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NSBrushTrigger.h
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSBrushTrigger.qc
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
NSClient.h
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BotLib: Start making use of some of NSNavAI
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2022-07-20 16:27:24 -07:00 |
NSClient.qc
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
NSClientPlayer.h
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build.cfg: Bump BUILD_ENGINEREVISION to 6303, thus fixing FreeTS from not compiling.
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2022-08-09 09:05:31 -07:00 |
NSClientPlayer.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSClientSpectator.h
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSClientSpectator.qc
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
NSEntity.h
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NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check
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2022-08-11 14:19:10 -07:00 |
NSEntity.qc
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NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check
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2022-08-11 14:19:10 -07:00 |
NSIO.h
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NSIO: Add SaveEntity/ReadEntity methods to help Save/Restore operations
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2022-08-05 21:36:47 -07:00 |
NSIO.qc
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NSIO: Check is entity was freed before calling Respawn()
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2022-08-12 12:58:26 -07:00 |
NSMaterial.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
NSMaterial.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
NSMonster.h
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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2022-08-10 16:51:26 -07:00 |
NSMonster.qc
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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2022-08-10 16:51:26 -07:00 |
NSNavAI.h
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSNavAI.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSPhysicsEntity.h
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NSVehicle, NSPhysicsEntity get Save/Restore methods
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2022-07-19 15:49:35 -07:00 |
NSPhysicsEntity.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSPointTrigger.h
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSPointTrigger.qc
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSProjectile.h
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSProjectile.qc
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
NSRenderableEntity.h
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NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check
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2022-08-11 14:19:10 -07:00 |
NSRenderableEntity.qc
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NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check
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2022-08-11 14:19:10 -07:00 |
NSSurfacePropEntity.h
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NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check
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2022-08-11 14:19:10 -07:00 |
NSSurfacePropEntity.qc
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NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check
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2022-08-11 14:19:10 -07:00 |
NSTalkMonster.h
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSTalkMonster.qc
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
NSTrigger.h
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSTrigger.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSVehicle.h
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NSVehicle, NSPhysicsEntity get Save/Restore methods
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2022-07-19 15:49:35 -07:00 |
NSVehicle.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
NSWeapon.h
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
NSWeapon.qc
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
colors.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
damage.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
defs.h
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
entities.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
events.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
flags.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
fteextensions.qc
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NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
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2022-06-27 08:31:41 -07:00 |
global.h
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Shared: NSLog should just take whatever N args
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2022-07-20 16:48:41 -07:00 |
hitmesh.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
include.src
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
materials.h
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
math.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
math.qc
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
memory.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
platform.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
player_pmove.qc
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PMove: make sv_maxspeed actually controlls players speed
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2022-07-16 00:17:54 +03:00 |
pmove.h
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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2022-08-10 16:51:26 -07:00 |
pmove.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
pmove_custom.qc
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PMove: Define waterlevels more appropriately. Add WATERLEVEL_{OUTSIDE,KNEE,CHEST,SUBMERGED} types.
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2022-08-05 14:44:42 -07:00 |
propdata.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
propdata.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
sound.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
sound.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
surfaceproperties.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
surfaceproperties.qc
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Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules.
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2022-07-14 18:04:11 -07:00 |
util.qc
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Client: Disable some expensive routines when paused.
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2022-07-18 10:02:04 -07:00 |
weapons.h
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
weapons.qc
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |