Set rotating flag on select pickups, make item_pickup sound DMC specific

This commit is contained in:
Marco Cawthorne 2023-04-15 16:56:46 -07:00
parent 425005e91f
commit 1421857601
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
5 changed files with 106 additions and 1 deletions

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@ -51,6 +51,7 @@ item_armor::Respawn(void)
SetOrigin(GetSpawnOrigin());
SetModel(GetSpawnModel());
SetSize([-16,-16,0],[16,16,16]);
modelflags = MF_ROTATE;
ReleaseThink();

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@ -53,6 +53,7 @@ item_artifact::Respawn(void)
SetOrigin(GetSpawnOrigin());
SetModel(GetSpawnModel());
SetSize([-16,-16,0],[16,16,16]);
modelflags = MF_ROTATE;
ReleaseThink();

98
src/server/item_pickup.qc Normal file
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@ -0,0 +1,98 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void item_pickup::Touch(entity eToucher)
{
bool isDeathmatch = false;
if (eToucher.classname != "player") {
return;
}
/* don't remove if AddItem fails */
if (Weapons_AddItem((player)eToucher, id, m_iClip) == FALSE) {
return;
}
if (cvar("deathmatch") == 1 || cvar("deathmatch") == 2)
isDeathmatch = true;
Logging_Pickup(eToucher, this, __NULL__);
Sound_Play(other, CHAN_ITEM, "dmc_weapon.pickup");
UseTargets(eToucher, TRIG_TOGGLE, m_flDelay);
if (real_owner || m_iWasDropped == 1 || isDeathmatch == false) {
Destroy();
} else {
Disappear();
ScheduleThink(PickupRespawn, 30.0f);
}
}
void item_pickup::SetItem(int i)
{
id = i;
m_oldModel = Weapons_GetWorldmodel(id);
SetModel(GetSpawnModel());
SetSize([-16,-16,0], [16,16,16]);
}
void item_pickup::SetFloating(int i)
{
m_bFloating = rint(bound(0, m_bFloating, 1));
}
void
item_pickup::PickupRespawn(void)
{
Respawn();
Sound_Play(this, CHAN_ITEM, "dmc_item.respawn");
}
void item_pickup::Respawn(void)
{
SetSolid(SOLID_TRIGGER);
SetOrigin(GetSpawnOrigin());
botinfo = BOTINFO_WEAPON;
modelflags = MF_ROTATE;
/* At some points, the item id might not yet be set */
if (GetSpawnModel()) {
SetModel(GetSpawnModel());
}
SetSize([-16,-16,0], [16,16,16]);
ReleaseThink();
if (!m_bFloating) {
DropToFloor();
SetMovetype(MOVETYPE_TOSS);
}
}
void
item_pickup::Spawned(void)
{
super::Spawned();
Sound_Precache("dmc_item.respawn");
Sound_Precache("dmc_weapon.pickup");
}
void item_pickup::item_pickup(void)
{
}

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@ -55,7 +55,7 @@
../../../valve/src/server/monster_zombie.qc
../../../valve/src/server/player.qc
../../../valve/src/server/items.qc
item_pickup.qc
../../../valve/src/server/item_longjump.qc
../../../valve/src/server/item_suit.qc
../../../valve/src/server/item_healthkit.qc

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@ -57,4 +57,9 @@ item_artifact_super_damage.pickup
dmc_item.respawn
{
sample items/itembk2.wav
}
dmc_weapon.pickup
{
sample weapons/pkup.wav
}