- Pacific Northwest
- https://icculus.org/~marco/
-
This is our pub and I'm the innkeeper.
- Joined on
2021-08-25
ef668a19d4
Add more weapon weights and remove the knife when empty.
42e7b79622
Lots of HUD, weapon improvements etc.
10477a7db5
Merge branch 'master' of ssh://git.vera-visions.com:1997/nuclide-ports/hhdeath
8f817d1e60
Remove view.qc and modelevent.qc
c3975f5315
monster_human_grunt: remove the dlights from their projectiles.
135e97d276
WEAPON_TRIPMINE: set tripmine model only for visual appearance, bypassing the dodgy hitbox (engine bug?)
3faa441fa0
Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code.
f1f1fe0b36
Skill files now match the new conventions, and we tweak some sound and entity definitions.
24a8c78367
Move skill files around to the new conventions, tweak various sounds/particles and definitions.
0792fbaee9
Server: add Skill_Init inside init()
cb4ba0c201
env_spark: Fix spawnflag START_ON not implying TOGGLE, add Input() method and implement more stuff.
ca318e29f9
button_target, trigger_changelevel, trigger_transition: doc improvements
c60012b757
env_shooter: Add Input() method
8b2d484917
func_train: fix how we initially spawn, preventing the train from accidentally getting triggered on spawn
ee58089a55
env_explosion: Get it up to Source Engine standards.
34884b68a3
ambient_generic: fix mix-up of small and medium radius.
e2ee6987de
NSTraceAttack: save traceline endpos and plane_normal in case it gets set elsewhere
7d58b4a96a
NSRenderableEntity: Remove aggressive angle optimisation
8a18c2e992
PropData: gibs use a fixed angular velocity in fallback physics mode, and have a hitbox.
2f56725160
func_plat: nudge the platform the way way when no height is defined and we make up a position
29a997dbcf
Sound: add Sound_Stop() to make that task more slightly more accessible.
33e5038881
func_pushable: play the surfaceproperty specific scraping sound when being pushed around
b2fc4d2918
env_muzzleflash: add cvar `cg_muzzleflashDLightColor`