Marco Cawthorne eukara
eukara pushed to master at nuclide-ports/valve 2024-03-02 00:49:14 -08:00
f3596f2aef Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
eukara pushed to master at tech/nuclide 2024-03-02 00:49:04 -08:00
649ed825ad Big commit, work over various triggers. Clean up debug prints and make
eukara pushed to master at nuclide-ports/hhdeath 2024-02-29 11:44:11 -08:00
ef668a19d4 Add more weapon weights and remove the knife when empty.
42e7b79622 Lots of HUD, weapon improvements etc.
10477a7db5 Merge branch 'master' of ssh://git.vera-visions.com:1997/nuclide-ports/hhdeath
8f817d1e60 Remove view.qc and modelevent.qc
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eukara pushed to master at nuclide-ports/valve 2024-02-27 12:45:36 -08:00
c3975f5315 monster_human_grunt: remove the dlights from their projectiles.
135e97d276 WEAPON_TRIPMINE: set tripmine model only for visual appearance, bypassing the dodgy hitbox (engine bug?)
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eukara pushed to master at nuclide-ports/ts 2024-02-23 18:47:53 -08:00
3faa441fa0 Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code.
eukara pushed to master at tech/nuclide 2024-02-23 14:26:55 -08:00
0147278359 Client View: Ensure modelindex of the viewmodels get set to 0 when
eukara pushed to master at nuclide-ports/rewolf 2024-02-23 14:05:11 -08:00
c8921b3f09 Skill files now match new conventions, add scripts/bots.txt
eukara pushed to master at nuclide-ports/scihunt 2024-02-23 14:04:31 -08:00
c501a94539 Skill files now match the new conventions.
eukara pushed to master at nuclide-ports/cstrike 2024-02-23 14:03:45 -08:00
b6a4fb9fdb Skill files now match the new conventions.
eukara pushed to master at nuclide-ports/gearbox 2024-02-23 14:03:16 -08:00
30f372c060 Skill files now match the new conventions.
eukara pushed to master at nuclide-ports/dmc 2024-02-23 14:02:51 -08:00
f1f1fe0b36 Skill files now match the new conventions, and we tweak some sound and entity definitions.
eukara pushed to master at nuclide-ports/valve 2024-02-23 14:01:54 -08:00
24a8c78367 Move skill files around to the new conventions, tweak various sounds/particles and definitions.
eukara pushed to master at tech/nuclide 2024-02-23 14:01:43 -08:00
c44bf11e3b View: helper function to prepare for weapon changes on the client-side
eukara pushed to master at tech/nuclide 2024-02-23 13:58:59 -08:00
0792fbaee9 Server: add Skill_Init inside init()
cb4ba0c201 env_spark: Fix spawnflag START_ON not implying TOGGLE, add Input() method and implement more stuff.
ca318e29f9 button_target, trigger_changelevel, trigger_transition: doc improvements
c60012b757 env_shooter: Add Input() method
8b2d484917 func_train: fix how we initially spawn, preventing the train from accidentally getting triggered on spawn
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eukara pushed to master at tech/nuclide 2024-02-23 13:23:19 -08:00
ee58089a55 env_explosion: Get it up to Source Engine standards.
34884b68a3 ambient_generic: fix mix-up of small and medium radius.
e2ee6987de NSTraceAttack: save traceline endpos and plane_normal in case it gets set elsewhere
7d58b4a96a NSRenderableEntity: Remove aggressive angle optimisation
8a18c2e992 PropData: gibs use a fixed angular velocity in fallback physics mode, and have a hitbox.
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eukara pushed to master at tech/nuclide 2024-02-21 16:41:53 -08:00
2f56725160 func_plat: nudge the platform the way way when no height is defined and we make up a position
eukara pushed to master at tech/nuclide 2024-02-21 16:11:46 -08:00
29a997dbcf Sound: add Sound_Stop() to make that task more slightly more accessible.
33e5038881 func_pushable: play the surfaceproperty specific scraping sound when being pushed around
b2fc4d2918 env_muzzleflash: add cvar `cg_muzzleflashDLightColor`
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eukara pushed to master at tech/nuclide 2024-02-21 14:50:46 -08:00
3e182b3737 NSRenderableEntity: Ensure .skeletonindex is set to 0 after deleting the skeletal object
eukara pushed to master at tech/nuclide 2024-02-21 13:51:44 -08:00
0e3eb491a6 NSClientPlayer: ensure pmodels have a shadow as well
eukara pushed to master at tech/nuclide 2024-02-21 13:43:43 -08:00
a9836563d1 trigger_teleport: add telefrag.