player: reset rendermode to defaults when the artifacts go out

This commit is contained in:
Marco Cawthorne 2023-04-16 11:00:52 -07:00
parent ac59f692e4
commit 610f46c75a
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 5 additions and 0 deletions

View File

@ -355,6 +355,11 @@ player::ReceiveEntity(float new, float flChanged)
SetRenderFX(RFX_GLOWSHELL);
SetRenderColor([0.5, 1.0, 0.5]);
SetRenderAmt(0.45f);
} else {
SetRenderMode(RM_NORMAL);
SetRenderFX(RM_NORMAL);
SetRenderColor([1.0, 1.0, 1.0]);
SetRenderAmt(1.0f);
}
p_model.SetRenderMode(GetRenderMode());