco Cawthorne 103a2673aa
Remove view.qc and modelevent.qc 2023-10-12 14:44:34 -07:00
Marco Cawthorne f39acbed5e
Initial work on the extra DMC content for 3wave and Suparsonik's addon work 2023-07-27 23:18:09 -07:00
Marco Cawthorne ccab59cb15
WEAPON_SUPERSHOTGUN: make the shell eject nicer 2023-05-10 16:10:43 -07:00
Marco Cawthorne 3fea7639fe
item_backpack now uses titles.txt string entries for the flavor text on pickup 2023-05-10 15:05:50 -07:00
Marco Cawthorne f86934b685
Fix the backpack/weaponbox from not dropping 2023-05-10 14:34:49 -07:00
Marco Cawthorne e52bea41a3
Use entityDefs instead of hard-coded item pickups 2023-05-08 11:18:29 -07:00
Marco Cawthorne a3df1fdcb7
Add some entityDefs for handling Quake 1/3 maps and teleporters better 2023-04-30 18:05:13 -07:00
Marco Cawthorne 297d66e9f9
WEAPON_ROCKETLAUNCHER: tweak the start position of the rocket a little (fluff) 2023-04-30 11:25:12 -07:00
Marco Cawthorne f9798b48f9
player: Fix for server-side controlled rendermodes on player entities 2023-04-30 11:24:49 -07:00
Marco Cawthorne f0d7288871
Throw out maphacks.qc in favor of scripts/maptweaks.txt 2023-04-22 02:40:53 -07:00
Marco Cawthorne f3bdb3d3e7
Minor cleanups and initial research into the Threewave CTF entities that are referenced in some versions of DMC 2023-04-22 01:06:18 -07:00
Xylemon deac6b59b2 Every map should now have waypoints and previews 2023-04-20 05:39:06 -07:00
Marco Cawthorne 030b63bcac
Client: Display icons on the HUD for the different artifacts you can carry 2023-04-17 23:35:21 -07:00
Marco Cawthorne 43fc2c69ee
Add teleporter noise for DMC's info_teleporter. 2023-04-17 23:35:18 -07:00
Xylemon 00f50b883c Merge branch 'master' of ssh://vcs.vera-visions.com:1997/nuclide-ports/dmc 2023-04-17 05:45:11 -07:00
Marco Cawthorne da7dd47034
PMove: change player view offset to 22 (practically Quake's) 2023-04-17 02:41:06 -07:00
Xylemon b428d5ed81 Added the rest of the ambient sound ents from Quake, apparently Valve also left into ambient_suck_wind by mistake... 2023-04-17 02:32:29 -07:00
Marco Cawthorne 21d87cba33
WEAPON_LIGHTNING: Shove some visual fluff in here before I go to bed. 2023-04-17 02:31:13 -07:00
Marco Cawthorne dcc79b605c
Server: DamageRadius should push the player a bit more. 2023-04-17 00:42:46 -07:00
Marco Cawthorne 9eaa455ba2
Explosives should now do more accurate damage calculation. 2023-04-17 00:36:36 -07:00
Marco Cawthorne 2aed2e5f72
Client: add the Quake style crosshair (and make it respect the crosshair cvar...) 2023-04-17 00:11:41 -07:00
Marco Cawthorne ac9cd39ca6
add dcdm5.shader, which attempts to fix the missing texture in dcdm5 left in by Valve 2023-04-16 20:39:21 -07:00
Marco Cawthorne 2f6ef264b1
implementation of ambient_drip. The only dedicated ambient sound in Deathmatch Classic. 2023-04-16 16:26:35 -07:00
Marco Cawthorne 2a988b7364
item_health: take mega health away over time. 2023-04-16 12:21:52 -07:00
Marco Cawthorne b085cf6021
Updated README.md 2023-04-16 12:14:30 -07:00
Marco Cawthorne ed3029b16e
update README.md 2023-04-16 12:04:41 -07:00
Marco Cawthorne 6f03d53242
player: fix typo that'll unbreak the envirosuit. 2023-04-16 11:20:05 -07:00
Marco Cawthorne 5b0d88840c
item_artifact: tweak colors and don't allow players to pick up an artifact if they already have it. 2023-04-16 11:18:33 -07:00
Marco Cawthorne 6d4272ef87
add waypoint nav file for p_se_3, made by Xylemon 2023-04-16 11:03:16 -07:00
Marco Cawthorne 610f46c75a
player: reset rendermode to defaults when the artifacts go out 2023-04-16 11:00:52 -07:00
Marco Cawthorne ac59f692e4
Tweak some pmove related variables and sounds. 2023-04-16 11:00:29 -07:00
Marco Cawthorne f5556655d2
player: Set render properties based on the artifact we're carrying (with priority on invisibility) 2023-04-16 10:42:53 -07:00
Marco Cawthorne 621b93171f
Implement functionality of the various powerups, except for rendering. 2023-04-16 09:49:38 -07:00
Marco Cawthorne 32902116be
add README.md 2023-04-16 08:41:09 -07:00
Marco Cawthorne 2e93c82b4e
Add src/server/maphacks.qc, which has some example item replacement macros. These are subject to change and may even be moved into an external file at some point. 2023-04-15 18:12:43 -07:00
Marco Cawthorne 3089ebb659
Client: Swap shell/nail ammo notification icon 2023-04-15 17:36:13 -07:00
Marco Cawthorne 2eb4cf86b5
Updated waypoint file for dmc_dm4 2023-04-15 17:21:27 -07:00
Marco Cawthorne 5280004b1f
Weapons will now auto-switch to the next best available weapon when empty. 2023-04-15 17:21:13 -07:00
Marco Cawthorne 1421857601
Set rotating flag on select pickups, make item_pickup sound DMC specific 2023-04-15 16:56:46 -07:00