nuclide/src/shared
Marco Cawthorne fcf846dee0
NSIO: Check is entity was freed before calling Respawn()
2022-08-12 12:58:26 -07:00
..
NSBrushTrigger.h Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSBrushTrigger.qc Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this. 2022-08-07 14:12:55 -07:00
NSClient.h BotLib: Start making use of some of NSNavAI 2022-07-20 16:27:24 -07:00
NSClient.qc Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this. 2022-08-07 14:12:55 -07:00
NSClientPlayer.h build.cfg: Bump BUILD_ENGINEREVISION to 6303, thus fixing FreeTS from not compiling. 2022-08-09 09:05:31 -07:00
NSClientPlayer.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
NSClientSpectator.h Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
NSClientSpectator.qc Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this. 2022-08-07 14:12:55 -07:00
NSEntity.h NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check 2022-08-11 14:19:10 -07:00
NSEntity.qc NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check 2022-08-11 14:19:10 -07:00
NSIO.h NSIO: Add SaveEntity/ReadEntity methods to help Save/Restore operations 2022-08-05 21:36:47 -07:00
NSIO.qc NSIO: Check is entity was freed before calling Respawn() 2022-08-12 12:58:26 -07:00
NSMaterial.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
NSMaterial.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
NSMonster.h NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
NSMonster.qc NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
NSNavAI.h Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
NSNavAI.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
NSPhysicsEntity.h NSVehicle, NSPhysicsEntity get Save/Restore methods 2022-07-19 15:49:35 -07:00
NSPhysicsEntity.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
NSPointTrigger.h Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSPointTrigger.qc Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSProjectile.h Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSProjectile.qc Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this. 2022-08-07 14:12:55 -07:00
NSRenderableEntity.h NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check 2022-08-11 14:19:10 -07:00
NSRenderableEntity.qc NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check 2022-08-11 14:19:10 -07:00
NSSurfacePropEntity.h NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check 2022-08-11 14:19:10 -07:00
NSSurfacePropEntity.qc NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check 2022-08-11 14:19:10 -07:00
NSTalkMonster.h Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSTalkMonster.qc Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
NSTrigger.h Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
NSTrigger.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
NSVehicle.h NSVehicle, NSPhysicsEntity get Save/Restore methods 2022-07-19 15:49:35 -07:00
NSVehicle.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
NSWeapon.h Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
NSWeapon.qc Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this. 2022-08-07 14:12:55 -07:00
colors.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
damage.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
defs.h Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
entities.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
events.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
flags.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fteextensions.qc NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
global.h Shared: NSLog should just take whatever N args 2022-07-20 16:48:41 -07:00
hitmesh.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
include.src Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
materials.h Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
math.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
math.qc Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
memory.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
platform.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
player_pmove.qc PMove: make sv_maxspeed actually controlls players speed 2022-07-16 00:17:54 +03:00
pmove.h NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
pmove.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
pmove_custom.qc PMove: Define waterlevels more appropriately. Add WATERLEVEL_{OUTSIDE,KNEE,CHEST,SUBMERGED} types. 2022-08-05 14:44:42 -07:00
propdata.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
propdata.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
sound.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
sound.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
surfaceproperties.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
surfaceproperties.qc Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules. 2022-07-14 18:04:11 -07:00
util.qc Client: Disable some expensive routines when paused. 2022-07-18 10:02:04 -07:00
weapons.h Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
weapons.qc Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00