Client View: Ensure modelindex of the viewmodels get set to 0 when

we've got no valid weapon set.
This commit is contained in:
Marco Cawthorne 2024-02-23 14:26:55 -08:00
parent c44bf11e3b
commit 0147278359
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 4 additions and 1 deletions

View File

@ -183,10 +183,13 @@ View_DrawViewModel(void)
pSeat->m_iLastWeapon = pl.activeweapon;
if (pl.activeweapon) {
/* hack, we changed the wep, move this into Game_Input/PMove */
Weapons_Draw((player)pl);
} else {
pSeat->m_eViewModel.modelindex =
pSeat->m_eViewModelL.modelindex = 0;
}
NSRenderableEntity viewModel = (NSRenderableEntity)pSeat->m_eViewModelL;
viewModel._UpdateBoneCount();
viewModel = (NSRenderableEntity)pSeat->m_eViewModel;