nuclide/src/shared/NSMaterial.h

38 lines
1.2 KiB
C++

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class
NSMaterial
{
bool m_bPenetrable;
bool m_bFootsteps;
float m_flFriction;
string m_strStepSound;
void(void) NSMaterial;
virtual float(void) GetFriction;
virtual bool(void) Footsteps;
virtual bool(void) Penetrable;
virtual void(NSClient) FootstepSound;
virtual void(vector, vector) Impact;
};
hashtable g_hashMaterials;
void Materials_Init(void);
NSMaterial Material_FromTexture(string);