NSRenderableEntity: Ensure .skeletonindex is set to 0 after deleting the skeletal object

This commit is contained in:
Marco Cawthorne 2024-02-21 14:50:44 -08:00
parent 0e3eb491a6
commit 3e182b3737
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 1 additions and 0 deletions

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@ -71,6 +71,7 @@ NSRenderableEntity::_UpdateBoneCount(void)
m_iNumBones = skel_get_numbones(skeletonindex) + 1;
//print(sprintf("UPDATED GEOMSET FOR MODELINDEX %d, %d BONES\n", modelindex, m_iNumBones));
skel_delete(skeletonindex);
skeletonindex = 0;
}
#endif