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@ -35,7 +35,7 @@ enum
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#ifdef SERVER
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class monster_tripmine:NSMonster
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{
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int m_iDist;
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vector m_vecEndPos;
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void(void) monster_tripmine;
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virtual float(entity, float) SendEntity;
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@ -55,8 +55,10 @@ monster_tripmine::SendEntity(entity pvsent, float flags)
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WriteCoord(MSG_ENTITY, angles[0]);
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WriteCoord(MSG_ENTITY, angles[1]);
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WriteCoord(MSG_ENTITY, angles[2]);
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WriteCoord(MSG_ENTITY, m_vecEndPos[0]);
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WriteCoord(MSG_ENTITY, m_vecEndPos[1]);
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WriteCoord(MSG_ENTITY, m_vecEndPos[2]);
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WriteByte(MSG_ENTITY, health);
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WriteShort(MSG_ENTITY, modelindex);
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return (1);
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}
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@ -89,45 +91,44 @@ monster_tripmine::Damaged(void)
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void
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monster_tripmine::Ready(void)
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{
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makevectors(angles);
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traceline(origin, origin + v_forward * 2048, FALSE, this);
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SetSolid(SOLID_BBOX);
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traceline(origin, origin + GetForward() * 2048, FALSE, this);
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/* first time we're marked as ready, we play a sound and set the distance */
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if (!health) {
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SendFlags = -1;
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health = 1;
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if (takedamage == DAMAGE_NO) {
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/* Laser calibrated to N units! */
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m_vecEndPos = trace_endpos;
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SetHealth(1);
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SetTakedamage(DAMAGE_YES);
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StartSoundDef("weapon_tripmine.activate", CHAN_WEAPON, true);
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SetSolid(SOLID_BBOX);
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Death =
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Pain = Damaged;
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takedamage = DAMAGE_YES;
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m_iDist = (int)trace_plane_dist;
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Sound_Play(this, CHAN_WEAPON, "weapon_tripmine.activate");
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SendFlags = -1;
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}
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if ((int)trace_plane_dist != m_iDist) {
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/* laser shorter than when calibrated, explode! */
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if (trace_endpos != m_vecEndPos) {
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Trip(1);
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return;
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}
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nextthink = time;
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/* run this method again next frame */
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ScheduleThink(Ready, 0.0f);
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}
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void
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monster_tripmine::Respawn(void)
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{
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SetModel("models/v_tripmine.mdl");
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SetTakedamage(DAMAGE_NO);
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SetSolid(SOLID_NOT);
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SetMovetype(MOVETYPE_NONE);
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SetSize([-8,-8,-8], [8,8,8]);
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SetOrigin(origin);
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SendFlags = 1; /* force update */
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/* ready in 4 seconds flat */
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think = Ready;
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/* fast beam */
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if (spawnflags & 1) {
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nextthink = time;
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if (HasSpawnFlags(1)) {
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ScheduleThink(Ready, 0.0f);
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} else {
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nextthink = time + 4.0f;
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ScheduleThink(Ready, 4.0f);
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}
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}
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@ -140,6 +141,7 @@ monster_tripmine::monster_tripmine(void)
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class csitem_tripmine
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{
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int m_iActive;
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vector m_vecEndPos;
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void(void) csitem_tripmine;
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virtual float(void) predraw;
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@ -148,9 +150,7 @@ class csitem_tripmine
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float csitem_tripmine::predraw(void)
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{
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if (m_iActive) {
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makevectors(angles);
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traceline(origin, origin + v_forward * 8196, FALSE, this);
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trailparticles(BEAM_TRIPMINE, this, origin, trace_endpos);
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trailparticles(BEAM_TRIPMINE, this, origin, m_vecEndPos);
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}
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addentity(this);
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@ -178,8 +178,11 @@ void w_tripmine_parse(void)
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tm.angles[0] = readcoord();
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tm.angles[1] = readcoord();
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tm.angles[2] = readcoord();
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tm.m_vecEndPos[0] = readcoord();
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tm.m_vecEndPos[1] = readcoord();
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tm.m_vecEndPos[2] = readcoord();
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tm.m_iActive = readbyte();
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tm.modelindex = readshort();
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setmodel(tm, "models/v_tripmine.mdl");
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setcustomskin(tm, "", "geomset 0 2\ngeomset 1 2\n");
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setorigin(tm, tm.origin);
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