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Marco Cawthorne 2023-04-16 08:41:09 -07:00
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# FreeDMC
## To-do list:
- Powerups are implemented, but don't function.
- Damage calculation is not done how DMC/Quake would, so rocket jumps are fatal most of the time.
- ambient_drip entity implementation is missing.
- All official maps need waypoints.
- Lots of inaccuracies, as this isn't based on any existing code.
## Overview
This is a port of Deathmatch Classic to FreeHL/Nuclide.
It's basically just QuakeWorld deathmatch, but with a splash of Half-Life. This means that sprays and all that stuff work. Even crouching works in this particular version for the time being.
There's a small compat layer so you can play on existing HL:DM maps without ent hacks.
## License
ISC License
Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.