Update README.md

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Marco Cawthorne 2024-03-02 08:49:09 -08:00
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## To-do list:
- Damage calculation is not done how DMC/Quake would, so rocket jumps are fatal most of the time.
- All official maps need waypoints.
- Lots of inaccuracies, as this isn't based on any existing code.
- Capture the Flag (Threewave) content mostly supported already, but we may
need more replacement content for it to be turned on by default.
- Powerups need dynamic lights on players when equipped.
- HUD numbers in weapon selection is wrong.
- LG neds to fire the right muzzleflash.
- Some doors/triggers are busted in dmc_e1m2.
- dcdm5 has a busted trigger_push
- Missing some console messages (item depletion etc.)
Other than that, it should be fairly representative of DMC.
## Overview
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It's basically just QuakeWorld deathmatch, but with a splash of Half-Life. This means that sprays and all that stuff work. Even crouching works in this particular version for the time being.
There's a small compat layer so you can play on existing HL:DM maps without ent hacks.
Since it's still a Half-Life mod technically, you need FreeHL set-up to play this addon.
If you have the unreleased Threewave content installed, it'll turn on a couple more entities and features. Do not ask about this, it's still a WiP and replacement content is being made by a a community member as of this writing.
There's a small compat layer so you can play on existing HL:DM & Quake III Arena maps without .ent file hacks or having the port levels manually.
## License
ISC License
Copyright (c) 2023 Marco Hladik <marco@icculus.org>
Copyright (c) 2023-2024 Marco Hladik <marco@icculus.org>
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above